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853caf0a66
commit
5c8dd86671
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File diff suppressed because it is too large
Load Diff
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@ -55,12 +55,15 @@ namespace Script
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public AccidentManager accidentManager;
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public Transform ttt;
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private bool dianhuo = false;
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void Start()
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{
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vehicleController = GetComponent<VehicleController>();
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vehicleStandardInput = GetComponent<VehicleStandardInput>();
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StartModbus();
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// StartModbus();
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ModBusQueue();
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}
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@ -92,21 +95,44 @@ namespace Script
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while (true)
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{
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// Debug.Log(client.modbusQueue.Count);
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if (client.modbusQueue.Count > 0)
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{
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// Debug.Log(client.modbusQueue.Count);
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carData = client.modbusQueue.Dequeue();
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// if (client.modbusQueue.Count > 0)
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// {
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// // Debug.Log(client.modbusQueue.Count);
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//
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// carData = client.modbusQueue.Dequeue();
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// if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
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// {
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// // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
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//
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// carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
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if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
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{
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// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
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carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
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//方向盘
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vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue);
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//钥匙 00是熄火,1是通电,2是点火
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switch (carData.KeyStatus)
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{
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case 0:
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uiGame.SetActive(false);
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break;
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case 1:
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break;
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case 2:
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if (carData.BrakePedalPosition > 30)
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{
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uiGame.SetActive(true);
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currentGear = 1;
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dianhuo = true;
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}
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break;
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}
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if (!dianhuo)
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continue;
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//手刹
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// vehicleController.throttleInput = carData.HandbrakeStatus == 0 ? 1 : 0;
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//挡位 00空挡,1前进档,2倒挡,3为P档
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@ -120,13 +146,23 @@ namespace Script
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case 1: //1前进档
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if (carData.HandbrakeStatus == 0)
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{
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if (carData.AcceleratorPedalPosition > 20)
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if (carData.AcceleratorPedalPosition > 20 && carData.AcceleratorPedalPosition < 50)
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{
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vehicleController.throttleInput = 1;
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currentGear = 1;
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}
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else if (carData.AcceleratorPedalPosition > 50 && carData.AcceleratorPedalPosition < 80)
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{
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currentGear = 2;
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}
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else if (carData.AcceleratorPedalPosition > 80 && carData.AcceleratorPedalPosition < 100)
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{
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currentGear = 3;
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}
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else
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{
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vehicleController.throttleInput = 0;
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currentGear = 0;
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}
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}
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else
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@ -199,13 +235,12 @@ namespace Script
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}
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if (mingdi)
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{
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if (carData.HornStatus == 1)
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{
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mingdi = false;
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accidentManager.Tr(ttt,true);
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accidentManager.Tr(ttt, true);
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}
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}
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@ -263,24 +298,6 @@ namespace Script
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break;
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}
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//钥匙 00是熄火,1是通电,2是点火
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switch (carData.KeyStatus)
|
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{
|
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case 0:
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uiGame.SetActive(false);
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break;
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case 1:
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break;
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case 2:
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if (carData.BrakePedalPosition > 30)
|
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{
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uiGame.SetActive(true);
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currentGear = 1;
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}
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break;
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}
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if (accident.activeInHierarchy)
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{
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@ -22,41 +22,12 @@ namespace Script
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|||
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||||
}
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public Texture2D ttt;
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public void HHHH()
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||||
{
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hh();
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}
|
||||
|
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|
||||
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||||
private ModbusTcpClient client;
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||||
public RawImage raw;
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||||
private void Start()
|
||||
{
|
||||
|
||||
// this.GetComponent<Button>().onClick.AddListener(delegate
|
||||
// {
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// SceneManager.LoadScene("menu");
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||||
// });
|
||||
// hh();
|
||||
}
|
||||
|
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|
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async void hh()
|
||||
{
|
||||
// 使用
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client = new ModbusTcpClient();
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await client.ConnectToServer();
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while (true)
|
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{
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await client.SendModbusRequest();
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await Task.Delay(TimeSpan.FromSeconds(1));
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}
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Debug.Log("123");
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}
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private void OnDestroy()
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{
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client.CloseConnection();
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|
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@ -15,11 +15,11 @@ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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55089
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53977
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Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Using Asset Import Pipeline V2.
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Refreshing native plugins compatible for Editor in 194.59 ms, found 8 plugins.
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Refreshing native plugins compatible for Editor in 200.58 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
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[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
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@ -36,440 +36,42 @@ Initialize mono
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|||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
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Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
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||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56020
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||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56612
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||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
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|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=802
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=UNITY_HDR_ON INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=802
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=1586
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW= dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=190 ok=1 outsize=762
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH UNITY_HDR_ON INSTANCING_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=1954
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH INSTANCING_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=2270
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH UNITY_HDR_ON INSTANCING_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=2246
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=UNITY_HDR_ON INSTANCING_ON dKW=LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=1586
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=UNITY_HDR_ON dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=190 ok=1 outsize=1322
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH INSTANCING_ON dKW=DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=2081 mask=6 start=190 ok=1 outsize=1954
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=13047 file=Assets/DefaultResourcesExtra/TerrainShaders/Details/Hidden/TerrainEngine/Details/Vertexlit pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH dKW=INSTANCING_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=190 ok=1 outsize=858
|
||||
|
||||
|
|
|
|||
|
|
@ -12,10 +12,10 @@ EditorUserSettings:
|
|||
value: 22424703114646680e0b0227036c5b151b18563f22213229
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-2:
|
||||
value: 22424703114646680e0b0227036c52151802563f22213229
|
||||
value: 224247031146460a5c5f42371e2a4b09
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-3:
|
||||
value: 224247031146460a5c5f42371e2a4b09
|
||||
value: 22424703114646680e0b0227036c52151802563f22213229
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 22424703114646680e0b0227036c4c0417050c6439262f2434
|
||||
|
|
|
|||
Loading…
Reference in New Issue