diff --git a/U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/xcmodel/集市/dianpingche@donghua.fbx.meta b/U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/xcmodel/集市/dianpingche@donghua.fbx.meta index 7adcec48..cecb699f 100644 --- a/U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/xcmodel/集市/dianpingche@donghua.fbx.meta +++ b/U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/xcmodel/集市/dianpingche@donghua.fbx.meta @@ -5,7 +5,7 @@ ModelImporter: internalIDToNameTable: - first: 74: 1827226128182048838 - second: Take 001 + second: donghua externalObjects: {} materials: materialImportMode: 2 @@ -33,7 +33,36 @@ ModelImporter: animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] - clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: donghua + takeName: Take 001 + internalID: 0 + firstFrame: 0 + lastFrame: 540 + wrapMode: 2 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 isReadable: 0 meshes: lODScreenPercentages: [] diff --git a/U3D_DrivingSystem/Assets/Scenes/main_.unity b/U3D_DrivingSystem/Assets/Scenes/main_.unity index e224623a..aec3e54a 100644 --- a/U3D_DrivingSystem/Assets/Scenes/main_.unity +++ b/U3D_DrivingSystem/Assets/Scenes/main_.unity @@ -146889,7 +146889,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &463649141 Transform: m_ObjectHideFlags: 0 diff --git a/U3D_DrivingSystem/Temp/__Backupscenes/0.backup b/U3D_DrivingSystem/Temp/__Backupscenes/0.backup index 0dc64cc8..2b562c0a 100644 Binary files a/U3D_DrivingSystem/Temp/__Backupscenes/0.backup and b/U3D_DrivingSystem/Temp/__Backupscenes/0.backup differ