# Conflicts:
#	U3D_DrivingSystem/Assets/Scenes/main_.unity
This commit is contained in:
shengtao 2023-12-25 13:45:51 +08:00
commit 954014bf30
25 changed files with 42308 additions and 12149 deletions

2
.gitignore vendored
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@ -19,3 +19,5 @@ U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/城市,地形/Windridge C
/U3D_DrivingSystem/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
/U3D_DrivingSystem/obj
/U3D_DrivingSystem/.vs
/Max_DrivingSystem
/Info

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@ -42,14 +42,15 @@ namespace Script
public TurnSignalController turnSignalController;
private bool inputUp = false;
private int inputUpV=-1;
private int inputUpV = -1;
public GameObject uiGame;
void Start()
{
vehicleController = GetComponent<VehicleController>();
vehicleStandardInput = GetComponent<VehicleStandardInput>();
// StartModbus();
StartModbus();
ModBusQueue();
}
@ -62,14 +63,15 @@ namespace Script
await client.SendModbusRequest();
await Task.Delay(TimeSpan.FromSeconds(.1));
}
}
}
public void HHHHHH()
{
client.SendModbusRequest12();
client.SendModbusRequest12();
}
void OnDestroy()
{
client.CloseConnection();
@ -80,17 +82,17 @@ namespace Script
while (true)
{
// Debug.Log(client.modbusQueue.Count);
// if (client.modbusQueue.Count > 0)
// {
// // Debug.Log(client.modbusQueue.Count);
//
// carData = client.modbusQueue.Dequeue();
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
if (client.modbusQueue.Count > 0)
{
// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
// Debug.Log(client.modbusQueue.Count);
carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
carData = client.modbusQueue.Dequeue();
// if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
// {
// // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
//
// carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
//方向盘
@ -170,7 +172,6 @@ namespace Script
{
NewValue = carData.ButtonData;
CarMenuButton(NewValue);
}
// else
// {
@ -188,12 +189,24 @@ namespace Script
}
//转向灯和双闪
if (carData.ButtonData == 1)
{
inputUpV = carData.TurnSignalStatus;
if (!inputUp)
{
inputUp = true;
inputUpV = carData.TurnSignalStatus;
}
else
{
inputUp = false;
inputUpV = -1;
turnSignalController.rightTurnSignalGame.SetActive(false);
turnSignalController.leftTurnSignalGame.SetActive(false);
turnSignalController.SetSignal(0);
}
}
if ( inputUpV == carData.TurnSignalStatus)
if (inputUpV == carData.TurnSignalStatus)
{
turnSignalController.SetSignal(3);
}
@ -209,25 +222,43 @@ namespace Script
turnSignalController.SetSignal(1);
break;
case 2:
turnSignalController.SetSignal(2);
turnSignalController.SetSignal(2);
break;
}
}
// 灯光
switch (carData.LightStatus)
{
case 0:
turnSignalController.CloseLight();
break;
case 1:
turnSignalController.OpenLight();
break;
case 2:
break;
}
switch (carData.LightStatus)
{
case 0:
turnSignalController.CloseLight();
break;
case 1:
turnSignalController.OpenLight();
break;
case 2:
break;
}
//钥匙 00是熄火1是通电2是点火
switch (carData.KeyStatus)
{
case 0:
uiGame.SetActive(false);
break;
case 1:
break;
case 2:
if (carData.BrakePedalPosition > 30)
{
uiGame.SetActive(true);
currentGear = 1;
}
break;
}
//刹车
if (carData.BrakePedalPosition > 30)
@ -240,11 +271,11 @@ namespace Script
}
}
else
{
{
if (!shache[0].activeInHierarchy)
continue;
for (int i = 0; i < shache.Length; i++)
{
continue;
for (int i = 0; i < shache.Length; i++)
{
shache[i].SetActive(false);
}
}

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@ -35,10 +35,10 @@ public class TurnSignalController : MonoBehaviour
cancellationTokenSource.Dispose();
// HighBeamLight.SetActive(false);
// LowBeamLight.SetActive(false);
// rightTurnSignalGame.SetActive(false);
// leftTurnSignalGame.SetActive(false);
}
cancellationTokenSource = new CancellationTokenSource();
@ -126,7 +126,7 @@ public class TurnSignalController : MonoBehaviour
rightTurnSignal.SetActive(false);
}
private void StopAllSignals()
public void StopAllSignals()
{
if (cancellationTokenSource != null)
{

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