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diff --git a/U3D_DrivingSystem/Assets/Prefabs/菜单.prefab.meta b/U3D_DrivingSystem/Assets/Prefabs/菜单.prefab.meta
new file mode 100644
index 00000000..5b8d7d05
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+++ b/U3D_DrivingSystem/Assets/Prefabs/菜单.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/U3D_DrivingSystem/Assets/Scenes/main_.unity b/U3D_DrivingSystem/Assets/Scenes/main_.unity
index 9df82959..5b17ce8b 100644
--- a/U3D_DrivingSystem/Assets/Scenes/main_.unity
+++ b/U3D_DrivingSystem/Assets/Scenes/main_.unity
@@ -81853,6 +81853,18 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 744168651}
m_Mesh: {fileID: 4300000, guid: 7c9860f74a8bc9145bddd3496dea4e23, type: 3}
+--- !u!1 &745283407 stripped
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+ type: 3}
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m_ObjectHideFlags: 0
@@ -175766,6 +175778,7 @@ RectTransform:
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- {fileID: 296098946}
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+ - {fileID: 745283408}
m_Father: {fileID: 0}
m_RootOrder: 55
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -222394,6 +222407,10 @@ PrefabInstance:
propertyPath: uiGame
value:
objectReference: {fileID: 67935768}
+ - target: {fileID: 1276762318, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: carMenuUI
+ value:
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- target: {fileID: 1276762318, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
propertyPath: currentGear
value: 0
@@ -245938,6 +245955,125 @@ GameObject:
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diff --git a/U3D_DrivingSystem/Assets/Script/CarGearControl.cs b/U3D_DrivingSystem/Assets/Script/CarGearControl.cs
index 51c21ede..84b0e10f 100644
--- a/U3D_DrivingSystem/Assets/Script/CarGearControl.cs
+++ b/U3D_DrivingSystem/Assets/Script/CarGearControl.cs
@@ -45,12 +45,16 @@ namespace Script
private int inputUpV = -1;
public GameObject uiGame;
+
+ public GameObject carMenuUI;
+ private bool ClutchPedalPositionBool;
+
void Start()
{
vehicleController = GetComponent();
vehicleStandardInput = GetComponent();
- StartModbus();
+ StartModbus();
ModBusQueue();
}
@@ -85,14 +89,14 @@ namespace Script
if (client.modbusQueue.Count > 0)
{
// Debug.Log(client.modbusQueue.Count);
-
+
carData = client.modbusQueue.Dequeue();
- // if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
- // {
- // // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
- //
- // carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
+ // if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
+ // {
+ // // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
+ //
+ // carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
//方向盘
@@ -206,6 +210,7 @@ namespace Script
turnSignalController.SetSignal(0);
}
}
+
if (inputUpV == carData.TurnSignalStatus)
{
turnSignalController.SetSignal(3);
@@ -256,9 +261,42 @@ namespace Script
uiGame.SetActive(true);
currentGear = 1;
}
+
break;
}
-
+
+ //踩离合弹出菜单UI
+ if (carData.ClutchPedalPosition > 30)
+ {
+ if (!ClutchPedalPositionBool)
+ {
+ ClutchPedalPositionBool = true;
+ carMenuUI.SetActive(true);
+ }
+ }
+ else if (carData.ClutchPedalPosition <= 0)
+ {
+ ClutchPedalPositionBool = false;
+ }
+
+ if (carMenuUI.activeInHierarchy)
+ {
+ if (carData.ButtonData == 4)
+ {
+ carMenuUI.GetComponent().Back();
+ }
+ else if (carData.ButtonData == 2)
+ {
+ carMenuUI.GetComponent().Next();
+ }
+
+ if (carData.AcceleratorPedalPosition > 30)
+ {
+ carMenuUI.GetComponent().Click();
+ }
+
+ }
+
//刹车
if (carData.BrakePedalPosition > 30)
diff --git a/U3D_DrivingSystem/Assets/Script/CarMenuManager.cs b/U3D_DrivingSystem/Assets/Script/CarMenuManager.cs
new file mode 100644
index 00000000..eb856744
--- /dev/null
+++ b/U3D_DrivingSystem/Assets/Script/CarMenuManager.cs
@@ -0,0 +1,37 @@
+using System.Collections;
+using System.Collections.Generic;
+using Script;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class CarMenuManager : MonoBehaviour
+{
+ public CarMenuUIController[] uis;
+
+ private bool b = false;
+ public void Next()
+ {
+ b = true;
+ uis[0].OnDefault();
+ uis[1].OnClick();
+ }
+
+ public void Back()
+ {
+ b = false;
+ uis[0].OnClick();
+ uis[1].OnDefault();
+ }
+
+ public void Click()
+ {
+ if (b)
+ {
+ this.gameObject.SetActive(false);
+ }
+ else
+ {
+ SceneManager.LoadScene("menu");
+ }
+ }
+}
\ No newline at end of file
diff --git a/U3D_DrivingSystem/Assets/Script/CarMenuManager.cs.meta b/U3D_DrivingSystem/Assets/Script/CarMenuManager.cs.meta
new file mode 100644
index 00000000..c1b91403
--- /dev/null
+++ b/U3D_DrivingSystem/Assets/Script/CarMenuManager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/U3D_DrivingSystem/Assets/Script/CarMenuUIController.cs b/U3D_DrivingSystem/Assets/Script/CarMenuUIController.cs
new file mode 100644
index 00000000..2981ebcf
--- /dev/null
+++ b/U3D_DrivingSystem/Assets/Script/CarMenuUIController.cs
@@ -0,0 +1,26 @@
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Script
+{
+ public class CarMenuUIController : MonoBehaviour
+ {
+ public Sprite defaultSprite;
+ public Sprite clickSprite;
+ public Image image;
+
+
+
+ public void OnClick()
+ {
+ image.sprite = clickSprite;
+ }
+
+
+ public void OnDefault()
+ {
+ image.sprite = defaultSprite;
+ }
+ }
+}
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new file mode 100644
index 00000000..b6892693
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new file mode 100644
index 00000000..bfa03a40
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new file mode 100644
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new file mode 100644
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diff --git a/U3D_DrivingSystem/Logs/shadercompiler-AssetImportWorker0.log b/U3D_DrivingSystem/Logs/shadercompiler-AssetImportWorker0.log
new file mode 100644
index 00000000..55f58bf5
--- /dev/null
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