This commit is contained in:
yzx 2023-12-24 17:42:15 +08:00
parent 8268e06139
commit 7d1ad772c9
18 changed files with 36690 additions and 4581 deletions

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@ -1963,7 +1963,7 @@ ConfigurableJoint:
m_Anchor: {x: 0, y: -0.5, z: 0} m_Anchor: {x: 0, y: -0.5, z: 0}
m_Axis: {x: 1, y: 0, z: 0} m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1 m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: -0.394989, y: 0.70000005, z: -0.04498291} m_ConnectedAnchor: {x: -0.39498428, y: 0.70000005, z: -0.044983614}
serializedVersion: 2 serializedVersion: 2
m_SecondaryAxis: {x: 0, y: 1, z: 0} m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0 m_XMotion: 0
@ -2725,6 +2725,7 @@ Transform:
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- {fileID: 2286986072208732639} - {fileID: 2286986072208732639}
- {fileID: 5723886156076664925} - {fileID: 5723886156076664925}
- {fileID: 7951145617486683947}
- {fileID: 1911478032} - {fileID: 1911478032}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
@ -3093,6 +3094,8 @@ MonoBehaviour:
shache: shache:
- {fileID: 9404289244154715} - {fileID: 9404289244154715}
- {fileID: 1911478031} - {fileID: 1911478031}
ygq: {fileID: 0}
turnSignalController: {fileID: 0}
--- !u!114 &1276762327 --- !u!114 &1276762327
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3370,7 +3373,7 @@ Transform:
m_LocalScale: {x: 0.4536, y: 0.072123155, z: 0.36368668} m_LocalScale: {x: 0.4536, y: 0.072123155, z: 0.36368668}
m_Children: [] m_Children: []
m_Father: {fileID: 448752} m_Father: {fileID: 448752}
m_RootOrder: 10 m_RootOrder: 11
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--- !u!33 &1911478035 --- !u!33 &1911478035
MeshFilter: MeshFilter:
@ -3710,6 +3713,86 @@ BoxCollider:
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m_Size: {x: 1, y: 1, z: 1} m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}
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m_Modification:
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@ -42,7 +42,7 @@ namespace Script
public TurnSignalController turnSignalController; public TurnSignalController turnSignalController;
private bool inputUp = false; private bool inputUp = false;
private int inputUpV; private int inputUpV=-1;
void Start() void Start()
{ {
@ -62,9 +62,14 @@ namespace Script
await client.SendModbusRequest(); await client.SendModbusRequest();
await Task.Delay(TimeSpan.FromSeconds(.1)); await Task.Delay(TimeSpan.FromSeconds(.1));
} }
} }
public void HHHHHH()
{
client.SendModbusRequest12();
}
// void OnDestroy() // void OnDestroy()
// { // {
// client.CloseConnection(); // client.CloseConnection();
@ -182,7 +187,7 @@ namespace Script
inputUpV = carData.TurnSignalStatus; inputUpV = carData.TurnSignalStatus;
} }
if ( inputUpV == carData.TurnSignalStatus) if ( inputUpV == carData.TurnSignalStatus)
{ {
turnSignalController.SetSignal(3); turnSignalController.SetSignal(3);
} }
@ -198,14 +203,28 @@ namespace Script
turnSignalController.SetSignal(1); turnSignalController.SetSignal(1);
break; break;
case 2: case 2:
turnSignalController.SetSignal(2); turnSignalController.SetSignal(2);
break; break;
} }
} }
// 灯光
switch (carData.LightStatus)
{
case 0:
turnSignalController.CloseLight();
break;
case 1:
turnSignalController.OpenLight();
break;
case 2:
break;
}
//刹车 //刹车
if (carData.BrakePedalPosition > 40) if (carData.BrakePedalPosition > 30)
{ {
if (shache[0].activeInHierarchy) if (shache[0].activeInHierarchy)
continue; continue;
@ -215,11 +234,11 @@ namespace Script
} }
} }
else else
{ {
if (!shache[0].activeInHierarchy) if (!shache[0].activeInHierarchy)
continue; continue;
for (int i = 0; i < shache.Length; i++) for (int i = 0; i < shache.Length; i++)
{ {
shache[i].SetActive(false); shache[i].SetActive(false);
} }
} }

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@ -54,7 +54,7 @@ namespace ModbusManager
while (true) while (true)
{ {
await SendModbusRequest(); await SendModbusRequest();
// await SendModbusRequest12();
await Task.Delay(TimeSpan.FromSeconds(.1)); await Task.Delay(TimeSpan.FromSeconds(.1));
} }
} }
@ -110,7 +110,18 @@ namespace ModbusManager
} }
} }
public async Task SendModbusRequest12()
{
byte[] request = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x01, 0x06, 0x00, 0x01, 0x00, 0x00 };
NetworkStream stream = tcpClient.GetStream();
if (stream.CanWrite)
{
await stream.WriteAsync(request, 0, request.Length);
// Debug.Log("Modbus请求已发送。");
await ReadResponse(stream);
}
}
/// <summary> /// <summary>
/// 设备回复: 00 00 00 00 00 24 01 03 20 00 01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0B 00 0C 00 0D 00 0E 00 0F 00 10 /// 设备回复: 00 00 00 00 00 24 01 03 20 00 01 00 02 00 03 00 04 00 05 00 06 00 07 00 08 00 09 00 0A 00 0B 00 0C 00 0D 00 0E 00 0F 00 10
@ -189,11 +200,11 @@ namespace ModbusManager
carStatusData.WiperStatus = dataValue; carStatusData.WiperStatus = dataValue;
break; break;
case 9://00是未开灯1是示廓灯2是近光远光。。没有找到远光信号。 case 9://00是未开灯1是示廓灯2是近光远光。。没有找到远光信号。
// Debug.Log($"灯光状态: {dataValue}"); Debug.Log($"灯光状态: {dataValue}");
carStatusData.LightStatus = dataValue; carStatusData.LightStatus = dataValue;
break; break;
case 10://00是未开转向灯1是左转向灯2是右转向灯 case 10://00是未开转向灯1是左转向灯2是右转向灯
Debug.Log($"转向灯状态: {dataValue}"); // Debug.Log($"转向灯状态: {dataValue}");
carStatusData.TurnSignalStatus = dataValue; carStatusData.TurnSignalStatus = dataValue;
break; break;
case 11://00是熄火1是通电2是点火 case 11://00是熄火1是通电2是点火

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@ -6,10 +6,18 @@ public class TurnSignalController : MonoBehaviour
{ {
public GameObject leftTurnSignal; public GameObject leftTurnSignal;
public GameObject rightTurnSignal; public GameObject rightTurnSignal;
public GameObject rightTurnSignalGame;
public GameObject leftTurnSignalGame;
private Task currentBlinkTask = null; private Task currentBlinkTask = null;
private CancellationTokenSource cancellationTokenSource; private CancellationTokenSource cancellationTokenSource;
private int currentSignalType = 0; // 当前的信号类型 private int currentSignalType = 0; // 当前的信号类型
public GameObject HighBeamLight;
public GameObject LowBeamLight;
public void SetSignal(int signalType) public void SetSignal(int signalType)
{ {
// 如果当前信号类型与请求的信号类型相同,则不执行任何操作 // 如果当前信号类型与请求的信号类型相同,则不执行任何操作
@ -25,6 +33,12 @@ public class TurnSignalController : MonoBehaviour
{ {
cancellationTokenSource.Cancel(); cancellationTokenSource.Cancel();
cancellationTokenSource.Dispose(); cancellationTokenSource.Dispose();
// HighBeamLight.SetActive(false);
// LowBeamLight.SetActive(false);
} }
cancellationTokenSource = new CancellationTokenSource(); cancellationTokenSource = new CancellationTokenSource();
@ -32,23 +46,38 @@ public class TurnSignalController : MonoBehaviour
switch (signalType) switch (signalType)
{ {
case 1: // 左转向灯 case 1: // 左转向灯
currentBlinkTask = BlinkSignalAsync(leftTurnSignal, cancellationTokenSource.Token); currentBlinkTask = BlinkSignalAsync(leftTurnSignal, leftTurnSignalGame,cancellationTokenSource.Token);
rightTurnSignal.SetActive(false); rightTurnSignal.SetActive(false);
break; break;
case 2: // 右转向灯 case 2: // 右转向灯
currentBlinkTask = BlinkSignalAsync(rightTurnSignal, cancellationTokenSource.Token); currentBlinkTask = BlinkSignalAsync(rightTurnSignal, rightTurnSignalGame,cancellationTokenSource.Token);
leftTurnSignal.SetActive(false); leftTurnSignal.SetActive(false);
break; break;
case 3: // 双闪灯 case 3: // 双闪灯
currentBlinkTask = BlinkBothSignalsAsync(cancellationTokenSource.Token); currentBlinkTask = BlinkBothSignalsAsync(cancellationTokenSource.Token);
break; break;
// case 4://远光灯
// HighBeamLight.SetActive(true);
// break;
// case 5://近光灯
// LowBeamLight.SetActive(true);
// break;
// case 0: // 全部停止 // case 0: // 全部停止
// StopAllSignals(); // StopAllSignals();
// break; // break;
} }
} }
private async Task BlinkSignalAsync(GameObject signal, CancellationToken ct) public void OpenLight()
{
HighBeamLight.SetActive(true);
}
public void CloseLight()
{
HighBeamLight.SetActive(false);
}
private async Task BlinkSignalAsync(GameObject signal, GameObject sinGame,CancellationToken ct)
{ {
bool isOn = false; bool isOn = false;
@ -58,6 +87,7 @@ public class TurnSignalController : MonoBehaviour
{ {
isOn = !isOn; isOn = !isOn;
signal.SetActive(isOn); signal.SetActive(isOn);
sinGame.SetActive(isOn);
await Task.Delay(500, ct); // 等待500毫秒 await Task.Delay(500, ct); // 等待500毫秒
} }
} }
@ -67,6 +97,7 @@ public class TurnSignalController : MonoBehaviour
} }
signal.SetActive(false); // 确保灯光关闭 signal.SetActive(false); // 确保灯光关闭
sinGame.SetActive(false);
} }
private async Task BlinkBothSignalsAsync(CancellationToken ct) private async Task BlinkBothSignalsAsync(CancellationToken ct)
@ -80,7 +111,10 @@ public class TurnSignalController : MonoBehaviour
isOn = !isOn; isOn = !isOn;
leftTurnSignal.SetActive(isOn); leftTurnSignal.SetActive(isOn);
rightTurnSignal.SetActive(isOn); rightTurnSignal.SetActive(isOn);
await Task.Delay(500, ct); // 等待500毫秒
rightTurnSignalGame.SetActive(isOn);
leftTurnSignalGame.SetActive(isOn);
await Task.Delay(500, ct); // 等待500毫秒
} }
} }
catch (TaskCanceledException) catch (TaskCanceledException)

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@ -0,0 +1,77 @@
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Using pre-set license
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OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
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Vendor: NVIDIA
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Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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@ -0,0 +1,3 @@
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Cmd: initializeCompiler

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@ -1,54 +1,39 @@
 
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