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@ -112,10 +112,12 @@ MeshRenderer:
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@ -301,10 +304,12 @@ MeshRenderer:
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@ -610,10 +616,12 @@ MeshRenderer:
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@ -690,10 +699,12 @@ MeshRenderer:
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@ -719,6 +730,7 @@ MeshRenderer:
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@ -1033,10 +1045,12 @@ MeshRenderer:
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@ -1065,6 +1079,7 @@ MeshRenderer:
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@ -1147,10 +1162,12 @@ MeshRenderer:
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@ -1261,10 +1279,12 @@ MeshRenderer:
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@ -1804,10 +1825,12 @@ MeshRenderer:
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@ -1833,6 +1856,7 @@ MeshRenderer:
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@ -1935,6 +1959,7 @@ ConfigurableJoint:
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@ -2105,10 +2130,12 @@ MeshRenderer:
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@ -2617,10 +2645,12 @@ MeshRenderer:
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@ -2646,6 +2676,7 @@ MeshRenderer:
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@ -3219,10 +3252,12 @@ MeshRenderer:
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File diff suppressed because it is too large
Load Diff
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@ -1,4 +1,5 @@
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using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
@ -7,20 +8,28 @@ public class CarManager : MonoBehaviour
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|||
{
|
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public GameObject puncture; //爆胎
|
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||||
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/// <summary>
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/// 爆胎
|
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/// </summary>
|
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public void Puncture()
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private void OnTriggerEnter(Collider other)
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{
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if (puncture.activeInHierarchy)
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puncture.SetActive(false);
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else
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if (other.name == "爆胎")
|
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{
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puncture.SetActive(true);
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}
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}
|
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|
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// /// <summary>
|
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// /// 爆胎
|
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// /// </summary>
|
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// public void Puncture()
|
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// {
|
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// if (puncture.activeInHierarchy)
|
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// puncture.SetActive(false);
|
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// else
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// {
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// puncture.SetActive(true);
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// }
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//
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Loading…
Reference in New Issue