diff --git a/U3D_DrivingSystem/Assembly-CSharp.csproj b/U3D_DrivingSystem/Assembly-CSharp.csproj
index 611342ca..40920560 100644
--- a/U3D_DrivingSystem/Assembly-CSharp.csproj
+++ b/U3D_DrivingSystem/Assembly-CSharp.csproj
@@ -130,6 +130,7 @@
+
@@ -211,6 +212,7 @@
+
@@ -416,8 +418,6 @@
-
-
diff --git a/U3D_DrivingSystem/Assets/Scenes/main_.unity b/U3D_DrivingSystem/Assets/Scenes/main_.unity
index bbabb116..64bf1a67 100644
--- a/U3D_DrivingSystem/Assets/Scenes/main_.unity
+++ b/U3D_DrivingSystem/Assets/Scenes/main_.unity
@@ -228365,7 +228365,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!4 &463649141
Transform:
m_ObjectHideFlags: 0
@@ -897706,6 +897706,10 @@ PrefabInstance:
propertyPath: m_Name
value: SK_Goat
objectReference: {fileID: 0}
+ - target: {fileID: 100094, guid: dc6ab60c171bed148860b1908544004c, type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 400094, guid: dc6ab60c171bed148860b1908544004c, type: 3}
propertyPath: m_RootOrder
value: 9
@@ -1033117,71 +1033121,6 @@ SkinnedMeshRenderer:
m_Center: {x: 0.02181068, y: -0.009805754, z: 0}
m_Extent: {x: 0.8632928, y: 0.15312733, z: 0.60339785}
m_DirtyAABB: 0
---- !u!21 &2118976433
-Material:
- serializedVersion: 6
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name: Override
- m_Shader: {fileID: 4800000, guid: a3a3bc8785681554d9558e2ea68f100e, type: 3}
- m_ShaderKeywords:
- m_LightmapFlags: 4
- m_EnableInstancingVariants: 0
- m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses: []
- m_SavedProperties:
- serializedVersion: 3
- m_TexEnvs: []
- m_Ints: []
- m_Floats:
- - _AdvancedCat: 1
- - _Banner: 1
- - _DirectionalCat: 1
- - _DirectionalFalloff: 2
- - _DirectionalIntensity: 1
- - _FarDistanceHeight: 0
- - _FarDistanceOffset: 0
- - _FogAxisMode: 1
- - _FogCameraMode: 0
- - _FogCat: 1
- - _FogColorDuo: 1
- - _FogDistanceEnd: 100
- - _FogDistanceFalloff: 2
- - _FogDistanceStart: 0
- - _FogHeightEnd: 100
- - _FogHeightFalloff: 2
- - _FogHeightStart: 0
- - _FogIntensity: 1
- - _FogLayersMode: 0
- - _IsHeightFogPreset: 1
- - _IsHeightFogShader: 1
- - _JitterIntensity: 1
- - _NoiseCat: 1
- - _NoiseDistanceEnd: 50
- - _NoiseIntensity: 1
- - _NoiseMax: 1
- - _NoiseMin: 0
- - _NoiseModeBlend: 1
- - _NoiseScale: 30
- - _SkyboxCat: 1
- - _SkyboxFogBottom: 0
- - _SkyboxFogFalloff: 1
- - _SkyboxFogFill: 1
- - _SkyboxFogHeight: 1
- - _SkyboxFogIntensity: 1
- - _SkyboxFogOffset: 0
- m_Colors:
- - _DirectionalColor: {r: 1, g: 0.7793103, b: 0.5, a: 1}
- - _DirectionalDir: {r: 0, g: 0, b: 0, a: 0}
- - _FogAxisOption: {r: 0, g: 0, b: 0, a: 0}
- - _FogColorEnd: {r: 0.8862745, g: 1.443137, b: 2, a: 1}
- - _FogColorStart: {r: 0.4411765, g: 0.722515, b: 1, a: 1}
- - _NoiseSpeed: {r: 0.5, g: 0, b: 0.5, a: 0}
- m_BuildTextureStacks: []
--- !u!1 &2119066257
GameObject:
m_ObjectHideFlags: 0
diff --git a/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs b/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs
index dd6a3345..8e4ff9f6 100644
--- a/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs
+++ b/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs
@@ -8,9 +8,9 @@ namespace Script
private void OnTriggerEnter(Collider other)
{
Debug.Log(other.name);
-
+
DianDongCheManager.Instance.ControlAnimation();
-
+
}
}
}
\ No newline at end of file