This commit is contained in:
yzx 2023-12-28 15:51:03 +08:00
parent 853caf0a66
commit 5c8dd86671
30 changed files with 43229 additions and 41834 deletions

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carMenuUI: {fileID: 0}
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mingdi: 0
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@ -55,12 +55,15 @@ namespace Script
public AccidentManager accidentManager;
public Transform ttt;
private bool dianhuo = false;
void Start()
{
vehicleController = GetComponent<VehicleController>();
vehicleStandardInput = GetComponent<VehicleStandardInput>();
StartModbus();
// StartModbus();
ModBusQueue();
}
@ -92,21 +95,44 @@ namespace Script
while (true)
{
// Debug.Log(client.modbusQueue.Count);
if (client.modbusQueue.Count > 0)
{
// Debug.Log(client.modbusQueue.Count);
carData = client.modbusQueue.Dequeue();
// if (client.modbusQueue.Count > 0)
// {
// // Debug.Log(client.modbusQueue.Count);
//
// carData = client.modbusQueue.Dequeue();
// if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
// {
// // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
//
// carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
{
// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
//方向盘
vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue);
//钥匙 00是熄火1是通电2是点火
switch (carData.KeyStatus)
{
case 0:
uiGame.SetActive(false);
break;
case 1:
break;
case 2:
if (carData.BrakePedalPosition > 30)
{
uiGame.SetActive(true);
currentGear = 1;
dianhuo = true;
}
break;
}
if (!dianhuo)
continue;
//手刹
// vehicleController.throttleInput = carData.HandbrakeStatus == 0 ? 1 : 0;
//挡位 00空挡1前进档2倒挡3为P档
@ -120,13 +146,23 @@ namespace Script
case 1: //1前进档
if (carData.HandbrakeStatus == 0)
{
if (carData.AcceleratorPedalPosition > 20)
if (carData.AcceleratorPedalPosition > 20 && carData.AcceleratorPedalPosition < 50)
{
vehicleController.throttleInput = 1;
currentGear = 1;
}
else if (carData.AcceleratorPedalPosition > 50 && carData.AcceleratorPedalPosition < 80)
{
currentGear = 2;
}
else if (carData.AcceleratorPedalPosition > 80 && carData.AcceleratorPedalPosition < 100)
{
currentGear = 3;
}
else
{
vehicleController.throttleInput = 0;
currentGear = 0;
}
}
else
@ -199,13 +235,12 @@ namespace Script
}
if (mingdi)
{
if (carData.HornStatus == 1)
{
mingdi = false;
accidentManager.Tr(ttt,true);
accidentManager.Tr(ttt, true);
}
}
@ -263,24 +298,6 @@ namespace Script
break;
}
//钥匙 00是熄火1是通电2是点火
switch (carData.KeyStatus)
{
case 0:
uiGame.SetActive(false);
break;
case 1:
break;
case 2:
if (carData.BrakePedalPosition > 30)
{
uiGame.SetActive(true);
currentGear = 1;
}
break;
}
if (accident.activeInHierarchy)
{

View File

@ -22,41 +22,12 @@ namespace Script
}
public Texture2D ttt;
public void HHHH()
{
hh();
}
private ModbusTcpClient client;
public RawImage raw;
private void Start()
{
// this.GetComponent<Button>().onClick.AddListener(delegate
// {
// SceneManager.LoadScene("menu");
// });
// hh();
}
async void hh()
{
// 使用
client = new ModbusTcpClient();
await client.ConnectToServer();
while (true)
{
await client.SendModbusRequest();
await Task.Delay(TimeSpan.FromSeconds(1));
}
Debug.Log("123");
}
private void OnDestroy()
{
client.CloseConnection();

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@ -15,11 +15,11 @@ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Logs/AssetImportWorker0.log
-srvPort
55089
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E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
Using Asset Import Pipeline V2.
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@ -1,3 +1,6 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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@ -1,3 +1,6 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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@ -1,3 +1,6 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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@ -1,3 +1,6 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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@ -1,3 +1,6 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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