This commit is contained in:
yzx 2023-12-29 08:40:08 +08:00
parent d345651007
commit 2c76706992
15 changed files with 1948 additions and 647 deletions

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@ -1364,12 +1364,12 @@
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference>

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@ -12,6 +12,11 @@ namespace Script
public class CarGearControl : MonoBehaviour
{
public GameObject ui3d;
public GameObject ui2d;
private VehicleController vehicleController;
private VehicleStandardInput vehicleStandardInput;
@ -125,6 +130,7 @@ namespace Script
uiGame.SetActive(true);
currentGear = 1;
dianhuo = true;
ui2d.SetActive(true);
}
break;
@ -374,11 +380,18 @@ namespace Script
{
thirdPerson.SetActive(false);
firstPerson.SetActive(true);
ui3d.SetActive(true);
ui2d.SetActive(false);
}
else
{
thirdPerson.SetActive(true);
firstPerson.SetActive(false);
ui3d.SetActive(false);
ui2d.SetActive(true);
}
}
}

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@ -16,7 +16,8 @@ public class TurnSignalController : MonoBehaviour
public GameObject HighBeamLight;
public GameObject LowBeamLight;
public GameObject leftTurnSignal2;
public GameObject rightTurnSignal2;
public void SetSignal(int signalType)
{
@ -46,11 +47,11 @@ public class TurnSignalController : MonoBehaviour
switch (signalType)
{
case 1: // 左转向灯
currentBlinkTask = BlinkSignalAsync(leftTurnSignal, leftTurnSignalGame,cancellationTokenSource.Token);
currentBlinkTask = BlinkSignalAsync(leftTurnSignal, leftTurnSignal2,leftTurnSignalGame,cancellationTokenSource.Token);
rightTurnSignal.SetActive(false);
break;
case 2: // 右转向灯
currentBlinkTask = BlinkSignalAsync(rightTurnSignal, rightTurnSignalGame,cancellationTokenSource.Token);
currentBlinkTask = BlinkSignalAsync(rightTurnSignal, rightTurnSignal2,rightTurnSignalGame,cancellationTokenSource.Token);
leftTurnSignal.SetActive(false);
break;
case 3: // 双闪灯
@ -77,7 +78,7 @@ public class TurnSignalController : MonoBehaviour
HighBeamLight.SetActive(false);
}
private async Task BlinkSignalAsync(GameObject signal, GameObject sinGame,CancellationToken ct)
private async Task BlinkSignalAsync(GameObject signal,GameObject signal2, GameObject sinGame,CancellationToken ct)
{
bool isOn = false;
@ -87,6 +88,7 @@ public class TurnSignalController : MonoBehaviour
{
isOn = !isOn;
signal.SetActive(isOn);
signal2.SetActive(isOn);
sinGame.SetActive(isOn);
await Task.Delay(500, ct); // 等待500毫秒
}
@ -97,6 +99,7 @@ public class TurnSignalController : MonoBehaviour
}
signal.SetActive(false); // 确保灯光关闭
signal2.SetActive(false);
sinGame.SetActive(false);
}
@ -112,6 +115,12 @@ public class TurnSignalController : MonoBehaviour
leftTurnSignal.SetActive(isOn);
rightTurnSignal.SetActive(isOn);
leftTurnSignal2.SetActive(isOn);
rightTurnSignal2.SetActive(isOn);
rightTurnSignalGame.SetActive(isOn);
leftTurnSignalGame.SetActive(isOn);
rightTurnSignalGame.SetActive(isOn);
leftTurnSignalGame.SetActive(isOn);
await Task.Delay(500, ct); // 等待500毫秒
@ -124,6 +133,9 @@ public class TurnSignalController : MonoBehaviour
leftTurnSignal.SetActive(false);
rightTurnSignal.SetActive(false);
leftTurnSignal2.SetActive(false);
rightTurnSignal2.SetActive(false);
}
public void StopAllSignals()
@ -136,5 +148,8 @@ public class TurnSignalController : MonoBehaviour
leftTurnSignal.SetActive(false);
rightTurnSignal.SetActive(false);
leftTurnSignal2.SetActive(false);
rightTurnSignal2.SetActive(false);
}
}

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@ -705,12 +705,12 @@
<Reference Include="System.Xml.XPath.XDocument">
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</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference>

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@ -696,12 +696,12 @@
<Reference Include="System.Xml.Serialization">
<HintPath>D:/2021.1.24f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Boxophobic.Utils.Scripts.csproj">

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@ -740,12 +740,12 @@
<Reference Include="System.Xml.XPath.XDocument">
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</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference>

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@ -710,12 +710,12 @@
<Reference Include="System.Xml.Serialization">
<HintPath>D:/2021.1.24f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>

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Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
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Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
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GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
Vendor: NVIDIA
VRAM: 5981 MB
Driver: 31.0.15.4617
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Initialize mono
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56280
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.000930 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 203.59 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.236 seconds
Domain Reload Profiling:
ReloadAssembly (1236ms)
BeginReloadAssembly (59ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
EndReloadAssembly (611ms)
LoadAssemblies (57ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (163ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (36ms)
SetupLoadedEditorAssemblies (356ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (204ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (110ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.007450 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image E:\Unity Projects\GitLab\2023\H_SafeExperienceDrivingSystem\U3D_DrivingSystem\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1.68 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 2.808 seconds
Domain Reload Profiling:
ReloadAssembly (2808ms)
BeginReloadAssembly (151ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (21ms)
EndReloadAssembly (2602ms)
LoadAssemblies (1636ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (381ms)
ReleaseScriptCaches (1ms)
RebuildScriptCaches (118ms)
SetupLoadedEditorAssemblies (361ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (2ms)
BeforeProcessingInitializeOnLoad (83ms)
ProcessInitializeOnLoadAttributes (261ms)
ProcessInitializeOnLoadMethodAttributes (7ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 2.25 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 4453 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 276.1 MB.
System memory in use after: 264.0 MB.
Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 4971.
Total: 8.329700 ms (FindLiveObjects: 0.478900 ms CreateObjectMapping: 0.146400 ms MarkObjects: 3.013200 ms DeleteObjects: 4.689400 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
path: Assets/GameAssets/Art/天气/雨天/雨天公路.prefab
artifactKey: Guid(2855119a3969890448a45c0f87d21c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/GameAssets/Art/天气/雨天/雨天公路.prefab using Guid(2855119a3969890448a45c0f87d21c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8826acb823431d23bf4f93397e151ef6') in 1.491695 seconds
========================================================================
Received Import Request.
Time since last request: 0.000243 seconds.
path: Assets/GameAssets/Art/建筑模型/xcmodel/gaojia/雨天gaosu.prefab
artifactKey: Guid(72a37e0230b3e18478ed9916e7d2e169) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/GameAssets/Art/建筑模型/xcmodel/gaojia/雨天gaosu.prefab using Guid(72a37e0230b3e18478ed9916e7d2e169) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5522d6c8345a9fb575b446773dc04e27') in 0.800319 seconds

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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler