This commit is contained in:
yzx 2024-01-11 14:20:14 +08:00
parent c338f9a943
commit 636973b26b
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@ -1,4 +1,5 @@
using EVP; using EVP;
using Script.Manaegr;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button; using Button = UnityEngine.UI.Button;
@ -22,7 +23,9 @@ namespace Script
private VehicleController vehicleController; private VehicleController vehicleController;
private VehicleStandardInput vehicleStandardInput; private VehicleStandardInput vehicleStandardInput;
public int currentGear = 0; // 当前挡位 public int currentGear = 0; // 当前挡位
//public float[] gearSpeeds = { 0f, 20f, 40f, 60f }; // 每个挡位的最大速度 //public float[] gearSpeeds = { 0f, 20f, 40f, 60f }; // 每个挡位的最大速度
public List<float> gearSpeeds; // 每个挡位的最大速度 public List<float> gearSpeeds; // 每个挡位的最大速度
@ -72,6 +75,7 @@ namespace Script
private int currentEndIndex = 0; // 当前的结束索引 private int currentEndIndex = 0; // 当前的结束索引
public bool isShache = false; public bool isShache = false;
public void LoadData() public void LoadData()
{ {
gearSpeeds = new List<float>(); gearSpeeds = new List<float>();
@ -89,7 +93,6 @@ namespace Script
float endValue = i + 1; float endValue = i + 1;
for (int j = 1; j < interval; j++) for (int j = 1; j < interval; j++)
{ {
float interpolatedValue = startValue + (endValue - startValue) * j / interval; float interpolatedValue = startValue + (endValue - startValue) * j / interval;
gearSpeeds.Add(interpolatedValue); gearSpeeds.Add(interpolatedValue);
} }
@ -107,13 +110,11 @@ namespace Script
gearSpeeds[8] = 0; gearSpeeds[8] = 0;
gearSpeeds[9] = 0; gearSpeeds[9] = 0;
gearSpeeds[10] = 0; gearSpeeds[10] = 0;
} }
void Start() void Start()
{ {
LoadData(); LoadData();
vehicleController = GetComponent<VehicleController>(); vehicleController = GetComponent<VehicleController>();
@ -121,14 +122,24 @@ namespace Script
StartModbus(); StartModbus();
ModBusQueue(); ModBusQueue();
} }
async Task StartModbus() async Task StartModbus()
{ {
client = new ModbusTcpClient(); client = new ModbusTcpClient();
await client.ConnectToServer(); if (await client.ConnectToServer())
{
Debug.Log("连接上");
}
else
{
this.GetComponent<CarGearControl>().enabled = false;
this.GetComponent<VehicleStandardInput>().enabled = true;
this.GetComponent<CarInputManager>().Init();
Debug.Log("断开连接");
}
// client.StartModbus(); // client.StartModbus();
@ -176,8 +187,6 @@ namespace Script
vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue); vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue);
//钥匙 00是熄火1是通电2是点火 //钥匙 00是熄火1是通电2是点火
switch (carData.KeyStatus) switch (carData.KeyStatus)
{ {
@ -256,6 +265,7 @@ namespace Script
lastEndIndex = currentEndIndex; lastEndIndex = currentEndIndex;
} }
} }
//当转向没有打灯就弹窗 //当转向没有打灯就弹窗
if (carData.SteeringWheelAngle > 200) if (carData.SteeringWheelAngle > 200)
{ {
@ -263,7 +273,6 @@ namespace Script
{ {
accidentManager.PlayAnimationSequence("MsgWinAnimOpen", "MsgWinAnimClose"); accidentManager.PlayAnimationSequence("MsgWinAnimOpen", "MsgWinAnimClose");
accidentManager.uis.transform.Find("UI/转向").gameObject.SetActive(true); accidentManager.uis.transform.Find("UI/转向").gameObject.SetActive(true);
} }
} }
else if (carData.SteeringWheelAngle < -200) else if (carData.SteeringWheelAngle < -200)
@ -272,10 +281,8 @@ namespace Script
{ {
accidentManager.PlayAnimationSequence("MsgWinAnimOpen", "MsgWinAnimClose"); accidentManager.PlayAnimationSequence("MsgWinAnimOpen", "MsgWinAnimClose");
accidentManager.uis.transform.Find("UI/转向").gameObject.SetActive(true); accidentManager.uis.transform.Find("UI/转向").gameObject.SetActive(true);
} }
} }
} }
else else
{ {
@ -473,6 +480,7 @@ namespace Script
{ {
shache[i].SetActive(true); shache[i].SetActive(true);
} }
vehicleController.throttleInput = 0; vehicleController.throttleInput = 0;
currentGear = 0; currentGear = 0;
} }
@ -525,6 +533,7 @@ namespace Script
currentCoroutine = null; currentCoroutine = null;
} }
void CarMenuButton(int bt) void CarMenuButton(int bt)
{ {
if (bt == 3) if (bt == 3)

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@ -34,4 +34,9 @@ public class CarMenuManager : MonoBehaviour
SceneManager.LoadScene("menu"); SceneManager.LoadScene("menu");
} }
} }
public void BackScene()
{
SceneManager.LoadScene("menu");
}
} }

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@ -0,0 +1,71 @@
using System;
using EVP;
using UnityEngine;
namespace Script.Manaegr
{
public class CarInputManager : MonoBehaviour
{
public TurnSignalController turnSignalController;
public VehicleController vehicleController;
public GameObject cam1;
public GameObject cam2;
public GameObject menuUI;
public GameObject carInfoUI;
public void Init()
{
vehicleController.maxSpeedForward = 11;
carInfoUI.SetActive(true);
}
private void Update()
{
//左转向
if (Input.GetKeyDown(KeyCode.J))
{
turnSignalController.SetSignal(1);
}
if (Input.GetKeyDown(KeyCode.K))
{
turnSignalController.SetSignal(3);
}
if (Input.GetKeyDown(KeyCode.L))
{
turnSignalController.SetSignal(2);
}
if (Input.GetKeyDown(KeyCode.U))
{
if (cam1.activeInHierarchy)
{
cam1.SetActive(false);
cam2.SetActive(true);
}
else
{
cam1.SetActive(true);
cam2.SetActive(false);
}
}
if (Input.GetKeyDown(KeyCode.Escape))
{
if (menuUI.activeInHierarchy)
{
menuUI.SetActive(false);
}
else
{
menuUI.SetActive(true);
}
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bbeae135ab034b18b4ee0f161868df08
timeCreated: 1704940206

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@ -78,7 +78,6 @@ namespace ModbusManager
{ {
tcpClient = new TcpClient(); tcpClient = new TcpClient();
modbusQueue = new Queue<CarStatusData>(); modbusQueue = new Queue<CarStatusData>();
string str= System.IO.File.ReadAllText(Application.streamingAssetsPath + "/setting.txt"); string str= System.IO.File.ReadAllText(Application.streamingAssetsPath + "/setting.txt");
serverIp = str.Split(',')[0]; serverIp = str.Split(',')[0];
serverPort = int.Parse(str.Split(',')[1]); serverPort = int.Parse(str.Split(',')[1]);
@ -89,17 +88,31 @@ namespace ModbusManager
/// 协议为MODBUS/TCP,数据为十六进制数据。 /// 协议为MODBUS/TCP,数据为十六进制数据。
/// 硬件设备为服务器端IP地址192.168.0.100,端口12315电脑为客户端。 /// 硬件设备为服务器端IP地址192.168.0.100,端口12315电脑为客户端。
/// </summary> /// </summary>
public async Task ConnectToServer() public async Task<bool> ConnectToServer()
{ {
try try
{ {
await tcpClient.ConnectAsync(serverIp, serverPort); // await tcpClient.ConnectAsync(serverIp, serverPort);
Debug.Log("已连接到Modbus服务器。");
var result= tcpClient.BeginConnect(serverIp, serverPort, null, null);
var success = result.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(1));
if (!success)
{
throw new Exception("连接Modbus服务器时出错");
}
// tcpClient.EndConnect(result);
Debug.Log("已连接到Modbus服务器。");
await SendModbusRequest12(); await SendModbusRequest12();
return true;
} }
catch (Exception ex) catch (Exception ex)
{ {
Debug.Log("连接Modbus服务器时出错: " + ex.Message); Debug.Log("连接Modbus服务器时出错: " + ex.Message);
return false;
} }
} }

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@ -146,7 +146,7 @@ public class OneWaySemaphoreSystem : SemaphoreSystem
semaphore.ChangeYellow(true); semaphore.ChangeYellow(true);
} }
Debug.Log(this.name); // Debug.Log(this.name);
yield return new WaitForSeconds(yellowTime); yield return new WaitForSeconds(yellowTime);
StartCoroutine(Green()); StartCoroutine(Green());
@ -162,7 +162,7 @@ public class OneWaySemaphoreSystem : SemaphoreSystem
} }
countdownTime = greenTime; countdownTime = greenTime;
Debug.Log(this.name); // Debug.Log(this.name);
yield return new WaitForSeconds(greenTime); yield return new WaitForSeconds(greenTime);
StartFlick(); StartFlick();

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@ -5,14 +5,14 @@
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.ext.nunit": { "com.unity.ext.nunit": {
"version": "1.0.6", "version": "1.0.6",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.ide.rider": { "com.unity.ide.rider": {
"version": "3.0.7", "version": "3.0.7",
@ -21,7 +21,7 @@
"dependencies": { "dependencies": {
"com.unity.ext.nunit": "1.0.6" "com.unity.ext.nunit": "1.0.6"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.ide.visualstudio": { "com.unity.ide.visualstudio": {
"version": "2.0.11", "version": "2.0.11",
@ -30,14 +30,14 @@
"dependencies": { "dependencies": {
"com.unity.test-framework": "1.1.9" "com.unity.test-framework": "1.1.9"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.ide.vscode": { "com.unity.ide.vscode": {
"version": "1.2.4", "version": "1.2.4",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.postprocessing": { "com.unity.postprocessing": {
"version": "3.1.1", "version": "3.1.1",
@ -46,7 +46,7 @@
"dependencies": { "dependencies": {
"com.unity.modules.physics": "1.0.0" "com.unity.modules.physics": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.1.29", "version": "1.1.29",
@ -57,7 +57,7 @@
"com.unity.modules.imgui": "1.0.0", "com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0" "com.unity.modules.jsonserialize": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.textmeshpro": { "com.unity.textmeshpro": {
"version": "3.0.6", "version": "3.0.6",
@ -66,7 +66,7 @@
"dependencies": { "dependencies": {
"com.unity.ugui": "1.0.0" "com.unity.ugui": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.timeline": { "com.unity.timeline": {
"version": "1.5.6", "version": "1.5.6",
@ -78,7 +78,7 @@
"com.unity.modules.audio": "1.0.0", "com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0" "com.unity.modules.particlesystem": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.ugui": { "com.unity.ugui": {
"version": "1.0.0", "version": "1.0.0",
@ -102,7 +102,7 @@
"com.unity.modules.physics": "1.0.0", "com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0" "com.unity.modules.physics2d": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.modules.ai": { "com.unity.modules.ai": {
"version": "1.0.0", "version": "1.0.0",

View File

@ -1,54 +1,39 @@
 
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EndProject EndProject
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