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d345651007
commit
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@ -1364,12 +1364,12 @@
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<Reference Include="System.Xml.XPath.XDocument">
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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<HintPath>D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TestRunner">
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<Reference Include="UnityEngine.TestRunner">
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||||||
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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</Reference>
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</Reference>
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Load Diff
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@ -12,6 +12,11 @@ namespace Script
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public class CarGearControl : MonoBehaviour
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public class CarGearControl : MonoBehaviour
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{
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{
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public GameObject ui3d;
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public GameObject ui2d;
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private VehicleController vehicleController;
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private VehicleController vehicleController;
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private VehicleStandardInput vehicleStandardInput;
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private VehicleStandardInput vehicleStandardInput;
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@ -63,7 +68,7 @@ namespace Script
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vehicleController = GetComponent<VehicleController>();
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vehicleController = GetComponent<VehicleController>();
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vehicleStandardInput = GetComponent<VehicleStandardInput>();
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vehicleStandardInput = GetComponent<VehicleStandardInput>();
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// StartModbus();
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// StartModbus();
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ModBusQueue();
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ModBusQueue();
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}
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}
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@ -125,6 +130,7 @@ namespace Script
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uiGame.SetActive(true);
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uiGame.SetActive(true);
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currentGear = 1;
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currentGear = 1;
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dianhuo = true;
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dianhuo = true;
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ui2d.SetActive(true);
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}
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}
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break;
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break;
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@ -374,11 +380,18 @@ namespace Script
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{
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{
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thirdPerson.SetActive(false);
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thirdPerson.SetActive(false);
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firstPerson.SetActive(true);
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firstPerson.SetActive(true);
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ui3d.SetActive(true);
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ui2d.SetActive(false);
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}
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}
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else
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else
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{
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{
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thirdPerson.SetActive(true);
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thirdPerson.SetActive(true);
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firstPerson.SetActive(false);
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firstPerson.SetActive(false);
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ui3d.SetActive(false);
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ui2d.SetActive(true);
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}
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}
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}
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}
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}
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}
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@ -16,7 +16,8 @@ public class TurnSignalController : MonoBehaviour
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public GameObject HighBeamLight;
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public GameObject HighBeamLight;
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public GameObject LowBeamLight;
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public GameObject LowBeamLight;
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public GameObject leftTurnSignal2;
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public GameObject rightTurnSignal2;
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public void SetSignal(int signalType)
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public void SetSignal(int signalType)
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{
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{
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@ -46,11 +47,11 @@ public class TurnSignalController : MonoBehaviour
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switch (signalType)
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switch (signalType)
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{
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{
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case 1: // 左转向灯
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case 1: // 左转向灯
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currentBlinkTask = BlinkSignalAsync(leftTurnSignal, leftTurnSignalGame,cancellationTokenSource.Token);
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currentBlinkTask = BlinkSignalAsync(leftTurnSignal, leftTurnSignal2,leftTurnSignalGame,cancellationTokenSource.Token);
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rightTurnSignal.SetActive(false);
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rightTurnSignal.SetActive(false);
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break;
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break;
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case 2: // 右转向灯
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case 2: // 右转向灯
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currentBlinkTask = BlinkSignalAsync(rightTurnSignal, rightTurnSignalGame,cancellationTokenSource.Token);
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currentBlinkTask = BlinkSignalAsync(rightTurnSignal, rightTurnSignal2,rightTurnSignalGame,cancellationTokenSource.Token);
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leftTurnSignal.SetActive(false);
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leftTurnSignal.SetActive(false);
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break;
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break;
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case 3: // 双闪灯
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case 3: // 双闪灯
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@ -77,7 +78,7 @@ public class TurnSignalController : MonoBehaviour
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HighBeamLight.SetActive(false);
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HighBeamLight.SetActive(false);
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}
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}
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private async Task BlinkSignalAsync(GameObject signal, GameObject sinGame,CancellationToken ct)
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private async Task BlinkSignalAsync(GameObject signal,GameObject signal2, GameObject sinGame,CancellationToken ct)
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{
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{
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bool isOn = false;
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bool isOn = false;
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@ -87,6 +88,7 @@ public class TurnSignalController : MonoBehaviour
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{
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{
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isOn = !isOn;
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isOn = !isOn;
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signal.SetActive(isOn);
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signal.SetActive(isOn);
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signal2.SetActive(isOn);
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sinGame.SetActive(isOn);
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sinGame.SetActive(isOn);
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await Task.Delay(500, ct); // 等待500毫秒
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await Task.Delay(500, ct); // 等待500毫秒
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}
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}
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@ -97,6 +99,7 @@ public class TurnSignalController : MonoBehaviour
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}
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}
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signal.SetActive(false); // 确保灯光关闭
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signal.SetActive(false); // 确保灯光关闭
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signal2.SetActive(false);
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sinGame.SetActive(false);
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sinGame.SetActive(false);
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}
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}
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@ -112,6 +115,12 @@ public class TurnSignalController : MonoBehaviour
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leftTurnSignal.SetActive(isOn);
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leftTurnSignal.SetActive(isOn);
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rightTurnSignal.SetActive(isOn);
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rightTurnSignal.SetActive(isOn);
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leftTurnSignal2.SetActive(isOn);
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rightTurnSignal2.SetActive(isOn);
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rightTurnSignalGame.SetActive(isOn);
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leftTurnSignalGame.SetActive(isOn);
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rightTurnSignalGame.SetActive(isOn);
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rightTurnSignalGame.SetActive(isOn);
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leftTurnSignalGame.SetActive(isOn);
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leftTurnSignalGame.SetActive(isOn);
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await Task.Delay(500, ct); // 等待500毫秒
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await Task.Delay(500, ct); // 等待500毫秒
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@ -124,6 +133,9 @@ public class TurnSignalController : MonoBehaviour
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leftTurnSignal.SetActive(false);
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leftTurnSignal.SetActive(false);
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rightTurnSignal.SetActive(false);
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rightTurnSignal.SetActive(false);
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leftTurnSignal2.SetActive(false);
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rightTurnSignal2.SetActive(false);
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}
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}
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public void StopAllSignals()
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public void StopAllSignals()
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@ -136,5 +148,8 @@ public class TurnSignalController : MonoBehaviour
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leftTurnSignal.SetActive(false);
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leftTurnSignal.SetActive(false);
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rightTurnSignal.SetActive(false);
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rightTurnSignal.SetActive(false);
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leftTurnSignal2.SetActive(false);
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rightTurnSignal2.SetActive(false);
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}
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}
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}
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}
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@ -705,12 +705,12 @@
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<Reference Include="System.Xml.XPath.XDocument">
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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<HintPath>D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TestRunner">
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<Reference Include="UnityEngine.TestRunner">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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</Reference>
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</Reference>
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@ -696,12 +696,12 @@
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<Reference Include="System.Xml.Serialization">
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<Reference Include="System.Xml.Serialization">
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<HintPath>D:/2021.1.24f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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<HintPath>D:/2021.1.24f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="Boxophobic.Utils.Scripts.csproj">
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<ProjectReference Include="Boxophobic.Utils.Scripts.csproj">
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<Reference Include="System.Xml.XPath.XDocument">
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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<HintPath>D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TestRunner">
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<Reference Include="UnityEngine.TestRunner">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="System.Xml.Serialization">
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<Reference Include="System.Xml.Serialization">
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<HintPath>D:/2021.1.24f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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<HintPath>D:/2021.1.24f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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</ItemGroup>
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</ItemGroup>
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@ -1,77 +0,0 @@
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Using pre-set license
|
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||||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
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OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
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COMMAND LINE ARGUMENTS:
|
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D:\2021.1.24f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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65317
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Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
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E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
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Using Asset Import Pipeline V2.
|
|
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Refreshing native plugins compatible for Editor in 1195.19 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
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[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
|
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||||||
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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Vendor: NVIDIA
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VRAM: 5981 MB
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Driver: 31.0.15.4617
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Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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Initialize mono
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Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
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||||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
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Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56804
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|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Registering precompiled unity dll's ...
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|
||||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.001772 seconds.
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Native extension for WindowsStandalone target not found
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|
||||||
Refreshing native plugins compatible for Editor in 205.77 ms, found 8 plugins.
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|
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Preloading 0 native plugins for Editor in 0.00 ms.
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|
||||||
Mono: successfully reloaded assembly
|
|
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- Completed reload, in 1.879 seconds
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Domain Reload Profiling:
|
|
||||||
ReloadAssembly (1879ms)
|
|
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BeginReloadAssembly (86ms)
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
|
||||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
|
||||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
|
||||||
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|
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||||||
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||||||
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|
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||||||
D:\2021.1.24f1\Editor\Unity.exe
|
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||||||
-adb2
|
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||||||
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||||||
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||||||
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|
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||||||
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||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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||||||
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||||||
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||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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||||||
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|
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||||||
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
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[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
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||||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
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||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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|
|
||||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
|
||||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
|
||||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
|
||||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56160
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Registering precompiled unity dll's ...
|
|
||||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
|
||||||
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|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
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||||||
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||||||
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|
||||||
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|
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||||||
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|
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||||||
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|
||||||
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||||||
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||||||
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||||||
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|
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||||||
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|
|
||||||
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|
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||||||
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|
|
||||||
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|
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||||||
Registering precompiled user dll's ...
|
|
||||||
Registered in 0.006860 seconds.
|
|
|
@ -1,77 +0,0 @@
|
||||||
Using pre-set license
|
|
||||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
|
||||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
|
||||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
|
||||||
|
|
||||||
COMMAND LINE ARGUMENTS:
|
|
||||||
D:\2021.1.24f1\Editor\Unity.exe
|
|
||||||
-adb2
|
|
||||||
-batchMode
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||||||
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|
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||||||
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|
|
||||||
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|
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||||||
-projectPath
|
|
||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
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||||||
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|
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||||||
Logs/AssetImportWorker2.log
|
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||||||
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||||||
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||||||
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|
|
||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
|
||||||
Using Asset Import Pipeline V2.
|
|
||||||
Refreshing native plugins compatible for Editor in 199.15 ms, found 8 plugins.
|
|
||||||
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|
|
||||||
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
|
||||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
|
||||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
|
||||||
GfxDevice: creating device client; threaded=0; jobified=0
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||||||
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|
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||||||
Version: Direct3D 11.0 [level 11.1]
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||||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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||||||
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|
|
||||||
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|
|
||||||
Driver: 31.0.15.4617
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Initialize mono
|
|
||||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
|
||||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
|
||||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
|
||||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56092
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Registering precompiled unity dll's ...
|
|
||||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
|
||||||
Registered in 0.001158 seconds.
|
|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 204.79 ms, found 8 plugins.
|
|
||||||
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|
|
||||||
Mono: successfully reloaded assembly
|
|
||||||
- Completed reload, in 1.261 seconds
|
|
||||||
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|
||||||
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|
||||||
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|
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||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
SetupLoadedEditorAssemblies (355ms)
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
Registering precompiled user dll's ...
|
|
||||||
Registered in 0.006779 seconds.
|
|
|
@ -1,77 +0,0 @@
|
||||||
Using pre-set license
|
|
||||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
|
||||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
|
||||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
|
||||||
|
|
||||||
COMMAND LINE ARGUMENTS:
|
|
||||||
D:\2021.1.24f1\Editor\Unity.exe
|
|
||||||
-adb2
|
|
||||||
-batchMode
|
|
||||||
-noUpm
|
|
||||||
-name
|
|
||||||
AssetImportWorker3
|
|
||||||
-projectPath
|
|
||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
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||||||
-logFile
|
|
||||||
Logs/AssetImportWorker3.log
|
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||||||
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|
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||||||
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||||||
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|
|
||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
|
||||||
Using Asset Import Pipeline V2.
|
|
||||||
Refreshing native plugins compatible for Editor in 201.22 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
|
||||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
|
||||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
|
||||||
GfxDevice: creating device client; threaded=0; jobified=0
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||||||
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|
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||||||
Version: Direct3D 11.0 [level 11.1]
|
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||||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
|
||||||
Vendor: NVIDIA
|
|
||||||
VRAM: 5981 MB
|
|
||||||
Driver: 31.0.15.4617
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Initialize mono
|
|
||||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
|
||||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
|
||||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
|
||||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56456
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Registering precompiled unity dll's ...
|
|
||||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
|
||||||
Registered in 0.000938 seconds.
|
|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 202.13 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Mono: successfully reloaded assembly
|
|
||||||
- Completed reload, in 1.242 seconds
|
|
||||||
Domain Reload Profiling:
|
|
||||||
ReloadAssembly (1242ms)
|
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||||||
BeginReloadAssembly (57ms)
|
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|
|
||||||
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|
|
||||||
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|
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||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
LoadAssemblies (56ms)
|
|
||||||
RebuildTransferFunctionScriptingTraits (0ms)
|
|
||||||
SetupTypeCache (160ms)
|
|
||||||
ReleaseScriptCaches (0ms)
|
|
||||||
RebuildScriptCaches (44ms)
|
|
||||||
SetupLoadedEditorAssemblies (357ms)
|
|
||||||
LogAssemblyErrors (0ms)
|
|
||||||
InitializePlatformSupportModulesInManaged (9ms)
|
|
||||||
SetLoadedEditorAssemblies (0ms)
|
|
||||||
RefreshPlugins (202ms)
|
|
||||||
BeforeProcessingInitializeOnLoad (2ms)
|
|
||||||
ProcessInitializeOnLoadAttributes (111ms)
|
|
||||||
ProcessInitializeOnLoadMethodAttributes (33ms)
|
|
||||||
AfterProcessingInitializeOnLoad (0ms)
|
|
||||||
EditorAssembliesLoaded (0ms)
|
|
||||||
ExecutionOrderSort2 (0ms)
|
|
||||||
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|
|
||||||
Platform modules already initialized, skipping
|
|
||||||
Registering precompiled user dll's ...
|
|
||||||
Registered in 0.006828 seconds.
|
|
|
@ -1,149 +0,0 @@
|
||||||
Using pre-set license
|
|
||||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
|
||||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
|
||||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
|
||||||
|
|
||||||
COMMAND LINE ARGUMENTS:
|
|
||||||
D:\2021.1.24f1\Editor\Unity.exe
|
|
||||||
-adb2
|
|
||||||
-batchMode
|
|
||||||
-noUpm
|
|
||||||
-name
|
|
||||||
AssetImportWorker4
|
|
||||||
-projectPath
|
|
||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
|
||||||
-logFile
|
|
||||||
Logs/AssetImportWorker4.log
|
|
||||||
-srvPort
|
|
||||||
65317
|
|
||||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
|
||||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
|
||||||
Using Asset Import Pipeline V2.
|
|
||||||
Refreshing native plugins compatible for Editor in 201.66 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
|
||||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
|
||||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
|
||||||
GfxDevice: creating device client; threaded=0; jobified=0
|
|
||||||
Direct3D:
|
|
||||||
Version: Direct3D 11.0 [level 11.1]
|
|
||||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
|
||||||
Vendor: NVIDIA
|
|
||||||
VRAM: 5981 MB
|
|
||||||
Driver: 31.0.15.4617
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Initialize mono
|
|
||||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
|
||||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
|
||||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
|
||||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56280
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Registering precompiled unity dll's ...
|
|
||||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
|
||||||
Registered in 0.000930 seconds.
|
|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 203.59 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Mono: successfully reloaded assembly
|
|
||||||
- Completed reload, in 1.236 seconds
|
|
||||||
Domain Reload Profiling:
|
|
||||||
ReloadAssembly (1236ms)
|
|
||||||
BeginReloadAssembly (59ms)
|
|
||||||
ExecutionOrderSort (0ms)
|
|
||||||
DisableScriptedObjects (0ms)
|
|
||||||
BackupInstance (0ms)
|
|
||||||
ReleaseScriptingObjects (0ms)
|
|
||||||
CreateAndSetChildDomain (1ms)
|
|
||||||
EndReloadAssembly (611ms)
|
|
||||||
LoadAssemblies (57ms)
|
|
||||||
RebuildTransferFunctionScriptingTraits (0ms)
|
|
||||||
SetupTypeCache (163ms)
|
|
||||||
ReleaseScriptCaches (0ms)
|
|
||||||
RebuildScriptCaches (36ms)
|
|
||||||
SetupLoadedEditorAssemblies (356ms)
|
|
||||||
LogAssemblyErrors (0ms)
|
|
||||||
InitializePlatformSupportModulesInManaged (7ms)
|
|
||||||
SetLoadedEditorAssemblies (0ms)
|
|
||||||
RefreshPlugins (204ms)
|
|
||||||
BeforeProcessingInitializeOnLoad (2ms)
|
|
||||||
ProcessInitializeOnLoadAttributes (110ms)
|
|
||||||
ProcessInitializeOnLoadMethodAttributes (32ms)
|
|
||||||
AfterProcessingInitializeOnLoad (0ms)
|
|
||||||
EditorAssembliesLoaded (0ms)
|
|
||||||
ExecutionOrderSort2 (0ms)
|
|
||||||
AwakeInstancesAfterBackupRestoration (0ms)
|
|
||||||
Platform modules already initialized, skipping
|
|
||||||
Registering precompiled user dll's ...
|
|
||||||
Registered in 0.007450 seconds.
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
|
||||||
OnLevelWasLoaded was found on DOTweenComponent
|
|
||||||
This message has been deprecated and will be removed in a later version of Unity.
|
|
||||||
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
|
|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 1.68 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Mono: successfully reloaded assembly
|
|
||||||
- Completed reload, in 2.808 seconds
|
|
||||||
Domain Reload Profiling:
|
|
||||||
ReloadAssembly (2808ms)
|
|
||||||
BeginReloadAssembly (151ms)
|
|
||||||
ExecutionOrderSort (0ms)
|
|
||||||
DisableScriptedObjects (5ms)
|
|
||||||
BackupInstance (0ms)
|
|
||||||
ReleaseScriptingObjects (0ms)
|
|
||||||
CreateAndSetChildDomain (21ms)
|
|
||||||
EndReloadAssembly (2602ms)
|
|
||||||
LoadAssemblies (1636ms)
|
|
||||||
RebuildTransferFunctionScriptingTraits (0ms)
|
|
||||||
SetupTypeCache (381ms)
|
|
||||||
ReleaseScriptCaches (1ms)
|
|
||||||
RebuildScriptCaches (118ms)
|
|
||||||
SetupLoadedEditorAssemblies (361ms)
|
|
||||||
LogAssemblyErrors (0ms)
|
|
||||||
InitializePlatformSupportModulesInManaged (6ms)
|
|
||||||
SetLoadedEditorAssemblies (0ms)
|
|
||||||
RefreshPlugins (2ms)
|
|
||||||
BeforeProcessingInitializeOnLoad (83ms)
|
|
||||||
ProcessInitializeOnLoadAttributes (261ms)
|
|
||||||
ProcessInitializeOnLoadMethodAttributes (7ms)
|
|
||||||
AfterProcessingInitializeOnLoad (2ms)
|
|
||||||
EditorAssembliesLoaded (0ms)
|
|
||||||
ExecutionOrderSort2 (0ms)
|
|
||||||
AwakeInstancesAfterBackupRestoration (8ms)
|
|
||||||
Platform modules already initialized, skipping
|
|
||||||
========================================================================
|
|
||||||
Worker process is ready to serve import requests
|
|
||||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
|
||||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
|
|
||||||
Refreshing native plugins compatible for Editor in 2.25 ms, found 8 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Unloading 4453 Unused Serialized files (Serialized files now loaded: 0)
|
|
||||||
System memory in use before: 276.1 MB.
|
|
||||||
System memory in use after: 264.0 MB.
|
|
||||||
|
|
||||||
Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 4971.
|
|
||||||
Total: 8.329700 ms (FindLiveObjects: 0.478900 ms CreateObjectMapping: 0.146400 ms MarkObjects: 3.013200 ms DeleteObjects: 4.689400 ms)
|
|
||||||
|
|
||||||
AssetImportParameters requested are different than current active one (requested -> active):
|
|
||||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
|
||||||
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
|
||||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
|
||||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
|
||||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
|
||||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
|
||||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
|
||||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
path: Assets/GameAssets/Art/天气/雨天/雨天公路.prefab
|
|
||||||
artifactKey: Guid(2855119a3969890448a45c0f87d21c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/GameAssets/Art/天气/雨天/雨天公路.prefab using Guid(2855119a3969890448a45c0f87d21c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8826acb823431d23bf4f93397e151ef6') in 1.491695 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000243 seconds.
|
|
||||||
path: Assets/GameAssets/Art/建筑模型/xcmodel/gaojia/雨天gaosu.prefab
|
|
||||||
artifactKey: Guid(72a37e0230b3e18478ed9916e7d2e169) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/GameAssets/Art/建筑模型/xcmodel/gaojia/雨天gaosu.prefab using Guid(72a37e0230b3e18478ed9916e7d2e169) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5522d6c8345a9fb575b446773dc04e27') in 0.800319 seconds
|
|
|
@ -1,3 +0,0 @@
|
||||||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
Loading…
Reference in New Issue