This commit is contained in:
shengtao 2024-01-03 17:29:17 +08:00
parent e865d61b8c
commit 49bf8fd00e
47 changed files with 6893 additions and 11755 deletions

1
.gitignore vendored
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@ -3,6 +3,14 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum RoadEventEnum
{
,
,
}
namespace Script
{
public class GameInfo : MonoBehaviour

View File

@ -0,0 +1,48 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Script
{
public class RoadEventManager : MonoBehaviour
{
private List<Collider> triggeredTriggers = new List<Collider>();
private IEnumerator Start()
{
while (true)
{
// 在每一帧等待,等待下一帧检测事件
yield return null;
// 在这里处理当前触发器事件的逻辑
foreach (var trigger in triggeredTriggers)
{
Debug.Log(trigger.name);
// 处理触发器事件的逻辑
}
}
}
private void OnTriggerEnter(Collider other)
{
// 检查是否已经在触发器列表中
if (!triggeredTriggers.Contains(other))
{
// 进入新的触发器时,保存它到列表
triggeredTriggers.Add(other);
// 在这里执行触发器进入事件的处理逻辑
}
}
private void OnTriggerExit(Collider other)
{
// 离开触发器时,从列表中移除它
triggeredTriggers.Remove(other);
// 在这里执行触发器离开事件的处理逻辑
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7c15e5c40104449fbdcd3ccea01ccc32
timeCreated: 1704265255

View File

@ -85,7 +85,7 @@ public class TrafficLightManager : MonoBehaviour
light.transform.Find("green2").GetComponent<MeshRenderer>().material.EnableKeyword("_EMISSION");
}
}
AddRedLightWarning();
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
@ -125,6 +125,15 @@ public class TrafficLightManager : MonoBehaviour
}
}
void AddRedLightWarning(TrafficLightGroup group)
{
// 在这里添加提示或更改状态的逻辑
// 例如,你可以在红灯状态下播放声音或显示警告信息
// 以下是一个示例,在控制台输出警告信息:
Debug.LogWarning("红灯警告:请注意停车!");
}
void UpdateTrafficLightGroup(TrafficLightGroup group)
{
group.timer -= Time.deltaTime;

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@ -15,11 +15,11 @@ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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54624
54013
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
Using Asset Import Pipeline V2.
Refreshing native plugins compatible for Editor in 251.71 ms, found 8 plugins.
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
@ -36,42 +36,112 @@ Initialize mono
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
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Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56812
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56456
Begin MonoManager ReloadAssembly
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Mono: successfully reloaded assembly
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Script error: OnTriggerEnter
This message parameter has to be of type: Collider
The message will be ignored.
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
Refreshing native plugins compatible for Editor in 3.67 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 4455 Unused Serialized files (Serialized files now loaded: 0)
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System memory in use after: 264.2 MB.
Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 4976.
Total: 17.041500 ms (FindLiveObjects: 1.028100 ms CreateObjectMapping: 0.194400 ms MarkObjects: 5.641100 ms DeleteObjects: 10.169400 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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========================================================================
Received Import Request.
path: Assets/Script/Manaegr/CarInfoManager.cs
artifactKey: Guid(9b6ecb73728b581499800ecd199b7a3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Script/Manaegr/CarInfoManager.cs using Guid(9b6ecb73728b581499800ecd199b7a3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '25979de862c3bfc4fdff75a54a229b05') in 0.048347 seconds
AssetImportWorkerClient::OnTransportError - code=2 error=End of file

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@ -1,77 +0,0 @@
Using pre-set license
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
COMMAND LINE ARGUMENTS:
D:\2021.1.24f1\Editor\Unity.exe
-adb2
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AssetImportWorker1
-projectPath
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
-logFile
Logs/AssetImportWorker1.log
-srvPort
54624
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
Using Asset Import Pipeline V2.
Refreshing native plugins compatible for Editor in 229.77 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
Vendor: NVIDIA
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Driver: 31.0.15.4617
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Initialize mono
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
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Registering precompiled unity dll's ...
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