Merge branch 'master' of http://172.16.1.12/huangjiayu/H_SafeExperienceDrivingSystem
# Conflicts: # U3D_DrivingSystem/Assets/Scenes/main_.unity
This commit is contained in:
commit
954014bf30
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@ -19,3 +19,5 @@ U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/城市,地形/Windridge C
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|||
/U3D_DrivingSystem/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
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/U3D_DrivingSystem/obj
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||||
/U3D_DrivingSystem/.vs
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||||
/Max_DrivingSystem
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||||
/Info
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@ -42,14 +42,15 @@ namespace Script
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public TurnSignalController turnSignalController;
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private bool inputUp = false;
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||||
private int inputUpV=-1;
|
||||
private int inputUpV = -1;
|
||||
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||||
public GameObject uiGame;
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||||
void Start()
|
||||
{
|
||||
vehicleController = GetComponent<VehicleController>();
|
||||
vehicleStandardInput = GetComponent<VehicleStandardInput>();
|
||||
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||||
// StartModbus();
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||||
StartModbus();
|
||||
ModBusQueue();
|
||||
}
|
||||
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||||
|
@ -62,14 +63,15 @@ namespace Script
|
|||
await client.SendModbusRequest();
|
||||
|
||||
await Task.Delay(TimeSpan.FromSeconds(.1));
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
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||||
public void HHHHHH()
|
||||
{
|
||||
client.SendModbusRequest12();
|
||||
client.SendModbusRequest12();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
client.CloseConnection();
|
||||
|
@ -80,17 +82,17 @@ namespace Script
|
|||
while (true)
|
||||
{
|
||||
// Debug.Log(client.modbusQueue.Count);
|
||||
// if (client.modbusQueue.Count > 0)
|
||||
// {
|
||||
// // Debug.Log(client.modbusQueue.Count);
|
||||
//
|
||||
// carData = client.modbusQueue.Dequeue();
|
||||
|
||||
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
|
||||
if (client.modbusQueue.Count > 0)
|
||||
{
|
||||
// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
|
||||
// Debug.Log(client.modbusQueue.Count);
|
||||
|
||||
carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
|
||||
carData = client.modbusQueue.Dequeue();
|
||||
|
||||
// if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
|
||||
// {
|
||||
// // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
|
||||
//
|
||||
// carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
|
||||
|
||||
|
||||
//方向盘
|
||||
|
@ -170,7 +172,6 @@ namespace Script
|
|||
{
|
||||
NewValue = carData.ButtonData;
|
||||
CarMenuButton(NewValue);
|
||||
|
||||
}
|
||||
// else
|
||||
// {
|
||||
|
@ -188,12 +189,24 @@ namespace Script
|
|||
}
|
||||
|
||||
|
||||
//转向灯和双闪
|
||||
if (carData.ButtonData == 1)
|
||||
{
|
||||
inputUpV = carData.TurnSignalStatus;
|
||||
if (!inputUp)
|
||||
{
|
||||
inputUp = true;
|
||||
inputUpV = carData.TurnSignalStatus;
|
||||
}
|
||||
else
|
||||
{
|
||||
inputUp = false;
|
||||
inputUpV = -1;
|
||||
turnSignalController.rightTurnSignalGame.SetActive(false);
|
||||
turnSignalController.leftTurnSignalGame.SetActive(false);
|
||||
turnSignalController.SetSignal(0);
|
||||
}
|
||||
}
|
||||
|
||||
if ( inputUpV == carData.TurnSignalStatus)
|
||||
if (inputUpV == carData.TurnSignalStatus)
|
||||
{
|
||||
turnSignalController.SetSignal(3);
|
||||
}
|
||||
|
@ -209,25 +222,43 @@ namespace Script
|
|||
turnSignalController.SetSignal(1);
|
||||
break;
|
||||
case 2:
|
||||
turnSignalController.SetSignal(2);
|
||||
turnSignalController.SetSignal(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// 灯光
|
||||
switch (carData.LightStatus)
|
||||
{
|
||||
case 0:
|
||||
turnSignalController.CloseLight();
|
||||
break;
|
||||
case 1:
|
||||
turnSignalController.OpenLight();
|
||||
break;
|
||||
case 2:
|
||||
|
||||
break;
|
||||
}
|
||||
switch (carData.LightStatus)
|
||||
{
|
||||
case 0:
|
||||
turnSignalController.CloseLight();
|
||||
break;
|
||||
case 1:
|
||||
turnSignalController.OpenLight();
|
||||
break;
|
||||
case 2:
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
//钥匙 00是熄火,1是通电,2是点火
|
||||
switch (carData.KeyStatus)
|
||||
{
|
||||
case 0:
|
||||
uiGame.SetActive(false);
|
||||
break;
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
if (carData.BrakePedalPosition > 30)
|
||||
{
|
||||
uiGame.SetActive(true);
|
||||
currentGear = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
//刹车
|
||||
if (carData.BrakePedalPosition > 30)
|
||||
|
@ -240,11 +271,11 @@ namespace Script
|
|||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
if (!shache[0].activeInHierarchy)
|
||||
continue;
|
||||
for (int i = 0; i < shache.Length; i++)
|
||||
{
|
||||
continue;
|
||||
for (int i = 0; i < shache.Length; i++)
|
||||
{
|
||||
shache[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,10 +35,10 @@ public class TurnSignalController : MonoBehaviour
|
|||
cancellationTokenSource.Dispose();
|
||||
|
||||
|
||||
|
||||
// HighBeamLight.SetActive(false);
|
||||
// LowBeamLight.SetActive(false);
|
||||
|
||||
// rightTurnSignalGame.SetActive(false);
|
||||
// leftTurnSignalGame.SetActive(false);
|
||||
}
|
||||
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
|
@ -126,7 +126,7 @@ public class TurnSignalController : MonoBehaviour
|
|||
rightTurnSignal.SetActive(false);
|
||||
}
|
||||
|
||||
private void StopAllSignals()
|
||||
public void StopAllSignals()
|
||||
{
|
||||
if (cancellationTokenSource != null)
|
||||
{
|
||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
|
@ -1,77 +0,0 @@
|
|||
Using pre-set license
|
||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
D:\2021.1.24f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker0
|
||||
-projectPath
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
-logFile
|
||||
Logs/AssetImportWorker0.log
|
||||
-srvPort
|
||||
56965
|
||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
Using Asset Import Pipeline V2.
|
||||
Refreshing native plugins compatible for Editor in 193.67 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
||||
GfxDevice: creating device client; threaded=0; jobified=0
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 5981 MB
|
||||
Driver: 31.0.15.4617
|
||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56244
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.000960 seconds.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 197.54 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.832 seconds
|
||||
Domain Reload Profiling:
|
||||
ReloadAssembly (1832ms)
|
||||
BeginReloadAssembly (75ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
EndReloadAssembly (645ms)
|
||||
LoadAssemblies (73ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
SetupTypeCache (172ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (36ms)
|
||||
SetupLoadedEditorAssemblies (385ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (7ms)
|
||||
SetLoadedEditorAssemblies (0ms)
|
||||
RefreshPlugins (198ms)
|
||||
BeforeProcessingInitializeOnLoad (2ms)
|
||||
ProcessInitializeOnLoadAttributes (114ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (64ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
Platform modules already initialized, skipping
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.006784 seconds.
|
File diff suppressed because it is too large
Load Diff
|
@ -1,77 +0,0 @@
|
|||
Using pre-set license
|
||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
D:\2021.1.24f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker1
|
||||
-projectPath
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
-logFile
|
||||
Logs/AssetImportWorker1.log
|
||||
-srvPort
|
||||
56965
|
||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
Using Asset Import Pipeline V2.
|
||||
Refreshing native plugins compatible for Editor in 187.97 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
||||
GfxDevice: creating device client; threaded=0; jobified=0
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 5981 MB
|
||||
Driver: 31.0.15.4617
|
||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56472
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.001060 seconds.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 194.45 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.220 seconds
|
||||
Domain Reload Profiling:
|
||||
ReloadAssembly (1220ms)
|
||||
BeginReloadAssembly (57ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
EndReloadAssembly (590ms)
|
||||
LoadAssemblies (56ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
SetupTypeCache (161ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (35ms)
|
||||
SetupLoadedEditorAssemblies (343ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (7ms)
|
||||
SetLoadedEditorAssemblies (0ms)
|
||||
RefreshPlugins (195ms)
|
||||
BeforeProcessingInitializeOnLoad (2ms)
|
||||
ProcessInitializeOnLoadAttributes (108ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (32ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
Platform modules already initialized, skipping
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.006552 seconds.
|
File diff suppressed because it is too large
Load Diff
|
@ -1,3 +0,0 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
|
@ -1,2 +1,2 @@
|
|||
m_EditorVersion: 2019.4.0f1
|
||||
m_EditorVersionWithRevision: 2019.4.0f1 (0af376155913)
|
||||
m_EditorVersion: 2021.1.24f1
|
||||
m_EditorVersionWithRevision: 2021.1.24f1 (6667702a1e7c)
|
||||
|
|
Loading…
Reference in New Issue