This commit is contained in:
parent
abbcb42da0
commit
8c5178c17c
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@ -64,6 +64,7 @@
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<Compile Include="Assets\EVP5\Scripts\VehicleManager.cs" />
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<Compile Include="Assets\EVP5\Scripts\VehicleManager.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Utility\DynamicShadowSettings.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Utility\DynamicShadowSettings.cs" />
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<Compile Include="Assets\Script\GateController.cs" />
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<Compile Include="Assets\EVP5\Scripts\VehicleController.cs" />
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<Compile Include="Assets\EVP5\Scripts\VehicleController.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\ButtonHandler.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\CrossPlatformInput\Scripts\ButtonHandler.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Utility\LerpControlledBob.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Utility\LerpControlledBob.cs" />
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@ -115,6 +116,7 @@
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<Compile Include="Assets\Plugin\Standard Assets\Vehicles\Car\Scripts\BrakeLight.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Vehicles\Car\Scripts\BrakeLight.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Vehicles\Aircraft\Scripts\JetParticleEffect.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Vehicles\Aircraft\Scripts\JetParticleEffect.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
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<Compile Include="Assets\Script\DoorController.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\Bloom.cs" />
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<Compile Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Scripts\Bloom.cs" />
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<Compile Include="Assets\UTS\Scripts\Another Script\RotateGameObject.cs" />
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<Compile Include="Assets\UTS\Scripts\Another Script\RotateGameObject.cs" />
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<Compile Include="Assets\Plugin\XFrame\Core\UI\XUIRoot.cs" />
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<Compile Include="Assets\Plugin\XFrame\Core\UI\XUIRoot.cs" />
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@ -410,8 +412,6 @@
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<Compile Include="Assets\Script\Old\Trigger_road.cs" />
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<Compile Include="Assets\Script\Old\Trigger_road.cs" />
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<Compile Include="Assets\Script\Old\Early_Warning.cs" />
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<Compile Include="Assets\Script\Old\Early_Warning.cs" />
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<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
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<Compile Include="Assets\Script\Manaegr\CarTempManager.cs" />
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<Compile Include="Assets\Script\GateController.cs" />
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<Compile Include="Assets\Script\DoorController.cs" />
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<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
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<None Include="Assets\Plugin\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />
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<None Include="Assets\Plugin\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />
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m_LocalScale: {x: 7.1287, y: 4.553939, z: 1.9917}
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m_LocalPosition: {x: -8.53, y: 1.32, z: -109.55}
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m_LocalScale: {x: 7.1287, y: 4.553939, z: 1.9917}
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m_LocalScale: {x: 7.1287, y: 4.553939, z: 6.34}
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@ -148662,7 +148662,7 @@ GameObject:
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@ -150633,6 +150633,12 @@ Transform:
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@ -411338,8 +411344,8 @@ MonoBehaviour:
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||||||
carGearControl: {fileID: 1276762320}
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carGearControl: {fileID: 1276762320}
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||||||
zuiwei: {fileID: 968945826}
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zuiwei: {fileID: 968945826}
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||||||
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||||||
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@ -1,6 +1,7 @@
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using EVP;
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using EVP;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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namespace Script
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namespace Script
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{
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{
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@ -106,265 +107,277 @@ namespace Script
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//
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//
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// carData = client.modbusQueue.Dequeue();
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// carData = client.modbusQueue.Dequeue();
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if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
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try
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{
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{
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// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
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if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
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carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
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//方向盘
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vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue);
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//钥匙 00是熄火,1是通电,2是点火
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switch (carData.KeyStatus)
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{
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{
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case 0:
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// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
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uiGame.SetActive(false);
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break;
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case 1:
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break;
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case 2:
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if (carData.BrakePedalPosition > 30)
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{
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uiGame.SetActive(true);
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currentGear = 1;
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dianhuo = true;
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ui2d.SetActive(true);
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}
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break;
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carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
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}
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if (!dianhuo)
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continue;
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//手刹
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//方向盘
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// vehicleController.throttleInput = carData.HandbrakeStatus == 0 ? 1 : 0;
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vehicleController.steerInput = NormalizeValue(carData.SteeringWheelAngle, minValue, maxValue);
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//挡位 00空挡,1前进档,2倒挡,3为P档
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//当钥匙为点火状态,才能启动车
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//钥匙 00是熄火,1是通电,2是点火
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if (carData.IgnitionSwitch == 1)
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switch (carData.KeyStatus)
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{
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switch (carData.GearPosition)
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{
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{
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case 0:
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case 0:
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uiGame.SetActive(false);
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break;
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break;
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case 1: //1前进档
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case 1:
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if (carData.HandbrakeStatus == 0)
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break;
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case 2:
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if (carData.BrakePedalPosition > 30)
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{
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{
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if (carData.AcceleratorPedalPosition > 20 && carData.AcceleratorPedalPosition <= 50)
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uiGame.SetActive(true);
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{
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currentGear = 1;
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vehicleController.throttleInput = 1;
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dianhuo = true;
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currentGear = 1;
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ui2d.SetActive(true);
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}
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else if (carData.AcceleratorPedalPosition > 50 && carData.AcceleratorPedalPosition <= 80)
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{ vehicleController.throttleInput = 1;
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currentGear = 2;
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}
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else if (carData.AcceleratorPedalPosition > 80 && carData.AcceleratorPedalPosition <= 100)
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{ vehicleController.throttleInput = 1;
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currentGear = 3;
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}
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else
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{
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vehicleController.throttleInput = 0;
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currentGear = 0;
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}
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}
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else
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{
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vehicleController.throttleInput = 0;
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}
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}
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break;
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break;
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case 2: //2倒挡
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}
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if (carData.HandbrakeStatus == 0)
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{
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if (!dianhuo)
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if (carData.AcceleratorPedalPosition > 20)
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continue;
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//手刹
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// vehicleController.throttleInput = carData.HandbrakeStatus == 0 ? 1 : 0;
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//挡位 00空挡,1前进档,2倒挡,3为P档
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//当钥匙为点火状态,才能启动车
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if (carData.IgnitionSwitch == 1)
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{
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switch (carData.GearPosition)
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{
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case 0:
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break;
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case 1: //1前进档
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if (carData.HandbrakeStatus == 0)
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{
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{
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vehicleController.throttleInput = -0.5f;
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if (carData.AcceleratorPedalPosition > 20 && carData.AcceleratorPedalPosition <= 50)
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{
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vehicleController.throttleInput = 1;
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currentGear = 1;
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}
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else if (carData.AcceleratorPedalPosition > 50 && carData.AcceleratorPedalPosition <= 80)
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{
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vehicleController.throttleInput = 1;
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currentGear = 2;
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}
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else if (carData.AcceleratorPedalPosition > 80 && carData.AcceleratorPedalPosition <= 100)
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{
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vehicleController.throttleInput = 1;
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currentGear = 3;
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}
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else
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{
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vehicleController.throttleInput = 0;
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currentGear = 0;
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}
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}
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}
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else
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else
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{
|
{
|
||||||
vehicleController.throttleInput = 0;
|
vehicleController.throttleInput = 0;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
vehicleController.throttleInput = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 2: //2倒挡
|
||||||
break;
|
if (carData.HandbrakeStatus == 0)
|
||||||
|
{
|
||||||
|
if (carData.AcceleratorPedalPosition > 20)
|
||||||
|
{
|
||||||
|
vehicleController.throttleInput = -0.5f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vehicleController.throttleInput = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vehicleController.throttleInput = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
//转向灯 00是未开转向灯,1是左转向灯,2是右转向灯
|
//转向灯 00是未开转向灯,1是左转向灯,2是右转向灯
|
||||||
//当钥匙转为通电才能启动转向灯 0熄火,1通电,2启动
|
//当钥匙转为通电才能启动转向灯 0熄火,1通电,2启动
|
||||||
// if (carData.IgnitionSwitch == 1)
|
// if (carData.IgnitionSwitch == 1)
|
||||||
// {
|
// {
|
||||||
// switch (carData.TurnSignalStatus)
|
// switch (carData.TurnSignalStatus)
|
||||||
// {
|
// {
|
||||||
// case 0:
|
// case 0:
|
||||||
// carInfoManager.StopBlinking();
|
// carInfoManager.StopBlinking();
|
||||||
// break;
|
// break;
|
||||||
// case 1:
|
// case 1:
|
||||||
// carInfoManager.LeftStartBlinking();
|
// carInfoManager.LeftStartBlinking();
|
||||||
// break;
|
// break;
|
||||||
// case 2:
|
// case 2:
|
||||||
// carInfoManager.RightStartBlinking();
|
// carInfoManager.RightStartBlinking();
|
||||||
// break;
|
// break;
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
|
||||||
//上1,右2,下3,左4
|
//上1,右2,下3,左4
|
||||||
if (NewValue != carData.ButtonData)
|
if (NewValue != carData.ButtonData)
|
||||||
{
|
|
||||||
NewValue = carData.ButtonData;
|
|
||||||
CarMenuButton(NewValue);
|
|
||||||
}
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// continue;
|
|
||||||
// }
|
|
||||||
|
|
||||||
//雨刮器
|
|
||||||
if (carData.WiperStatus == 2)
|
|
||||||
{
|
|
||||||
ygq.PlayAnimation("donghua");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ygq.StopAnimationLoop();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (mingdi)
|
|
||||||
{
|
|
||||||
if (carData.HornStatus == 1)
|
|
||||||
{
|
{
|
||||||
mingdi = false;
|
NewValue = carData.ButtonData;
|
||||||
accidentManager.Tr(ttt, true);
|
CarMenuButton(NewValue);
|
||||||
}
|
}
|
||||||
}
|
// else
|
||||||
|
// {
|
||||||
|
// continue;
|
||||||
|
// }
|
||||||
|
|
||||||
//转向灯和双闪
|
//雨刮器
|
||||||
if (carData.ButtonData == 1)
|
if (carData.WiperStatus == 2)
|
||||||
{
|
|
||||||
if (!inputUp)
|
|
||||||
{
|
{
|
||||||
inputUp = true;
|
ygq.PlayAnimation("donghua");
|
||||||
inputUpV = carData.TurnSignalStatus;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
inputUp = false;
|
ygq.StopAnimationLoop();
|
||||||
inputUpV = -1;
|
|
||||||
turnSignalController.rightTurnSignalGame.SetActive(false);
|
|
||||||
turnSignalController.leftTurnSignalGame.SetActive(false);
|
|
||||||
turnSignalController.SetSignal(0);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (inputUpV == carData.TurnSignalStatus)
|
|
||||||
{
|
if (mingdi)
|
||||||
turnSignalController.SetSignal(3);
|
{
|
||||||
}
|
if (carData.HornStatus == 1)
|
||||||
else
|
{
|
||||||
{
|
mingdi = false;
|
||||||
inputUpV = -1;
|
accidentManager.Tr(ttt, true);
|
||||||
switch (carData.TurnSignalStatus)
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//转向灯和双闪
|
||||||
|
if (carData.ButtonData == 1)
|
||||||
|
{
|
||||||
|
if (!inputUp)
|
||||||
|
{
|
||||||
|
inputUp = true;
|
||||||
|
inputUpV = carData.TurnSignalStatus;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
inputUp = false;
|
||||||
|
inputUpV = -1;
|
||||||
|
turnSignalController.rightTurnSignalGame.SetActive(false);
|
||||||
|
turnSignalController.leftTurnSignalGame.SetActive(false);
|
||||||
|
turnSignalController.SetSignal(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (inputUpV == carData.TurnSignalStatus)
|
||||||
|
{
|
||||||
|
turnSignalController.SetSignal(3);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
inputUpV = -1;
|
||||||
|
switch (carData.TurnSignalStatus)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
turnSignalController.SetSignal(0);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
turnSignalController.SetSignal(1);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
turnSignalController.SetSignal(2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// 灯光
|
||||||
|
switch (carData.LightStatus)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
turnSignalController.SetSignal(0);
|
turnSignalController.CloseLight();
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
turnSignalController.SetSignal(1);
|
turnSignalController.OpenLight();
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
turnSignalController.SetSignal(2);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 灯光
|
if (accident.activeInHierarchy)
|
||||||
switch (carData.LightStatus)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
turnSignalController.CloseLight();
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
turnSignalController.OpenLight();
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (accident.activeInHierarchy)
|
|
||||||
{
|
|
||||||
if (carData.AcceleratorPedalPosition > 90)
|
|
||||||
{
|
{
|
||||||
accident.transform.Find("重置").GetComponent<UnityEngine.UI.Button>().onClick.Invoke();
|
if (carData.AcceleratorPedalPosition > 90)
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//踩离合弹出菜单UI
|
|
||||||
if (carData.ClutchPedalPosition > 30)
|
|
||||||
{
|
|
||||||
if (!ClutchPedalPositionBool)
|
|
||||||
{
|
{
|
||||||
ClutchPedalPositionBool = true;
|
accident.transform.Find("重置").GetComponent<Button>().onClick.Invoke();
|
||||||
carMenuUI.SetActive(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (carData.ClutchPedalPosition <= 0)
|
else
|
||||||
{
|
{
|
||||||
ClutchPedalPositionBool = false;
|
//踩离合弹出菜单UI
|
||||||
|
if (carData.ClutchPedalPosition > 30)
|
||||||
|
{
|
||||||
|
if (!ClutchPedalPositionBool)
|
||||||
|
{
|
||||||
|
ClutchPedalPositionBool = true;
|
||||||
|
carMenuUI.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (carData.ClutchPedalPosition <= 0)
|
||||||
|
{
|
||||||
|
ClutchPedalPositionBool = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (carMenuUI.activeInHierarchy)
|
||||||
|
{
|
||||||
|
if (carData.ButtonData == 4)
|
||||||
|
{
|
||||||
|
carMenuUI.GetComponent<CarMenuManager>().Back();
|
||||||
|
}
|
||||||
|
else if (carData.ButtonData == 2)
|
||||||
|
{
|
||||||
|
carMenuUI.GetComponent<CarMenuManager>().Next();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (carData.AcceleratorPedalPosition > 30)
|
||||||
|
{
|
||||||
|
carMenuUI.GetComponent<CarMenuManager>().Click();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (carMenuUI.activeInHierarchy)
|
//刹车
|
||||||
|
if (carData.BrakePedalPosition > 30)
|
||||||
{
|
{
|
||||||
if (carData.ButtonData == 4)
|
if (shache[0].activeInHierarchy)
|
||||||
|
continue;
|
||||||
|
for (int i = 0; i < shache.Length; i++)
|
||||||
{
|
{
|
||||||
carMenuUI.GetComponent<CarMenuManager>().Back();
|
shache[i].SetActive(true);
|
||||||
}
|
}
|
||||||
else if (carData.ButtonData == 2)
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!shache[0].activeInHierarchy)
|
||||||
|
continue;
|
||||||
|
for (int i = 0; i < shache.Length; i++)
|
||||||
{
|
{
|
||||||
carMenuUI.GetComponent<CarMenuManager>().Next();
|
shache[i].SetActive(false);
|
||||||
}
|
|
||||||
|
|
||||||
if (carData.AcceleratorPedalPosition > 30)
|
|
||||||
{
|
|
||||||
carMenuUI.GetComponent<CarMenuManager>().Click();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//刹车
|
|
||||||
if (carData.BrakePedalPosition > 30)
|
}
|
||||||
{
|
catch (Exception e)
|
||||||
if (shache[0].activeInHierarchy)
|
{
|
||||||
continue;
|
// Console.WriteLine(e);
|
||||||
for (int i = 0; i < shache.Length; i++)
|
// throw;
|
||||||
{
|
|
||||||
shache[i].SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (!shache[0].activeInHierarchy)
|
|
||||||
continue;
|
|
||||||
for (int i = 0; i < shache.Length; i++)
|
|
||||||
{
|
|
||||||
shache[i].SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
await Task.Delay(TimeSpan.FromSeconds(.1));
|
await Task.Delay(TimeSpan.FromSeconds(.1));
|
||||||
|
|
|
||||||
|
|
@ -24,7 +24,7 @@ public class GateController : MonoBehaviour
|
||||||
currentAnimation.Kill(); // 停止当前的动画
|
currentAnimation.Kill(); // 停止当前的动画
|
||||||
}
|
}
|
||||||
|
|
||||||
currentAnimation = ganzi.transform.DOLocalRotate(new Vector3(0, 0, -90f), 1f); // 使用DoTween旋转开门
|
currentAnimation = ganzi.transform.DOLocalRotate(new Vector3(0, ganzi.transform.localEulerAngles.y, -90f), 1f); // 使用DoTween旋转开门
|
||||||
closeTimer = StartCoroutine(CloseDoorTimer()); // 重置并开始关门计时
|
closeTimer = StartCoroutine(CloseDoorTimer()); // 重置并开始关门计时
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -58,6 +58,6 @@ public class GateController : MonoBehaviour
|
||||||
currentAnimation.Kill(); // 停止当前的动画
|
currentAnimation.Kill(); // 停止当前的动画
|
||||||
}
|
}
|
||||||
|
|
||||||
currentAnimation = ganzi.transform.DOLocalRotate(new Vector3(0, 0, 0f), 1f); // 使用DoTween旋转关门
|
currentAnimation = ganzi.transform.DOLocalRotate(new Vector3(0, ganzi.transform.localEulerAngles.y, 0f), 1f); // 使用DoTween旋转关门
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -4210,3 +4210,133 @@ Received Import Request.
|
||||||
path: Assets/Script/GateController.cs
|
path: Assets/Script/GateController.cs
|
||||||
artifactKey: Guid(b96c7568fc36d0c408e24576f2b54447) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
artifactKey: Guid(b96c7568fc36d0c408e24576f2b54447) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
Start importing Assets/Script/GateController.cs using Guid(b96c7568fc36d0c408e24576f2b54447) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: 'f632701eab8f68d4f9de442e1f480002') in 0.077326 seconds
|
Start importing Assets/Script/GateController.cs using Guid(b96c7568fc36d0c408e24576f2b54447) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: 'f632701eab8f68d4f9de442e1f480002') in 0.077326 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 441.620033 seconds.
|
||||||
|
path: Assets/Scenes/main_.unity
|
||||||
|
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
|
Start importing Assets/Scenes/main_.unity using Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: 'd5cefcc3a29e6d18902ab6024288482a') in 0.007575 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 2874.480661 seconds.
|
||||||
|
path: Assets/GameAssets/Art/远景-山体/shan/yuanjing01.prefab
|
||||||
|
artifactKey: Guid(f30d7febc0b48dd41b4cbd4d39f382d5) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
|
Start importing Assets/GameAssets/Art/远景-山体/shan/yuanjing01.prefab using Guid(f30d7febc0b48dd41b4cbd4d39f382d5) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: 'a667f9f59ea13bad69bf5b1de62f8122') in 0.010084 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000128 seconds.
|
||||||
|
path: Assets/Scenes/main_.unity
|
||||||
|
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
|
Start importing Assets/Scenes/main_.unity using Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: '116f5caec7e6fefe86f218468937e183') in 0.005386 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 204.104978 seconds.
|
||||||
|
path: Assets/Scenes/main_.unity
|
||||||
|
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
|
Start importing Assets/Scenes/main_.unity using Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: 'ee6811e999696efb127a9eaf4bef9f16') in 0.005579 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 8.131735 seconds.
|
||||||
|
path: Assets/Scenes/main_.unity
|
||||||
|
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
|
Start importing Assets/Scenes/main_.unity using Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: '30f5fd02b9d6eee34e484d4e7f35b7bf') in 0.008516 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||||
|
Refreshing native plugins compatible for Editor in 7.78 ms, found 8 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 97 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 158.5 MB.
|
||||||
|
System memory in use after: 146.4 MB.
|
||||||
|
|
||||||
|
Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 5042.
|
||||||
|
Total: 11.633200 ms (FindLiveObjects: 0.457100 ms CreateObjectMapping: 0.145800 ms MarkObjects: 6.149000 ms DeleteObjects: 4.880100 ms)
|
||||||
|
|
||||||
|
AssetImportParameters requested are different than current active one (requested -> active):
|
||||||
|
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||||
|
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||||
|
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||||
|
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||||
|
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||||
|
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||||
|
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||||
|
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||||
|
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 157.890594 seconds.
|
||||||
|
path: Assets/Scenes/main_.unity
|
||||||
|
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
|
Start importing Assets/Scenes/main_.unity using Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: '015e7cf3ba425ba1e2f8534862ca953c') in 0.005788 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||||
|
Refreshing native plugins compatible for Editor in 7.77 ms, found 8 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 97 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 158.5 MB.
|
||||||
|
System memory in use after: 146.4 MB.
|
||||||
|
|
||||||
|
Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 5042.
|
||||||
|
Total: 9.164600 ms (FindLiveObjects: 0.537100 ms CreateObjectMapping: 0.177500 ms MarkObjects: 3.511800 ms DeleteObjects: 4.936800 ms)
|
||||||
|
|
||||||
|
AssetImportParameters requested are different than current active one (requested -> active):
|
||||||
|
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||||
|
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||||
|
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||||
|
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||||
|
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||||
|
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||||
|
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||||
|
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||||
|
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 921.089563 seconds.
|
||||||
|
path: Assets/Storm Effects/2 - Particles/Prefabs/Rain Heavy.prefab
|
||||||
|
artifactKey: Guid(ab225d0c1ab04e549ab6401a65bcd6cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
|
Start importing Assets/Storm Effects/2 - Particles/Prefabs/Rain Heavy.prefab using Guid(ab225d0c1ab04e549ab6401a65bcd6cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: 'fb61bce41c986defe549c413087f1e7a') in 0.011829 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000172 seconds.
|
||||||
|
path: Assets/Scenes/main_.unity
|
||||||
|
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
|
Start importing Assets/Scenes/main_.unity using Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: 'fbb837335f28d39206e549da1e3ca50c') in 0.007824 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 26.564453 seconds.
|
||||||
|
path: Assets/Scenes/main_.unity
|
||||||
|
artifactKey: Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5)
|
||||||
|
Start importing Assets/Scenes/main_.unity using Guid(2905cb1f57b5d7641adcaa938670a0cd) Importer(2089858483,934ff659095e30574adcf32a4c2f97b5) -> (artifact id: '12ec401dad974a1ab50223ce4962bdfc') in 0.012315 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||||
|
Refreshing native plugins compatible for Editor in 8.09 ms, found 8 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 97 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 158.5 MB.
|
||||||
|
System memory in use after: 146.4 MB.
|
||||||
|
|
||||||
|
Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 5042.
|
||||||
|
Total: 8.674300 ms (FindLiveObjects: 0.455900 ms CreateObjectMapping: 0.138800 ms MarkObjects: 2.963300 ms DeleteObjects: 5.114900 ms)
|
||||||
|
|
||||||
|
AssetImportParameters requested are different than current active one (requested -> active):
|
||||||
|
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||||
|
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||||
|
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||||
|
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||||
|
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||||
|
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||||
|
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||||
|
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||||
|
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.007302 seconds.
|
||||||
|
Script error: OnTriggerEnter
|
||||||
|
This message parameter has to be of type: Collider
|
||||||
|
The message will be ignored.
|
||||||
|
OnLevelWasLoaded was found on DOTweenComponent
|
||||||
|
This message has been deprecated and will be removed in a later version of Unity.
|
||||||
|
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
|
||||||
|
|
@ -1,3 +0,0 @@
|
||||||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
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Loading…
Reference in New Issue