This commit is contained in:
shengtao 2023-12-25 08:33:44 +08:00
commit 5e706a9e85
18 changed files with 36674 additions and 4583 deletions

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@ -1963,7 +1963,7 @@ ConfigurableJoint:
m_Anchor: {x: 0, y: -0.5, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: -0.394989, y: 0.70000005, z: -0.04498291}
m_ConnectedAnchor: {x: -0.39498428, y: 0.70000005, z: -0.044983614}
serializedVersion: 2
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
@ -2725,6 +2725,7 @@ Transform:
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m_Father: {fileID: 0}
m_RootOrder: 0
@ -3093,6 +3094,8 @@ MonoBehaviour:
shache:
- {fileID: 9404289244154715}
- {fileID: 1911478031}
ygq: {fileID: 0}
turnSignalController: {fileID: 0}
--- !u!114 &1276762327
MonoBehaviour:
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@ -3370,7 +3373,7 @@ Transform:
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m_RootOrder: 11
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--- !u!33 &1911478035
MeshFilter:
@ -3710,6 +3713,86 @@ BoxCollider:
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m_Center: {x: 0, y: 0, z: 0}
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@ -42,14 +42,14 @@ namespace Script
public TurnSignalController turnSignalController;
private bool inputUp = false;
private int inputUpV;
private int inputUpV=-1;
void Start()
{
vehicleController = GetComponent<VehicleController>();
vehicleStandardInput = GetComponent<VehicleStandardInput>();
StartModbus();
// StartModbus();
ModBusQueue();
}
@ -62,9 +62,14 @@ namespace Script
await client.SendModbusRequest();
await Task.Delay(TimeSpan.FromSeconds(.1));
}
}
}
// public void HHHHHH()
// {
// client.SendModbusRequest12();
// }
// void OnDestroy()
// {
// client.CloseConnection();
@ -75,11 +80,17 @@ namespace Script
while (true)
{
// Debug.Log(client.modbusQueue.Count);
if (client.modbusQueue.Count > 0)
{
Debug.Log(client.modbusQueue.Count);
// if (client.modbusQueue.Count > 0)
// {
// Debug.Log(client.modbusQueue.Count);
//
// carData = client.modbusQueue.Dequeue();
carData = client.modbusQueue.Dequeue();
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
{
// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
//方向盘
@ -182,7 +193,7 @@ namespace Script
inputUpV = carData.TurnSignalStatus;
}
if ( inputUpV == carData.TurnSignalStatus)
if ( inputUpV == carData.TurnSignalStatus)
{
turnSignalController.SetSignal(3);
}
@ -198,14 +209,28 @@ namespace Script
turnSignalController.SetSignal(1);
break;
case 2:
turnSignalController.SetSignal(2);
turnSignalController.SetSignal(2);
break;
}
}
// 灯光
switch (carData.LightStatus)
{
case 0:
turnSignalController.CloseLight();
break;
case 1:
turnSignalController.OpenLight();
break;
case 2:
break;
}
//刹车
if (carData.BrakePedalPosition > 40)
if (carData.BrakePedalPosition > 30)
{
if (shache[0].activeInHierarchy)
continue;
@ -215,11 +240,11 @@ namespace Script
}
}
else
{
{
if (!shache[0].activeInHierarchy)
continue;
for (int i = 0; i < shache.Length; i++)
{
continue;
for (int i = 0; i < shache.Length; i++)
{
shache[i].SetActive(false);
}
}

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@ -54,7 +54,7 @@ namespace ModbusManager
while (true)
{
await SendModbusRequest();
// await SendModbusRequest12();
await Task.Delay(TimeSpan.FromSeconds(.1));
}
}
@ -110,7 +110,18 @@ namespace ModbusManager
}
}
public async Task SendModbusRequest12()
{
byte[] request = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x01, 0x06, 0x00, 0x01, 0x00, 0x00 };
NetworkStream stream = tcpClient.GetStream();
if (stream.CanWrite)
{
await stream.WriteAsync(request, 0, request.Length);
// Debug.Log("Modbus请求已发送。");
await ReadResponse(stream);
}
}
/// <summary>
/// 设备回复: 00 00 00 00 00 24 01 03 20 00 01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0B 00 0C 00 0D 00 0E 00 0F 00 10
@ -189,11 +200,11 @@ namespace ModbusManager
carStatusData.WiperStatus = dataValue;
break;
case 9://00是未开灯1是示廓灯2是近光远光。。没有找到远光信号。
// Debug.Log($"灯光状态: {dataValue}");
Debug.Log($"灯光状态: {dataValue}");
carStatusData.LightStatus = dataValue;
break;
case 10://00是未开转向灯1是左转向灯2是右转向灯
Debug.Log($"转向灯状态: {dataValue}");
// Debug.Log($"转向灯状态: {dataValue}");
carStatusData.TurnSignalStatus = dataValue;
break;
case 11://00是熄火1是通电2是点火

View File

@ -6,10 +6,18 @@ public class TurnSignalController : MonoBehaviour
{
public GameObject leftTurnSignal;
public GameObject rightTurnSignal;
public GameObject rightTurnSignalGame;
public GameObject leftTurnSignalGame;
private Task currentBlinkTask = null;
private CancellationTokenSource cancellationTokenSource;
private int currentSignalType = 0; // 当前的信号类型
public GameObject HighBeamLight;
public GameObject LowBeamLight;
public void SetSignal(int signalType)
{
// 如果当前信号类型与请求的信号类型相同,则不执行任何操作
@ -25,6 +33,12 @@ public class TurnSignalController : MonoBehaviour
{
cancellationTokenSource.Cancel();
cancellationTokenSource.Dispose();
// HighBeamLight.SetActive(false);
// LowBeamLight.SetActive(false);
}
cancellationTokenSource = new CancellationTokenSource();
@ -32,23 +46,38 @@ public class TurnSignalController : MonoBehaviour
switch (signalType)
{
case 1: // 左转向灯
currentBlinkTask = BlinkSignalAsync(leftTurnSignal, cancellationTokenSource.Token);
currentBlinkTask = BlinkSignalAsync(leftTurnSignal, leftTurnSignalGame,cancellationTokenSource.Token);
rightTurnSignal.SetActive(false);
break;
case 2: // 右转向灯
currentBlinkTask = BlinkSignalAsync(rightTurnSignal, cancellationTokenSource.Token);
currentBlinkTask = BlinkSignalAsync(rightTurnSignal, rightTurnSignalGame,cancellationTokenSource.Token);
leftTurnSignal.SetActive(false);
break;
case 3: // 双闪灯
currentBlinkTask = BlinkBothSignalsAsync(cancellationTokenSource.Token);
break;
// case 4://远光灯
// HighBeamLight.SetActive(true);
// break;
// case 5://近光灯
// LowBeamLight.SetActive(true);
// break;
// case 0: // 全部停止
// StopAllSignals();
// break;
}
}
private async Task BlinkSignalAsync(GameObject signal, CancellationToken ct)
public void OpenLight()
{
HighBeamLight.SetActive(true);
}
public void CloseLight()
{
HighBeamLight.SetActive(false);
}
private async Task BlinkSignalAsync(GameObject signal, GameObject sinGame,CancellationToken ct)
{
bool isOn = false;
@ -58,6 +87,7 @@ public class TurnSignalController : MonoBehaviour
{
isOn = !isOn;
signal.SetActive(isOn);
sinGame.SetActive(isOn);
await Task.Delay(500, ct); // 等待500毫秒
}
}
@ -67,6 +97,7 @@ public class TurnSignalController : MonoBehaviour
}
signal.SetActive(false); // 确保灯光关闭
sinGame.SetActive(false);
}
private async Task BlinkBothSignalsAsync(CancellationToken ct)
@ -80,7 +111,10 @@ public class TurnSignalController : MonoBehaviour
isOn = !isOn;
leftTurnSignal.SetActive(isOn);
rightTurnSignal.SetActive(isOn);
await Task.Delay(500, ct); // 等待500毫秒
rightTurnSignalGame.SetActive(isOn);
leftTurnSignalGame.SetActive(isOn);
await Task.Delay(500, ct); // 等待500毫秒
}
}
catch (TaskCanceledException)

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@ -0,0 +1,77 @@
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Using pre-set license
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OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
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@ -0,0 +1,3 @@
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Cmd: initializeCompiler

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@ -1,54 +1,39 @@

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