添加红绿灯控制

This commit is contained in:
yzx 2023-12-14 18:10:55 +08:00
parent ea223837e5
commit 3c4292963c
7 changed files with 137500 additions and 64 deletions

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@ -79,6 +79,7 @@
<Compile Include="Assets\EVP5\Scripts\VehicleTireEffects.cs" />
<Compile Include="Assets\EVP5\Scripts\VehicleViewConfig.cs" />
<Compile Include="Assets\EVP5\Scripts\VehicleVisualEffects.cs" />
<Compile Include="Assets\EVP5\car-wiper-master\Assets\CarWiper\CarWiper.cs" />
<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\FlyCamera.cs" />
<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\MeshSortingOrder.cs" />
<Compile Include="Assets\Plugin\DCG Shaders\Water Shader\_Resources\MirrorReflection.cs" />
@ -475,6 +476,7 @@
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Transparent Specular.shader" />
<None Include="Assets\Plugin\DCG Shaders\Water Shader\Shaders\Backface.shader" />
<None Include="Assets\UTS_PRO\Readme!.txt" />
<None Include="Assets\EVP5\car-wiper-master\Assets\CarWiper\Arts\Raindrop.shader" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Draw First Transparent Specular.shader" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Cut Out Opaque Specular.shader" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Cut Out Diffuse.shader" />
@ -511,7 +513,9 @@
<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrection3DLut.shader" />
<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\SimpleClear.shader" />
<None Include="Assets\EVP5\car-wiper-master\Assets\CarWiper\Arts\NormalRaindrop.shader" />
<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\ContrastComposite.shader" />
<None Include="Assets\EVP5\car-wiper-master\Assets\CarWiper\Arts\NormalSnowdrop.shader" />
<None Include="Assets\Plugin\Standard Assets\Vehicles\Car\Shaders\ReflectiveDiffuseSpecTransp.shader" />
<None Include="Assets\Plugin\Standard Assets\Environment\Water\Water4\Shaders\FXWater4Advanced.shader" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Bump.shader" />
@ -617,6 +621,7 @@
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Back Transparent.shader" />
<None Include="Assets\Plugin\FXVShieldEffect\Shaders\FXVShieldEffect_refract_ortho.shader" />
<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\EVP5\car-wiper-master\ProjectSettings\ProjectVersion.txt" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw Last Opaque Specular.shader" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Draw Last Transparent Diffuse.shader" />

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@ -44,10 +44,10 @@ public class SemaphoreSimulator : MonoBehaviour
private void Awake()
{
greenTimer = greenTime;
yellowTimer = yellowTime;
redTimer = redTime;
peopleTimer = peopleTime;
greenTimer = 1;
yellowTimer = 1;
redTimer = 1;
peopleTimer = 1;
}
private void Start()