This commit is contained in:
parent
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commit
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@ -74,11 +74,11 @@
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\EdgeDetection.cs" />
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<Compile Include="Assets\Script\MyButtonXAN.cs" />
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<Compile Include="Assets\Resources\UI\IntroducePanel\Scripts\IntroducePanel.cs" />
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<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\MirrorReflection.cs" />
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<Compile Include="Assets\UTS\Scripts\Camera\CamMouseOrbit.cs" />
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<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\MirrorReflection.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\VirtualInput.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs" />
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<Compile Include="Assets\EVP5\Scripts\Ground Materials\GroundMaterialManager.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\VirtualInput.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\SampleScenes\Scripts\SlowMoButton.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Cameras\Scripts\ProtectCameraFromWallClip.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\SampleScenes\Scripts\LevelReset.cs" />
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@ -127,6 +127,7 @@
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<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\Joystick.cs" />
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<Compile Include="Assets\SuperSplinesPro\SuperSplines\SplineMesh\SplineMeshModifier.cs" />
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<Compile Include="Assets\EVP5\Scripts\Tools\SceneTools.cs" />
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<Compile Include="Assets\Script\Manaegr\CarInputManager.cs" />
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<Compile Include="Assets\Script\Old\YiCHongDianFei.cs" />
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<Compile Include="Assets\Script\Manaegr\GameFlowManager.cs" />
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<Compile Include="Assets\SuperSplinesPro\Scripts\Animation\SplineAnimatorClosestPoint.cs" />
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@ -258,6 +259,7 @@
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<Compile Include="Assets\Plugin\Standard Assets\ParticleSystems\Scripts\ExplosionFireAndDebris.cs" />
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<Compile Include="Assets\UTS\Scripts\Paths\WalkPath.cs" />
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<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\cameraEnterWater.cs" />
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<Compile Include="Assets\Script\Manaegr\CarBoxColManager.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\ContrastEnhance.cs" />
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<Compile Include="Assets\Temp\test.cs" />
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<Compile Include="Assets\UTS\Scripts\Paths\AudiencePath.cs" />
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@ -413,8 +415,6 @@
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<Compile Include="Assets\Script\Old\Trigger_road.cs" />
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<Compile Include="Assets\Script\Old\Early_Warning.cs" />
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<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
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<Compile Include="Assets\Script\Manaegr\CarBoxColManager.cs" />
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<Compile Include="Assets\Script\Manaegr\CarInputManager.cs" />
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<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />
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@ -85,9 +85,9 @@ namespace EVP
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// forwardInput = Mathf.Clamp01(xxxx);
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// Debug.Log(Mathf.Clamp01(xxxx));
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// forwardInput = xxxxxx;
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Debug.Log("前轮控制左右的参数----->" + steerInput);
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Debug.Log("往前的参数----->" + forwardInput);
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Debug.Log("往后的参数----->" + reverseInput);
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// Debug.Log("前轮控制左右的参数----->" + steerInput);
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// Debug.Log("往前的参数----->" + forwardInput);
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// Debug.Log("往后的参数----->" + reverseInput);
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// Translate forward/reverse to vehicle input
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float throttleInput = 0.0f;
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@ -397364,6 +397395,8 @@ MonoBehaviour:
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@ -584520,7 +584571,7 @@ PrefabInstance:
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@ -21,9 +21,14 @@ namespace Script.Manaegr
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public AnimationController ygq;
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public GameObject[] shache;
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public GameObject ui3d;
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public GameObject ui2d;
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private bool isYgq = false;
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public void Init()
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{
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vehicleController.maxSpeedForward = 11;
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@ -64,11 +69,17 @@ namespace Script.Manaegr
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{
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cam1.SetActive(false);
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cam2.SetActive(true);
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ui3d.SetActive(true);
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ui2d.SetActive(false);
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}
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else
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{
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cam1.SetActive(true);
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cam2.SetActive(false);
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ui3d.SetActive(false);
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ui2d.SetActive(true);
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}
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}
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@ -21,7 +21,7 @@ MonoBehaviour:
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@ -1,2 +1,2 @@
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m_EditorVersion: 2021.1.24f1c1
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m_EditorVersion: 2021.1.24f1
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m_EditorVersionWithRevision: 2021.1.24f1 (6667702a1e7c)
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