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@ -38,12 +38,12 @@ RenderSettings:
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@ -98,7 +98,7 @@ LightmapSettings:
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@ -164,6 +167,18 @@ MonoBehaviour:
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--- !u!1 &634617318
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@ -323,6 +338,7 @@ Light:
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--- !u!4 &815764611
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@ -22,111 +22,118 @@ namespace Script
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public float xx;
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float steerInput, throttleInput, brakeInput, handbrakeInput;
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private ModbusTcpClient client;
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private CarStatusData carData;
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float minValue = -300f; // 范围的最小值
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float maxValue = 300; // 范围的最大值
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public CarInfoManager carInfoManager;
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void Start()
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{
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vehicleController = GetComponent<VehicleController>();
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vehicleStandardInput = GetComponent<VehicleStandardInput>();
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StartModbus();
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// StartModbus();
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ModBusQueue();
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}
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async Task StartModbus()
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{
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client = new ModbusTcpClient();
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await client.ConnectToServer();
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while (true)
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{
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await client.SendModbusRequest();
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// async Task StartModbus()
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// {
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// client = new ModbusTcpClient();
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// await client.ConnectToServer();
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// while (true)
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// {
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// await client.SendModbusRequest();
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//
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// await Task.Delay(TimeSpan.FromSeconds(.1));
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// }
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// }
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await Task.Delay(TimeSpan.FromSeconds(.1));
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}
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}
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void OnDestroy()
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{
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client.CloseConnection();
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}
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// void OnDestroy()
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// {
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// client.CloseConnection();
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// }
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async Task ModBusQueue()
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{
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while (true)
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{
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if (client.modbusQueue.Count > 0)
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// Debug.Log(client.modbusQueue.Count);
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if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
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{
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carData = client.modbusQueue.Dequeue();
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// Debug.Log(carData.SteeringWheelAngle);
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carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
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//方向盘
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vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue);
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//手刹
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// vehicleController.throttleInput = carData.HandbrakeStatus == 0 ? 1 : 0;
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//挡位 00空挡,1前进档,2倒挡,3为P档
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switch (carData.GearPosition)
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//当钥匙为点火状态,才能启动车
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if (carData.IgnitionSwitch == 2)
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{
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case 0:
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break;
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case 1://1前进档
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if (carData.HandbrakeStatus == 0)
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{
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if (carData.AcceleratorPedalPosition > 0)
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switch (carData.GearPosition)
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{
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case 0:
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break;
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case 1: //1前进档
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if (carData.HandbrakeStatus == 0)
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{
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vehicleController.throttleInput = 1;
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if (carData.AcceleratorPedalPosition > 30)
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{
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vehicleController.throttleInput = 1;
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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break;
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case 2://2倒挡
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if (carData.HandbrakeStatus == 0)
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{
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if (carData.AcceleratorPedalPosition > 0)
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break;
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case 2: //2倒挡
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if (carData.HandbrakeStatus == 0)
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{
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vehicleController.throttleInput = -0.5f;
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if (carData.AcceleratorPedalPosition > 30)
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{
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vehicleController.throttleInput = -0.5f;
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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break;
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case 3:
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break;
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break;
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case 3:
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break;
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}
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}
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//转向灯 00是未开转向灯,1是左转向灯,2是右转向灯
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switch (carData.TurnSignalStatus)
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//当钥匙转为通电才能启动转向灯 0熄火,1通电,2启动
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if (carData.IgnitionSwitch == 1)
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{
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case 0:
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carInfoManager.StopBlinking();
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break;
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case 1:
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carInfoManager.LeftStartBlinking();
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break;
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case 2:
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carInfoManager.RightStartBlinking();
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break;
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switch (carData.TurnSignalStatus)
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{
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case 0:
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carInfoManager.StopBlinking();
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break;
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case 1:
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carInfoManager.LeftStartBlinking();
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break;
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case 2:
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carInfoManager.RightStartBlinking();
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break;
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}
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}
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}
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await Task.Delay(TimeSpan.FromSeconds(.1));
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@ -144,8 +151,8 @@ namespace Script
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//vehicleController.steerInput = 0;
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vehicleController.brakeInput = 0;
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vehicleController.handbrakeInput = 0;
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// vehicleController.brakeInput = 0;
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// vehicleController.handbrakeInput = 0;
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//Debug.Log($"{steerInput}--{throttleInput}--{brakeInput}--{handbrakeInput}");
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// vehicleStandardInput.SetThrottleValue(xx);
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@ -123,14 +123,13 @@ public class CarInfoManager : MonoBehaviour
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#region 转向灯动画
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public void LeftStartBlinking()
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{ Indicator.SetActive(false);
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{
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Indicator = leftIndicator;
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StartBlinking(Indicator);
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}
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public void RightStartBlinking()
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{
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Indicator.SetActive(false);
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Indicator = rightIndicator;
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StartBlinking(Indicator);
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}
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@ -157,6 +156,10 @@ public class CarInfoManager : MonoBehaviour
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// 停止闪烁的方法
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public void StopBlinking()
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{
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if(!isBlinking)
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return;
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isBlinking = false;
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if (cancellationTokenSource != null)
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{
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@ -9,14 +9,14 @@ public class CarManager : MonoBehaviour
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public GameObject puncture; //爆胎
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public GameObject UIl;
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private void OnTriggerEnter(Collider other)
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{
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if (other.name == "爆胎")
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{
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puncture.SetActive(true);
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UIl.SetActive(true);
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}
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}
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// private void OnTriggerEnter(Collider other)
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// {
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// if (other.name == "爆胎")
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// {
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// puncture.SetActive(true);
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// UIl.SetActive(true);
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// }
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// }
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// /// <summary>
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// /// 爆胎
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@ -27,18 +27,49 @@ public class CarStatusData
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namespace ModbusManager
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{
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public class ModbusTcpClient
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public class ModbusTcpClient:MonoBehaviour
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{
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private TcpClient tcpClient;
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private string serverIp = "172.16.1.125";
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private int serverPort = 12315;
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public Queue<CarStatusData> modbusQueue;
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public ModbusTcpClient()
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public static ModbusTcpClient modbusTcpClient;
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private void Awake()
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{
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modbusTcpClient = this;
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tcpClient = new TcpClient();
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modbusQueue = new Queue<CarStatusData>();
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}
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private void Start()
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{
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StartModbus();
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}
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async Task StartModbus()
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{
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await ConnectToServer();
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while (true)
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{
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await SendModbusRequest();
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await Task.Delay(TimeSpan.FromSeconds(.1));
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}
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}
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private void OnDestroy()
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{
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CloseConnection();
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}
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// public ModbusTcpClient()
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// {
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// tcpClient = new TcpClient();
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// modbusQueue = new Queue<CarStatusData>();
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// }
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/// <summary>
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/// 接口为TCP/IP接口。
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/// 协议为MODBUS/TCP,数据为十六进制数据。
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@ -74,7 +105,7 @@ namespace ModbusManager
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if (stream.CanWrite)
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{
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await stream.WriteAsync(request, 0, request.Length);
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//Debug.LogLine("Modbus请求已发送。");
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// Debug.Log("Modbus请求已发送。");
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await ReadResponse(stream);
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}
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}
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@ -138,19 +169,19 @@ namespace ModbusManager
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carStatusData.BrakePedalPosition = dataValue;
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break;
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case 4://0-100,踩到底为100
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// Debug.Log($"油门踏板数据: {dataValue}");
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// Debug.Log($"油门踏板数据: {dataValue}");
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carStatusData.AcceleratorPedalPosition = dataValue;
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break;
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case 5://0-100,踩到底为100
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//Debug.Log($"离合踏板数据: {dataValue}");
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Debug.Log($"离合踏板数据: {dataValue}");
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carStatusData.ClutchPedalPosition = dataValue;
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break;
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case 6://01表示手刹有效
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// Debug.Log($"手刹数据: {dataValue}");
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// Debug.Log($"手刹数据: {dataValue}");
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carStatusData.HandbrakeStatus = dataValue;
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break;
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case 7://00空挡,1前进档,2倒挡,3为P档
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// Debug.Log($"挡位数据: {dataValue}");
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// Debug.Log($"挡位数据: {dataValue}");
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carStatusData.GearPosition = dataValue;
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break;
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case 8://00是空档,1是手动一次雨刮,2是自动雨刮慢速,3是自动雨刮快速
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@ -162,7 +193,7 @@ namespace ModbusManager
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carStatusData.LightStatus = dataValue;
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break;
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case 10://00是未开转向灯,1是左转向灯,2是右转向灯
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Debug.Log($"转向灯状态: {dataValue}");
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// Debug.Log($"转向灯状态: {dataValue}");
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carStatusData.TurnSignalStatus = dataValue;
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break;
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case 11://00是熄火,1是通电,2是点火
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@ -170,7 +201,7 @@ namespace ModbusManager
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carStatusData.KeyStatus = dataValue;
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break;
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case 12://上1,右2,下3,左4
|
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//Debug.Log($"按键数据: {dataValue}");
|
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// Debug.Log($"按键数据: {dataValue}");
|
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carStatusData.ButtonData = dataValue;
|
||||
break;
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// default:
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||||
|
@ -181,6 +212,8 @@ namespace ModbusManager
|
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||||
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||||
modbusQueue.Enqueue(carStatusData);
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||||
|
||||
// Debug.Log(modbusQueue.Count);
|
||||
}
|
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else
|
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{
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|
|
|
@ -1,14 +1,16 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using ModbusManager;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI; // 如果您使用的是UGUI
|
||||
|
||||
public class SteeringWheelController : MonoBehaviour
|
||||
{
|
||||
public static SteeringWheelController Instance;
|
||||
|
||||
public Button[] buttons;
|
||||
|
||||
public Button[] buttons;
|
||||
private int selectedButtonIndex = 0; // 当前选中的按钮索引
|
||||
private bool hasSelected = false; // 是否已经进行了选择
|
||||
|
||||
|
@ -21,22 +23,31 @@ public class SteeringWheelController : MonoBehaviour
|
|||
|
||||
|
||||
public float testFloatV;
|
||||
float minValue = -300f; // 范围的最小值
|
||||
float maxValue = 300; // 范围的最大值
|
||||
|
||||
|
||||
private int NewValue = -1;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
void Update()
|
||||
private void Start()
|
||||
{
|
||||
// 更新方向盘角度
|
||||
UpdateSteeringWheelAngle();
|
||||
|
||||
// 检查方向盘角度并更新选中的按钮
|
||||
CheckSteeringWheelAngle();
|
||||
ModBusQueue();
|
||||
}
|
||||
|
||||
// void Update()
|
||||
// {
|
||||
// // 更新方向盘角度
|
||||
// // UpdateSteeringWheelAngle();
|
||||
//
|
||||
// // 检查方向盘角度并更新选中的按钮
|
||||
// CheckSteeringWheelAngle();
|
||||
// }
|
||||
|
||||
|
||||
public void SSSS()
|
||||
{
|
||||
|
@ -53,41 +64,88 @@ public class SteeringWheelController : MonoBehaviour
|
|||
testFloatV = -45;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新方向盘角度
|
||||
/// </summary>
|
||||
private void UpdateSteeringWheelAngle()
|
||||
async Task ModBusQueue()
|
||||
{
|
||||
// 这里需要替换成获取硬件方向盘角度的代码
|
||||
steeringWheelAngle = testFloatV;
|
||||
while (true)
|
||||
{
|
||||
// Debug.Log(client.modbusQueue.Count);
|
||||
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
|
||||
{
|
||||
CarStatusData carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
|
||||
|
||||
if (carData.ClutchPedalPosition > 30)
|
||||
{
|
||||
SelectButton();
|
||||
}
|
||||
|
||||
if (NewValue != carData.ButtonData)
|
||||
{
|
||||
NewValue = carData.ButtonData;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
CheckSteeringWheelAngle(NewValue);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
await Task.Delay(TimeSpan.FromSeconds(.1));
|
||||
}
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// 更新方向盘角度
|
||||
// /// </summary>
|
||||
// private void UpdateSteeringWheelAngle()
|
||||
// {
|
||||
// // 这里需要替换成获取硬件方向盘角度的代码
|
||||
// steeringWheelAngle = testFloatV;
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// 判断方向盘左边还是右边
|
||||
/// 判断方向盘左边还是右边 //上1,右2,下3,左4
|
||||
/// </summary>
|
||||
private void CheckSteeringWheelAngle()
|
||||
private void CheckSteeringWheelAngle(int btvalue)
|
||||
{
|
||||
if (Mathf.Abs(steeringWheelAngle) < neutralAngleThreshold)
|
||||
if (btvalue > 0)
|
||||
{
|
||||
hasSelected = false;
|
||||
return;
|
||||
if (btvalue == 4)
|
||||
{
|
||||
SelectPreviousButton();
|
||||
}
|
||||
else if (btvalue == 2)
|
||||
{
|
||||
SelectNextButton();
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasSelected)
|
||||
{
|
||||
if (steeringWheelAngle > selectionAngleThreshold)
|
||||
{
|
||||
// 向右转动
|
||||
SelectNextButton();
|
||||
hasSelected = true;
|
||||
}
|
||||
else if (steeringWheelAngle < -selectionAngleThreshold)
|
||||
{
|
||||
// 向左转动
|
||||
SelectPreviousButton();
|
||||
hasSelected = true;
|
||||
}
|
||||
}
|
||||
|
||||
// if (Mathf.Abs(steeringWheelAngle) < neutralAngleThreshold)
|
||||
// {
|
||||
// hasSelected = false;
|
||||
// return;
|
||||
// }
|
||||
|
||||
// if (!hasSelected)
|
||||
// {
|
||||
// if (steeringWheelAngle > selectionAngleThreshold)
|
||||
// {
|
||||
// // 向右转动
|
||||
// SelectNextButton();
|
||||
// hasSelected = true;
|
||||
// }
|
||||
// else if (steeringWheelAngle < -selectionAngleThreshold)
|
||||
// {
|
||||
// // 向左转动
|
||||
// SelectPreviousButton();
|
||||
// hasSelected = true;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -96,7 +154,7 @@ public class SteeringWheelController : MonoBehaviour
|
|||
private void SelectNextButton()
|
||||
{
|
||||
selectedButtonIndex = (selectedButtonIndex + 1) % buttons.Length;
|
||||
Debug.Log("前进" + selectedButtonIndex);
|
||||
// Debug.Log("前进" + selectedButtonIndex);
|
||||
HighlightButton(selectedButtonIndex);
|
||||
}
|
||||
|
||||
|
@ -111,20 +169,19 @@ public class SteeringWheelController : MonoBehaviour
|
|||
selectedButtonIndex--;
|
||||
|
||||
|
||||
Debug.Log("后退" + selectedButtonIndex);
|
||||
// Debug.Log("后退" + selectedButtonIndex);
|
||||
HighlightButton(selectedButtonIndex);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 选择按钮变换
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
public void HighlightButton(int index)
|
||||
{
|
||||
|
||||
for (int i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
if (buttons[i].name == buttons[index].name)
|
||||
if (buttons[i].name == buttons[index].name)
|
||||
{
|
||||
buttons[i].GetComponent<BtClick>().OnClickSprite();
|
||||
}
|
||||
|
@ -155,4 +212,15 @@ public class SteeringWheelController : MonoBehaviour
|
|||
{
|
||||
buttons[selectedButtonIndex].GetComponent<Button>().onClick.Invoke();
|
||||
}
|
||||
|
||||
public float NormalizeValue(float originalValue, float minValue, float maxValue)
|
||||
{
|
||||
// 确保原始值在范围内
|
||||
float clampedValue = Math.Max(minValue, Math.Min(originalValue, maxValue));
|
||||
|
||||
// 计算归一化值
|
||||
float normalizedValue = (2 * (clampedValue - minValue) / (maxValue - minValue)) - 1;
|
||||
|
||||
return normalizedValue;
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,77 @@
|
|||
Using pre-set license
|
||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
D:\2021.1.24f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker1
|
||||
-projectPath
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
-logFile
|
||||
Logs/AssetImportWorker1.log
|
||||
-srvPort
|
||||
57189
|
||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
Using Asset Import Pipeline V2.
|
||||
Refreshing native plugins compatible for Editor in 181.72 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
||||
GfxDevice: creating device client; threaded=0; jobified=0
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 5981 MB
|
||||
Driver: 31.0.15.4617
|
||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56524
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.000932 seconds.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 187.18 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.181 seconds
|
||||
Domain Reload Profiling:
|
||||
ReloadAssembly (1182ms)
|
||||
BeginReloadAssembly (55ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
EndReloadAssembly (567ms)
|
||||
LoadAssemblies (54ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
SetupTypeCache (156ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (34ms)
|
||||
SetupLoadedEditorAssemblies (329ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (7ms)
|
||||
SetLoadedEditorAssemblies (0ms)
|
||||
RefreshPlugins (187ms)
|
||||
BeforeProcessingInitializeOnLoad (2ms)
|
||||
ProcessInitializeOnLoadAttributes (103ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (30ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
Platform modules already initialized, skipping
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.006343 seconds.
|
File diff suppressed because it is too large
Load Diff
|
@ -1,6 +1,3 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=11820 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Uber pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COLOR_GRADING_HDR_3D FINALPASS dKW=DISTORT CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW BLOOM BLOOM_LOW VIGNETTE GRAIN COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=277 ok=1 outsize=1838
|
||||
|
||||
|
|
|
@ -12,13 +12,13 @@ EditorUserSettings:
|
|||
value: 22424703114646680e0b0227036c5b151b18563f22213229
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-2:
|
||||
value: 22424703114646680e0b0227036c52151802563f22213229
|
||||
value: 22424703114646680e0b0227036c52111f19276439262f2434
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-3:
|
||||
value: 22424703114646680e0b0227036c4c0417050c6439262f2434
|
||||
value: 22424703114646680e0b0227036c52151802563f22213229
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 22424703114646680e0b0227036c52111f19276439262f2434
|
||||
value: 22424703114646680e0b0227036c4c0417050c6439262f2434
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
|
Loading…
Reference in New Issue