更新场景文件
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<None Include="Assets\Plugin\DCG Shaders\Water Shader\Shaders\WaterSurfaceOpenGL.shader" />
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<None Include="Assets\GameAssets\Art\建筑模型\建筑\1\NatureManufacture Assets - Trials Not Full Resolution\EasyRoads-HD_Add_ON\Shaders\Standard_Metalic_Road_Shader Parallax ArrayTrial.shader" />
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<None Include="Assets\GameAssets\Art\建筑模型\建筑\1\NatureManufacture Assets - Trials Not Full Resolution\EasyRoads-HD_Add_ON\Shaders\Standard_Metalic_Road_Shader Parallax ArrayTrial.shader" />
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<None Include="Assets\Plugin\DCG Shaders\Water Shader\Shaders\WaterSurfaceDX11.shader" />
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<None Include="Assets\Plugin\DCG Shaders\Water Shader\Shaders\WaterSurfaceDX11.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Opaque Specular.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Transparent Diffuse.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Transparent Diffuse.shader" />
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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m_StaticBatchInfo:
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 57b414a4e2f0aef43872da8695a1b5ad
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue