This commit is contained in:
yzx 2023-12-27 17:51:21 +08:00
parent 0a9c36e8e1
commit 5c0fa4e9d0
3 changed files with 542 additions and 11 deletions

View File

@ -60,7 +60,7 @@ namespace Script
vehicleController = GetComponent<VehicleController>();
vehicleStandardInput = GetComponent<VehicleStandardInput>();
StartModbus();
// StartModbus();
ModBusQueue();
}
@ -92,17 +92,17 @@ namespace Script
while (true)
{
// Debug.Log(client.modbusQueue.Count);
if (client.modbusQueue.Count > 0)
{
// Debug.Log(client.modbusQueue.Count);
carData = client.modbusQueue.Dequeue();
// if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
// if (client.modbusQueue.Count > 0)
// {
// // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
// // Debug.Log(client.modbusQueue.Count);
//
// carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
// carData = client.modbusQueue.Dequeue();
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
{
// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
//方向盘

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@ -0,0 +1,528 @@
Using pre-set license
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
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Registering precompiled user dll's ...
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OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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Platform modules already initialized, skipping
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 4983.
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Cmd: initializeCompiler