This commit is contained in:
yzx 2024-01-02 20:12:49 +08:00
parent abbcb42da0
commit 8c5178c17c
11 changed files with 372 additions and 226 deletions

View File

@ -64,6 +64,7 @@
<Compile Include="Assets\EVP5\Scripts\VehicleManager.cs" /> <Compile Include="Assets\EVP5\Scripts\VehicleManager.cs" />
<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs" /> <Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs" />
<Compile Include="Assets\Plugin\Standard Assets\Utility\DynamicShadowSettings.cs" /> <Compile Include="Assets\Plugin\Standard Assets\Utility\DynamicShadowSettings.cs" />
<Compile Include="Assets\Script\GateController.cs" />
<Compile Include="Assets\EVP5\Scripts\VehicleController.cs" /> <Compile Include="Assets\EVP5\Scripts\VehicleController.cs" />
<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\ButtonHandler.cs" /> <Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\ButtonHandler.cs" />
<Compile Include="Assets\Plugin\Standard Assets\Utility\LerpControlledBob.cs" /> <Compile Include="Assets\Plugin\Standard Assets\Utility\LerpControlledBob.cs" />
@ -115,6 +116,7 @@
<Compile Include="Assets\Plugin\Standard Assets\Vehicles\Car\Scripts\BrakeLight.cs" /> <Compile Include="Assets\Plugin\Standard Assets\Vehicles\Car\Scripts\BrakeLight.cs" />
<Compile Include="Assets\Plugin\Standard Assets\Vehicles\Aircraft\Scripts\JetParticleEffect.cs" /> <Compile Include="Assets\Plugin\Standard Assets\Vehicles\Aircraft\Scripts\JetParticleEffect.cs" />
<Compile Include="Assets\Plugin\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" /> <Compile Include="Assets\Plugin\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
<Compile Include="Assets\Script\DoorController.cs" />
<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\Bloom.cs" /> <Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\Bloom.cs" />
<Compile Include="Assets\UTS\Scripts\Another Script\RotateGameObject.cs" /> <Compile Include="Assets\UTS\Scripts\Another Script\RotateGameObject.cs" />
<Compile Include="Assets\Plugin\XFrame\Core\UI\XUIRoot.cs" /> <Compile Include="Assets\Plugin\XFrame\Core\UI\XUIRoot.cs" />
@ -410,8 +412,6 @@
<Compile Include="Assets\Script\Old\Trigger_road.cs" /> <Compile Include="Assets\Script\Old\Trigger_road.cs" />
<Compile Include="Assets\Script\Old\Early_Warning.cs" /> <Compile Include="Assets\Script\Old\Early_Warning.cs" />
<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" /> <Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
<Compile Include="Assets\Script\GateController.cs" />
<Compile Include="Assets\Script\DoorController.cs" />
<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" /> <None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" /> <None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" /> <None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />

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@ -1,6 +1,7 @@
using EVP; using EVP;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
namespace Script namespace Script
{ {
@ -106,265 +107,277 @@ namespace Script
// //
// carData = client.modbusQueue.Dequeue(); // carData = client.modbusQueue.Dequeue();
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0) try
{ {
// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count); if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
//方向盘
vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue);
//钥匙 00是熄火1是通电2是点火
switch (carData.KeyStatus)
{ {
case 0: // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
uiGame.SetActive(false);
break;
case 1:
break;
case 2:
if (carData.BrakePedalPosition > 30)
{
uiGame.SetActive(true);
currentGear = 1;
dianhuo = true;
ui2d.SetActive(true);
}
break; carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
}
if (!dianhuo)
continue;
//手刹 //方向盘
// vehicleController.throttleInput = carData.HandbrakeStatus == 0 ? 1 : 0; vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue);
//挡位 00空挡1前进档2倒挡3为P档
//当钥匙为点火状态,才能启动车 //钥匙 00是熄火1是通电2是点火
if (carData.IgnitionSwitch == 1) switch (carData.KeyStatus)
{
switch (carData.GearPosition)
{ {
case 0: case 0:
uiGame.SetActive(false);
break; break;
case 1: //1前进档 case 1:
if (carData.HandbrakeStatus == 0) break;
case 2:
if (carData.BrakePedalPosition > 30)
{ {
if (carData.AcceleratorPedalPosition > 20 && carData.AcceleratorPedalPosition <= 50) uiGame.SetActive(true);
{ currentGear = 1;
vehicleController.throttleInput = 1; dianhuo = true;
currentGear = 1; ui2d.SetActive(true);
}
else if (carData.AcceleratorPedalPosition > 50 && carData.AcceleratorPedalPosition <= 80)
{ vehicleController.throttleInput = 1;
currentGear = 2;
}
else if (carData.AcceleratorPedalPosition > 80 && carData.AcceleratorPedalPosition <= 100)
{ vehicleController.throttleInput = 1;
currentGear = 3;
}
else
{
vehicleController.throttleInput = 0;
currentGear = 0;
}
}
else
{
vehicleController.throttleInput = 0;
} }
break; break;
case 2: //2倒挡 }
if (carData.HandbrakeStatus == 0)
{ if (!dianhuo)
if (carData.AcceleratorPedalPosition > 20) continue;
//手刹
// vehicleController.throttleInput = carData.HandbrakeStatus == 0 ? 1 : 0;
//挡位 00空挡1前进档2倒挡3为P档
//当钥匙为点火状态,才能启动车
if (carData.IgnitionSwitch == 1)
{
switch (carData.GearPosition)
{
case 0:
break;
case 1: //1前进档
if (carData.HandbrakeStatus == 0)
{ {
vehicleController.throttleInput = -0.5f; if (carData.AcceleratorPedalPosition > 20 && carData.AcceleratorPedalPosition <= 50)
{
vehicleController.throttleInput = 1;
currentGear = 1;
}
else if (carData.AcceleratorPedalPosition > 50 && carData.AcceleratorPedalPosition <= 80)
{
vehicleController.throttleInput = 1;
currentGear = 2;
}
else if (carData.AcceleratorPedalPosition > 80 && carData.AcceleratorPedalPosition <= 100)
{
vehicleController.throttleInput = 1;
currentGear = 3;
}
else
{
vehicleController.throttleInput = 0;
currentGear = 0;
}
} }
else else
{ {
vehicleController.throttleInput = 0; vehicleController.throttleInput = 0;
} }
}
else
{
vehicleController.throttleInput = 0;
}
break; break;
case 3: case 2: //2倒挡
break; if (carData.HandbrakeStatus == 0)
{
if (carData.AcceleratorPedalPosition > 20)
{
vehicleController.throttleInput = -0.5f;
}
else
{
vehicleController.throttleInput = 0;
}
}
else
{
vehicleController.throttleInput = 0;
}
break;
case 3:
break;
}
} }
}
//转向灯 00是未开转向灯1是左转向灯2是右转向灯 //转向灯 00是未开转向灯1是左转向灯2是右转向灯
//当钥匙转为通电才能启动转向灯 0熄火1通电2启动 //当钥匙转为通电才能启动转向灯 0熄火1通电2启动
// if (carData.IgnitionSwitch == 1) // if (carData.IgnitionSwitch == 1)
// { // {
// switch (carData.TurnSignalStatus) // switch (carData.TurnSignalStatus)
// { // {
// case 0: // case 0:
// carInfoManager.StopBlinking(); // carInfoManager.StopBlinking();
// break; // break;
// case 1: // case 1:
// carInfoManager.LeftStartBlinking(); // carInfoManager.LeftStartBlinking();
// break; // break;
// case 2: // case 2:
// carInfoManager.RightStartBlinking(); // carInfoManager.RightStartBlinking();
// break; // break;
// } // }
// } // }
//上1,右2,下3左4 //上1,右2,下3左4
if (NewValue != carData.ButtonData) if (NewValue != carData.ButtonData)
{
NewValue = carData.ButtonData;
CarMenuButton(NewValue);
}
// else
// {
// continue;
// }
//雨刮器
if (carData.WiperStatus == 2)
{
ygq.PlayAnimation("donghua");
}
else
{
ygq.StopAnimationLoop();
}
if (mingdi)
{
if (carData.HornStatus == 1)
{ {
mingdi = false; NewValue = carData.ButtonData;
accidentManager.Tr(ttt, true); CarMenuButton(NewValue);
} }
} // else
// {
// continue;
// }
//转向灯和双闪 //雨刮器
if (carData.ButtonData == 1) if (carData.WiperStatus == 2)
{
if (!inputUp)
{ {
inputUp = true; ygq.PlayAnimation("donghua");
inputUpV = carData.TurnSignalStatus;
} }
else else
{ {
inputUp = false; ygq.StopAnimationLoop();
inputUpV = -1;
turnSignalController.rightTurnSignalGame.SetActive(false);
turnSignalController.leftTurnSignalGame.SetActive(false);
turnSignalController.SetSignal(0);
} }
}
if (inputUpV == carData.TurnSignalStatus)
{ if (mingdi)
turnSignalController.SetSignal(3); {
} if (carData.HornStatus == 1)
else {
{ mingdi = false;
inputUpV = -1; accidentManager.Tr(ttt, true);
switch (carData.TurnSignalStatus) }
}
//转向灯和双闪
if (carData.ButtonData == 1)
{
if (!inputUp)
{
inputUp = true;
inputUpV = carData.TurnSignalStatus;
}
else
{
inputUp = false;
inputUpV = -1;
turnSignalController.rightTurnSignalGame.SetActive(false);
turnSignalController.leftTurnSignalGame.SetActive(false);
turnSignalController.SetSignal(0);
}
}
if (inputUpV == carData.TurnSignalStatus)
{
turnSignalController.SetSignal(3);
}
else
{
inputUpV = -1;
switch (carData.TurnSignalStatus)
{
case 0:
turnSignalController.SetSignal(0);
break;
case 1:
turnSignalController.SetSignal(1);
break;
case 2:
turnSignalController.SetSignal(2);
break;
}
}
// 灯光
switch (carData.LightStatus)
{ {
case 0: case 0:
turnSignalController.SetSignal(0); turnSignalController.CloseLight();
break; break;
case 1: case 1:
turnSignalController.SetSignal(1); turnSignalController.OpenLight();
break; break;
case 2: case 2:
turnSignalController.SetSignal(2);
break; break;
} }
}
// 灯光 if (accident.activeInHierarchy)
switch (carData.LightStatus)
{
case 0:
turnSignalController.CloseLight();
break;
case 1:
turnSignalController.OpenLight();
break;
case 2:
break;
}
if (accident.activeInHierarchy)
{
if (carData.AcceleratorPedalPosition > 90)
{ {
accident.transform.Find("重置").GetComponent<UnityEngine.UI.Button>().onClick.Invoke(); if (carData.AcceleratorPedalPosition > 90)
}
}
else
{
//踩离合弹出菜单UI
if (carData.ClutchPedalPosition > 30)
{
if (!ClutchPedalPositionBool)
{ {
ClutchPedalPositionBool = true; accident.transform.Find("重置").GetComponent<Button>().onClick.Invoke();
carMenuUI.SetActive(true);
} }
} }
else if (carData.ClutchPedalPosition <= 0) else
{ {
ClutchPedalPositionBool = false; //踩离合弹出菜单UI
if (carData.ClutchPedalPosition > 30)
{
if (!ClutchPedalPositionBool)
{
ClutchPedalPositionBool = true;
carMenuUI.SetActive(true);
}
}
else if (carData.ClutchPedalPosition <= 0)
{
ClutchPedalPositionBool = false;
}
if (carMenuUI.activeInHierarchy)
{
if (carData.ButtonData == 4)
{
carMenuUI.GetComponent<CarMenuManager>().Back();
}
else if (carData.ButtonData == 2)
{
carMenuUI.GetComponent<CarMenuManager>().Next();
}
if (carData.AcceleratorPedalPosition > 30)
{
carMenuUI.GetComponent<CarMenuManager>().Click();
}
}
} }
if (carMenuUI.activeInHierarchy) //刹车
if (carData.BrakePedalPosition > 30)
{ {
if (carData.ButtonData == 4) if (shache[0].activeInHierarchy)
continue;
for (int i = 0; i < shache.Length; i++)
{ {
carMenuUI.GetComponent<CarMenuManager>().Back(); shache[i].SetActive(true);
} }
else if (carData.ButtonData == 2) }
else
{
if (!shache[0].activeInHierarchy)
continue;
for (int i = 0; i < shache.Length; i++)
{ {
carMenuUI.GetComponent<CarMenuManager>().Next(); shache[i].SetActive(false);
}
if (carData.AcceleratorPedalPosition > 30)
{
carMenuUI.GetComponent<CarMenuManager>().Click();
} }
} }
} }
//刹车
if (carData.BrakePedalPosition > 30) }
{ catch (Exception e)
if (shache[0].activeInHierarchy) {
continue; // Console.WriteLine(e);
for (int i = 0; i < shache.Length; i++) // throw;
{
shache[i].SetActive(true);
}
}
else
{
if (!shache[0].activeInHierarchy)
continue;
for (int i = 0; i < shache.Length; i++)
{
shache[i].SetActive(false);
}
}
} }
await Task.Delay(TimeSpan.FromSeconds(.1)); await Task.Delay(TimeSpan.FromSeconds(.1));

View File

@ -24,7 +24,7 @@ public class GateController : MonoBehaviour
currentAnimation.Kill(); // 停止当前的动画 currentAnimation.Kill(); // 停止当前的动画
} }
currentAnimation = ganzi.transform.DOLocalRotate(new Vector3(0, 0, -90f), 1f); // 使用DoTween旋转开门 currentAnimation = ganzi.transform.DOLocalRotate(new Vector3(0, ganzi.transform.localEulerAngles.y, -90f), 1f); // 使用DoTween旋转开门
closeTimer = StartCoroutine(CloseDoorTimer()); // 重置并开始关门计时 closeTimer = StartCoroutine(CloseDoorTimer()); // 重置并开始关门计时
} }
} }
@ -58,6 +58,6 @@ public class GateController : MonoBehaviour
currentAnimation.Kill(); // 停止当前的动画 currentAnimation.Kill(); // 停止当前的动画
} }
currentAnimation = ganzi.transform.DOLocalRotate(new Vector3(0, 0, 0f), 1f); // 使用DoTween旋转关门 currentAnimation = ganzi.transform.DOLocalRotate(new Vector3(0, ganzi.transform.localEulerAngles.y, 0f), 1f); // 使用DoTween旋转关门
} }
} }

View File

@ -4210,3 +4210,133 @@ Received Import Request.
path: Assets/Script/GateController.cs path: Assets/Script/GateController.cs
artifactKey: Guid(b96c7568fc36d0c408e24576f2b54447) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) artifactKey: Guid(b96c7568fc36d0c408e24576f2b54447) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
Start importing Assets/Script/GateController.cs using Guid(b96c7568fc36d0c408e24576f2b54447) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: 'f632701eab8f68d4f9de442e1f480002') in 0.077326 seconds Start importing Assets/Script/GateController.cs using Guid(b96c7568fc36d0c408e24576f2b54447) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: 'f632701eab8f68d4f9de442e1f480002') in 0.077326 seconds
========================================================================
Received Import Request.
Time since last request: 441.620033 seconds.
path: Assets/Scenes/main_.unity
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
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Time since last request: 2874.480661 seconds.
path: Assets/GameAssets/Art/远景-山体/shan/yuanjing01.prefab
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Received Import Request.
Time since last request: 0.000128 seconds.
path: Assets/Scenes/main_.unity
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
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Received Import Request.
Time since last request: 204.104978 seconds.
path: Assets/Scenes/main_.unity
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
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Received Import Request.
Time since last request: 8.131735 seconds.
path: Assets/Scenes/main_.unity
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
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Received Prepare
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Refreshing native plugins compatible for Editor in 7.78 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 97 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 5042.
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Received Import Request.
Time since last request: 157.890594 seconds.
path: Assets/Scenes/main_.unity
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
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Received Prepare
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Refreshing native plugins compatible for Editor in 7.77 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 97 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 158.5 MB.
System memory in use after: 146.4 MB.
Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 5042.
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Received Import Request.
Time since last request: 921.089563 seconds.
path: Assets/Storm Effects/2 - Particles/Prefabs/Rain Heavy.prefab
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Received Import Request.
Time since last request: 0.000172 seconds.
path: Assets/Scenes/main_.unity
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
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Received Import Request.
Time since last request: 26.564453 seconds.
path: Assets/Scenes/main_.unity
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
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========================================================================
Received Prepare
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Refreshing native plugins compatible for Editor in 8.09 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 97 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 158.5 MB.
System memory in use after: 146.4 MB.
Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 5042.
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Received Prepare
Registering precompiled user dll's ...
Registered in 0.007302 seconds.
Script error: OnTriggerEnter
This message parameter has to be of type: Collider
The message will be ignored.
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

View File

@ -1,3 +0,0 @@
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler