tijiao
This commit is contained in:
parent
9afc37a146
commit
89d19661a0
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@ -354,6 +354,7 @@
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|||
<Compile Include="Assets\Plugin\Standard Assets\Characters\ThirdPersonCharacter\Scripts\AICharacterControl.cs" />
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||||
<Compile Include="Assets\Plugin\Standard Assets\Utility\AlphaButtonClickMask.cs" />
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||||
<Compile Include="Assets\Plugin\XFrame\Core\Tool\SystemWindowControl.cs" />
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||||
<Compile Include="Assets\Script\InitialTrafficLightSequence.cs" />
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||||
<Compile Include="Assets\UTS\Scripts\Traffic Light\Semaphore Types\TSemaphoreSystem.cs" />
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||||
<Compile Include="Assets\Plugin\Standard Assets\Logitech SDK\LogitechGSDK.cs" />
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||||
<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\Vortex.cs" />
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||||
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@ -408,7 +409,6 @@
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|||
<Compile Include="Assets\Script\Old\Trigger_road.cs" />
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||||
<Compile Include="Assets\Script\Old\Early_Warning.cs" />
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||||
<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
|
||||
<Compile Include="Assets\Script\InitialTrafficLightSequence.cs" />
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||||
<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
|
||||
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />
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||||
|
@ -661,6 +661,7 @@
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|||
<None Include="Assets\Plugin\DCG Shaders\Water Shader\Shaders\WaterSurfaceOpenGL.shader" />
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||||
<None Include="Assets\GameAssets\Art\建筑模型\建筑\1\NatureManufacture Assets - Trials Not Full Resolution\EasyRoads-HD_Add_ON\Shaders\Standard_Metalic_Road_Shader Parallax ArrayTrial.shader" />
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||||
<None Include="Assets\Plugin\DCG Shaders\Water Shader\Shaders\WaterSurfaceDX11.shader" />
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<None Include="Assets\EVP5\Vehicles\SportCoupe\mirror\CarMirror.shader" />
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<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset2.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Opaque Specular.shader" />
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<None Include="Assets\TextMesh Pro\Sprites\EmojiOne.json" />
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@ -10,7 +10,7 @@ Material:
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m_Name: trafic_lights
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m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
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@ -36,7 +36,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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@ -79,5 +79,5 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 0.9561808, b: 0, a: 1}
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- _EmissionColor: {r: 1, g: 0.90466136, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -36,7 +36,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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@ -59,6 +59,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Cutoff: 0.5
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@ -78,4 +79,5 @@ Material:
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|||
- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -36,7 +36,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 5f908d5d7d7a9694a98006d008b41d24, type: 3}
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m_Offset: {x: 0, y: 0}
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@ -59,6 +59,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -78,4 +79,5 @@ Material:
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m_BuildTextureStacks: []
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@ -33,15 +33,60 @@ public class TrafficLightManager : MonoBehaviour
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public void UpdateTrafficLightTexture(TrafficLightState state)
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{
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foreach (var light in trafficLights)
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Debug.Log("123");
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foreach (var light in trafficLights)
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{
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if (light != null)
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{
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// 假设你有一个方法来根据状态获取相应的贴图
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//Texture newTexture = GetTextureForState(state);
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light.transform.Find("red2").GetComponent<MeshRenderer>().material.DisableKeyword("_EMISSION");
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light.transform.Find("yellow1").GetComponent<MeshRenderer>().material.DisableKeyword("_EMISSION");
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light.transform.Find("green2").GetComponent<MeshRenderer>().material.DisableKeyword("_EMISSION");
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}
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}
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switch (state)
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{
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if (light != null)
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{
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// 假设你有一个方法来根据状态获取相应的贴图
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//Texture newTexture = GetTextureForState(state);
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//light.GetComponent<Renderer>().material.mainTexture = newTexture;
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}
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case TrafficLightState.Red:
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foreach (var light in trafficLights)
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{
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if (light != null)
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{
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// 假设你有一个方法来根据状态获取相应的贴图
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//Texture newTexture = GetTextureForState(state);
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light.transform.Find("red2").GetComponent<MeshRenderer>().material.EnableKeyword("_EMISSION");
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}
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}
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break;
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case TrafficLightState.Yellow:
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foreach (var light in trafficLights)
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{
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if (light != null)
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{
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// 假设你有一个方法来根据状态获取相应的贴图
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//Texture newTexture = GetTextureForState(state);
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light.transform.Find("yellow1").GetComponent<MeshRenderer>().material.EnableKeyword("_EMISSION");
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}
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}
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break;
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case TrafficLightState.Green:
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foreach (var light in trafficLights)
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{
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if (light != null)
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{
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// 假设你有一个方法来根据状态获取相应的贴图
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//Texture newTexture = GetTextureForState(state);
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light.transform.Find("green2").GetComponent<MeshRenderer>().material.EnableKeyword("_EMISSION");
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}
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}
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(state), state, null);
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}
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}
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// private Texture GetTextureForState(TrafficLightState state)
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@ -89,41 +134,32 @@ public class TrafficLightManager : MonoBehaviour
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case TrafficLightState.Green:
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group.previousState = TrafficLightState.Green;
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group.currentState = TrafficLightState.Yellow;
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group.timer = 3f; // 黄灯持续时间
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group.timer = 3f; // 绿灯到黄灯的持续时间
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break;
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case TrafficLightState.Yellow:
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if (group.previousState == TrafficLightState.Green)
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{
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group.currentState = TrafficLightState.Red;
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// 如果初始是绿灯,红灯持续时间为 49 秒
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group.timer = group.startsWithGreen ? 39 : 20;
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}
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else
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{
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group.currentState = TrafficLightState.Green;
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group.timer = 10f; // 绿灯持续时间
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}
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group.currentState = TrafficLightState.Red;
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group.timer = group.startsWithGreen ? 39 : 20; // 黄灯到红灯的持续时间
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break;
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case TrafficLightState.Red:
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group.previousState = TrafficLightState.Red;
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group.currentState = TrafficLightState.Yellow;
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group.timer = 3f; // 黄灯持续时间
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group.currentState = TrafficLightState.Green;
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group.timer = 10f; // 红灯到绿灯的持续时间
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break;
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}
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}
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// 更新交通灯显示
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UpdateLights(group.lights, group.currentState.ToString(), group.timer);
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group.UpdateTrafficLightTexture(group.currentState);
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group.UpdateTrafficLightTexture(group.currentState);
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}
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void UpdateLights(List<TMP_Text> lights, string state, float time)
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{
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int timeInt = Mathf.CeilToInt(time);
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@ -3593,6 +3593,8 @@ GameObject:
|
|||
- component: {fileID: 1303664640135412809}
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||||
- component: {fileID: 1303664640135412806}
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||||
- component: {fileID: 1303664640135412811}
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||||
- component: {fileID: 5805952789084765072}
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||||
- component: {fileID: 1389253434666983256}
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||||
m_Layer: 10
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||||
m_Name: Together Arrow Standard Semaphore
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m_TagString: Untagged
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|
@ -3671,6 +3673,33 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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trafficLightText: []
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trafficLightManager: {fileID: 1389253434666983256}
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|
@ -1,77 +0,0 @@
|
|||
Using pre-set license
|
||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
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||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
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D:\2021.1.24f1\Editor\Unity.exe
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AssetImportWorker0
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||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Logs/AssetImportWorker0.log
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65173
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||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Using Asset Import Pipeline V2.
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Refreshing native plugins compatible for Editor in 242.81 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
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[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
|
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Version: Direct3D 11.0 [level 11.1]
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VRAM: 5981 MB
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Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
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Initialize mono
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Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56948
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 199.45 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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ReloadAssembly (1929ms)
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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Load Diff
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@ -1,3 +0,0 @@
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Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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@ -1,6 +1,3 @@
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@ -1,2 +1,2 @@
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m_EditorVersion: 2019.4.0f1
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m_EditorVersionWithRevision: 2019.4.0f1 (0af376155913)
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m_EditorVersion: 2021.1.24f1
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||||
m_EditorVersionWithRevision: 2021.1.24f1 (6667702a1e7c)
|
||||
|
|
|
@ -1,54 +1,39 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{90D7B334-9907-D211-326F-33D0FF6F6206}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{34b3d790-0799-11d2-326f-33d0ff6f6206}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.Utils.Scripts", "Boxophobic.Utils.Scripts.csproj", "{CDFF3BE2-7F3F-3464-C8D9-78B1AE3BC3C2}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.Utils.Scripts", "Boxophobic.Utils.Scripts.csproj", "{e23bffcd-3f7f-6434-c8d9-78b1ae3bc3c2}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.AtmosphericHeightFog.Runtime", "Boxophobic.AtmosphericHeightFog.Runtime.csproj", "{4C96BD12-F6EB-0840-DC94-863A1F7D1D40}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.AtmosphericHeightFog.Runtime", "Boxophobic.AtmosphericHeightFog.Runtime.csproj", "{12bd964c-ebf6-4008-dc94-863a1f7d1d40}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.Utils.Editor", "Boxophobic.Utils.Editor.csproj", "{EE237F7D-34D2-D9AE-0263-133C3F95283C}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AmplifyShaderEditor", "AmplifyShaderEditor.csproj", "{cc0d6819-6d6e-7745-34a0-666ccea436db}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AmplifyShaderEditor", "AmplifyShaderEditor.csproj", "{19680DCC-6E6D-4577-34A0-666CCEA436DB}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.AtmosphericHeightFog.Editor", "Boxophobic.AtmosphericHeightFog.Editor.csproj", "{c3b5b72f-5083-1c5d-9f5a-f691307d3efb}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{50ADFF00-8BA1-5513-3A1B-93449EB2679C}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.Utils.Editor", "Boxophobic.Utils.Editor.csproj", "{7d7f23ee-d234-aed9-0263-133c3f95283c}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.AtmosphericHeightFog.Editor", "Boxophobic.AtmosphericHeightFog.Editor.csproj", "{2FB7B5C3-8350-5D1C-9F5A-F691307D3EFB}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{00ffad50-a18b-1355-3a1b-93449eb2679c}"
|
||||
EndProject
|
||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{90D7B334-9907-D211-326F-33D0FF6F6206}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{90D7B334-9907-D211-326F-33D0FF6F6206}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{90D7B334-9907-D211-326F-33D0FF6F6206}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{90D7B334-9907-D211-326F-33D0FF6F6206}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CDFF3BE2-7F3F-3464-C8D9-78B1AE3BC3C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CDFF3BE2-7F3F-3464-C8D9-78B1AE3BC3C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CDFF3BE2-7F3F-3464-C8D9-78B1AE3BC3C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CDFF3BE2-7F3F-3464-C8D9-78B1AE3BC3C2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4C96BD12-F6EB-0840-DC94-863A1F7D1D40}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4C96BD12-F6EB-0840-DC94-863A1F7D1D40}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4C96BD12-F6EB-0840-DC94-863A1F7D1D40}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4C96BD12-F6EB-0840-DC94-863A1F7D1D40}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{EE237F7D-34D2-D9AE-0263-133C3F95283C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EE237F7D-34D2-D9AE-0263-133C3F95283C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EE237F7D-34D2-D9AE-0263-133C3F95283C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EE237F7D-34D2-D9AE-0263-133C3F95283C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{19680DCC-6E6D-4577-34A0-666CCEA436DB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{19680DCC-6E6D-4577-34A0-666CCEA436DB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{19680DCC-6E6D-4577-34A0-666CCEA436DB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{19680DCC-6E6D-4577-34A0-666CCEA436DB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2FB7B5C3-8350-5D1C-9F5A-F691307D3EFB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2FB7B5C3-8350-5D1C-9F5A-F691307D3EFB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2FB7B5C3-8350-5D1C-9F5A-F691307D3EFB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2FB7B5C3-8350-5D1C-9F5A-F691307D3EFB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{34b3d790-0799-11d2-326f-33d0ff6f6206}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{34b3d790-0799-11d2-326f-33d0ff6f6206}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{e23bffcd-3f7f-6434-c8d9-78b1ae3bc3c2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{e23bffcd-3f7f-6434-c8d9-78b1ae3bc3c2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{12bd964c-ebf6-4008-dc94-863a1f7d1d40}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{12bd964c-ebf6-4008-dc94-863a1f7d1d40}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{cc0d6819-6d6e-7745-34a0-666ccea436db}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{cc0d6819-6d6e-7745-34a0-666ccea436db}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{c3b5b72f-5083-1c5d-9f5a-f691307d3efb}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{c3b5b72f-5083-1c5d-9f5a-f691307d3efb}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7d7f23ee-d234-aed9-0263-133c3f95283c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7d7f23ee-d234-aed9-0263-133c3f95283c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{00ffad50-a18b-1355-3a1b-93449eb2679c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{00ffad50-a18b-1355-3a1b-93449eb2679c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
Loading…
Reference in New Issue