This commit is contained in:
parent
5af2ea4da2
commit
0a03b8cce9
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@ -74,11 +74,11 @@
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||||||
<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\EdgeDetection.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\EdgeDetection.cs" />
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||||||
<Compile Include="Assets\Script\MyButtonXAN.cs" />
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<Compile Include="Assets\Script\MyButtonXAN.cs" />
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||||||
<Compile Include="Assets\Resources\UI\IntroducePanel\Scripts\IntroducePanel.cs" />
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<Compile Include="Assets\Resources\UI\IntroducePanel\Scripts\IntroducePanel.cs" />
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||||||
<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\MirrorReflection.cs" />
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||||||
<Compile Include="Assets\UTS\Scripts\Camera\CamMouseOrbit.cs" />
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<Compile Include="Assets\UTS\Scripts\Camera\CamMouseOrbit.cs" />
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||||||
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<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\MirrorReflection.cs" />
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||||||
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<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\VirtualInput.cs" />
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||||||
<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs" />
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||||||
<Compile Include="Assets\EVP5\Scripts\Ground Materials\GroundMaterialManager.cs" />
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<Compile Include="Assets\EVP5\Scripts\Ground Materials\GroundMaterialManager.cs" />
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||||||
<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\VirtualInput.cs" />
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||||||
<Compile Include="Assets\Plugin\Standard Assets\SampleScenes\Scripts\SlowMoButton.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\SampleScenes\Scripts\SlowMoButton.cs" />
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||||||
<Compile Include="Assets\Plugin\Standard Assets\Cameras\Scripts\ProtectCameraFromWallClip.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Cameras\Scripts\ProtectCameraFromWallClip.cs" />
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||||||
<Compile Include="Assets\Plugin\Standard Assets\SampleScenes\Scripts\LevelReset.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\SampleScenes\Scripts\LevelReset.cs" />
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||||||
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@ -127,6 +127,7 @@
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<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\Joystick.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\Joystick.cs" />
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||||||
<Compile Include="Assets\SuperSplinesPro\SuperSplines\SplineMesh\SplineMeshModifier.cs" />
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<Compile Include="Assets\SuperSplinesPro\SuperSplines\SplineMesh\SplineMeshModifier.cs" />
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||||||
<Compile Include="Assets\EVP5\Scripts\Tools\SceneTools.cs" />
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<Compile Include="Assets\EVP5\Scripts\Tools\SceneTools.cs" />
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<Compile Include="Assets\Script\Manaegr\CarInputManager.cs" />
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<Compile Include="Assets\Script\Old\YiCHongDianFei.cs" />
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<Compile Include="Assets\Script\Old\YiCHongDianFei.cs" />
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||||||
<Compile Include="Assets\Script\Manaegr\GameFlowManager.cs" />
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<Compile Include="Assets\Script\Manaegr\GameFlowManager.cs" />
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<Compile Include="Assets\SuperSplinesPro\Scripts\Animation\SplineAnimatorClosestPoint.cs" />
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<Compile Include="Assets\SuperSplinesPro\Scripts\Animation\SplineAnimatorClosestPoint.cs" />
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@ -258,6 +259,7 @@
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<Compile Include="Assets\Plugin\Standard Assets\ParticleSystems\Scripts\ExplosionFireAndDebris.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\ParticleSystems\Scripts\ExplosionFireAndDebris.cs" />
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<Compile Include="Assets\UTS\Scripts\Paths\WalkPath.cs" />
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<Compile Include="Assets\UTS\Scripts\Paths\WalkPath.cs" />
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<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\cameraEnterWater.cs" />
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<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\cameraEnterWater.cs" />
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<Compile Include="Assets\Script\Manaegr\CarBoxColManager.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\ContrastEnhance.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\ContrastEnhance.cs" />
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<Compile Include="Assets\Temp\test.cs" />
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<Compile Include="Assets\Temp\test.cs" />
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||||||
<Compile Include="Assets\UTS\Scripts\Paths\AudiencePath.cs" />
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<Compile Include="Assets\UTS\Scripts\Paths\AudiencePath.cs" />
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@ -413,8 +415,6 @@
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<Compile Include="Assets\Script\Old\Trigger_road.cs" />
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<Compile Include="Assets\Script\Old\Trigger_road.cs" />
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<Compile Include="Assets\Script\Old\Early_Warning.cs" />
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<Compile Include="Assets\Script\Old\Early_Warning.cs" />
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<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
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<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
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<Compile Include="Assets\Script\Manaegr\CarBoxColManager.cs" />
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<Compile Include="Assets\Script\Manaegr\CarInputManager.cs" />
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<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
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<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />
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@ -85,9 +85,9 @@ namespace EVP
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// forwardInput = Mathf.Clamp01(xxxx);
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// forwardInput = Mathf.Clamp01(xxxx);
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// Debug.Log(Mathf.Clamp01(xxxx));
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// Debug.Log(Mathf.Clamp01(xxxx));
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// forwardInput = xxxxxx;
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// forwardInput = xxxxxx;
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Debug.Log("前轮控制左右的参数----->" + steerInput);
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// Debug.Log("前轮控制左右的参数----->" + steerInput);
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Debug.Log("往前的参数----->" + forwardInput);
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// Debug.Log("往前的参数----->" + forwardInput);
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Debug.Log("往后的参数----->" + reverseInput);
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// Debug.Log("往后的参数----->" + reverseInput);
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// Translate forward/reverse to vehicle input
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// Translate forward/reverse to vehicle input
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float throttleInput = 0.0f;
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float throttleInput = 0.0f;
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@ -397364,6 +397395,8 @@ MonoBehaviour:
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propertyPath: m_LocalPosition.x
|
||||||
|
|
|
@ -17,13 +17,18 @@ namespace Script.Manaegr
|
||||||
public GameObject menuUI;
|
public GameObject menuUI;
|
||||||
public GameObject carInfoUI;
|
public GameObject carInfoUI;
|
||||||
|
|
||||||
|
|
||||||
public AnimationController ygq;
|
public AnimationController ygq;
|
||||||
public GameObject[] shache;
|
public GameObject[] shache;
|
||||||
|
|
||||||
|
public GameObject ui3d;
|
||||||
|
public GameObject ui2d;
|
||||||
|
|
||||||
private bool isYgq = false;
|
private bool isYgq = false;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
vehicleController.maxSpeedForward = 11;
|
vehicleController.maxSpeedForward = 11;
|
||||||
|
@ -64,11 +69,17 @@ namespace Script.Manaegr
|
||||||
{
|
{
|
||||||
cam1.SetActive(false);
|
cam1.SetActive(false);
|
||||||
cam2.SetActive(true);
|
cam2.SetActive(true);
|
||||||
|
|
||||||
|
ui3d.SetActive(true);
|
||||||
|
ui2d.SetActive(false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
cam1.SetActive(true);
|
cam1.SetActive(true);
|
||||||
cam2.SetActive(false);
|
cam2.SetActive(false);
|
||||||
|
|
||||||
|
ui3d.SetActive(false);
|
||||||
|
ui2d.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,7 @@ MonoBehaviour:
|
||||||
m_Registries:
|
m_Registries:
|
||||||
- m_Id: main
|
- m_Id: main
|
||||||
m_Name:
|
m_Name:
|
||||||
m_Url: https://packages.unity.cn
|
m_Url: https://packages.unity.com
|
||||||
m_Scopes: []
|
m_Scopes: []
|
||||||
m_IsDefault: 1
|
m_IsDefault: 1
|
||||||
m_Capabilities: 7
|
m_Capabilities: 7
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
m_EditorVersion: 2021.1.24f1c1
|
m_EditorVersion: 2021.1.24f1
|
||||||
m_EditorVersionWithRevision: 2021.1.24f1c1 (cd7332aabd05)
|
m_EditorVersionWithRevision: 2021.1.24f1 (6667702a1e7c)
|
||||||
|
|
Loading…
Reference in New Issue