tijiao
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@ -11,6 +11,9 @@ public class AccidentManager : MonoBehaviour
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public GameObject[] baotai;
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public CarGearControl carGearControl;
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public Animation zuiwei;
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public Animator diandongcheren;
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void Close()
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{
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for (int i = 0; i < uis.transform.Find("UI").childCount; i++)
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@ -18,7 +21,8 @@ public class AccidentManager : MonoBehaviour
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uis.transform.Find("UI").GetChild(i).gameObject.SetActive(false);
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}
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uis.SetActive(true);
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zuiwei.gameObject.SetActive(false);
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@ -30,16 +34,19 @@ public class AccidentManager : MonoBehaviour
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if (other.transform.tag == "People")
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{
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Close();
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uis.SetActive(true);
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}
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{
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@ -51,6 +58,7 @@ public class AccidentManager : MonoBehaviour
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if (b)
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{
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uis.SetActive(true);
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@ -58,12 +66,46 @@ public class AccidentManager : MonoBehaviour
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{
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carGearControl.mingdi = true;
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}
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}else if (other.name == "隧道汽车追尾")
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{
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StartCoroutine(PlayAnimation());
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}else if (other.name == "电动车穿行")
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{
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StartCoroutine(diandongche());
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}else if (other.name == "刹车失灵")
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{
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("刹车失灵").gameObject.SetActive(true);
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}
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}
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IEnumerator PlayAnimation()
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{
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zuiwei.gameObject.SetActive(true);
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zuiwei.Play("donghua");
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// 等待动画播放完毕
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yield return new WaitForSeconds(zuiwei["donghua"].length);
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("汽车追尾").gameObject.SetActive(true);
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// 在这里编写动画播放完之后的代码
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// 例如: Debug.Log("动画播放完成");
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}
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IEnumerator diandongche()
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{
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diandongcheren.gameObject.SetActive(true);
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||||
|
||||
diandongcheren.Play("diandongchedonghua");
|
||||
// 等待动画播放完毕
|
||||
yield return new WaitForSeconds(diandongcheren.GetCurrentAnimatorStateInfo(0).length);
|
||||
Close();
|
||||
uis.SetActive(true);
|
||||
uis.transform.Find("UI").Find("电动车穿行").gameObject.SetActive(true);
|
||||
// 在这里编写动画播放完之后的代码
|
||||
// 例如: Debug.Log("动画播放完成");
|
||||
}
|
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private void OnTriggerEnter(Collider other)
|
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|
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Tr(other.transform);
|
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Loading…
Reference in New Issue