Merge branch 'master' of http://172.16.1.12/huangjiayu/H_SafeExperienceDrivingSystem
# Conflicts: # U3D_DrivingSystem/Assets/EVP5/car-wiper-master/Assets/CarWiper/Arts/NormalRainDrops.mat
This commit is contained in:
commit
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@ -994,6 +1008,7 @@ MonoBehaviour:
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m_SelectOnDown: {fileID: 0}
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@ -1024,6 +1039,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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m_TargetAssemblyTypeName:
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m_MethodName: NextStep
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m_Mode: 1
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m_Arguments:
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@ -1049,6 +1065,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1089,7 +1106,7 @@ GameObject:
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m_Icon: {fileID: 0}
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@ -1124,6 +1141,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -1154,6 +1172,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 66285359}
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m_TargetAssemblyTypeName:
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m_MethodName: AAAA
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m_Mode: 1
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@ -1179,6 +1198,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1254,6 +1274,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -1298,6 +1319,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1387,6 +1409,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -1431,6 +1454,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1485,7 +1509,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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RectTransform:
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@ -1520,6 +1544,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -1550,6 +1575,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 66285358}
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m_TargetAssemblyTypeName:
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m_MethodName: PreviousStep
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m_Mode: 1
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m_Arguments:
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@ -1575,6 +1601,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1615,7 +1642,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &867050206
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RectTransform:
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m_ObjectHideFlags: 0
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@ -1650,6 +1677,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -1680,6 +1708,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 66285359}
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m_TargetAssemblyTypeName:
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m_MethodName: BBB
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m_Mode: 1
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m_Arguments:
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@ -1705,6 +1734,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1785,6 +1815,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1860,6 +1891,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -1904,6 +1936,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -2016,6 +2049,7 @@ Light:
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--- !u!4 &964096985
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@ -2085,6 +2119,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -2129,6 +2164,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_PersistentCalls:
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@ -2217,6 +2253,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -2296,6 +2333,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -2340,6 +2378,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_PersistentCalls:
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@ -2428,6 +2467,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_PersistentCalls:
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@ -2506,6 +2546,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -2588,6 +2629,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -2812,6 +2854,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -2856,6 +2899,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_PersistentCalls:
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@ -2945,6 +2989,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -2989,6 +3034,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3078,6 +3124,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -3122,6 +3169,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_PersistentCalls:
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@ -3210,6 +3258,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3289,6 +3338,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -3333,6 +3383,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3421,6 +3472,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3500,6 +3552,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -3544,6 +3597,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3633,6 +3687,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -3677,6 +3732,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3766,6 +3822,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -3810,6 +3867,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3899,6 +3957,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@ -3943,6 +4002,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -3997,7 +4057,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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--- !u!224 &1952163225
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@ -4032,6 +4092,7 @@ MonoBehaviour:
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@ -4062,6 +4123,7 @@ MonoBehaviour:
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@ -4167,6 +4230,7 @@ MonoBehaviour:
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@ -4270,6 +4334,7 @@ MonoBehaviour:
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@ -42,7 +42,7 @@ public class CarInfoManager : MonoBehaviour
|
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private void Start()
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{
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StartBlinking(leftIndicator);
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// StartBlinking(leftIndicator);
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/// <summary>
|
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|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
|
@ -6,21 +7,30 @@ using UnityEngine;
|
|||
public class CarManager : MonoBehaviour
|
||||
{
|
||||
public GameObject puncture; //爆胎
|
||||
public GameObject UIl;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 爆胎
|
||||
/// </summary>
|
||||
public void Puncture()
|
||||
private void OnTriggerEnter(Collider other)
|
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{
|
||||
if (puncture.activeInHierarchy)
|
||||
puncture.SetActive(false);
|
||||
else
|
||||
if (other.name == "爆胎")
|
||||
{
|
||||
puncture.SetActive(true);
|
||||
UIl.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// 爆胎
|
||||
// /// </summary>
|
||||
// public void Puncture()
|
||||
// {
|
||||
// if (puncture.activeInHierarchy)
|
||||
// puncture.SetActive(false);
|
||||
// else
|
||||
// {
|
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// puncture.SetActive(true);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
|
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|
||||
}
|
||||
|
|
@ -49,7 +49,7 @@ public class MenuManager : MonoBehaviour
|
|||
|
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if ( GameInfo.instance.carSelectTypeInfo.Count() == 2)
|
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{
|
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SceneManager.LoadScene("demo");
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SceneManager.LoadScene("main_");
|
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}
|
||||
|
||||
foreach (var v in GameInfo.instance.carSelectTypeInfo)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,23 @@
|
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
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|
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public class MessageBoxController : MonoBehaviour
|
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{
|
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private void Start()
|
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{
|
||||
|
||||
this.transform.Find("back").GetComponent<Button>().onClick.AddListener(delegate
|
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{
|
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SceneManager.LoadScene("menu");
|
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});
|
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|
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this.transform.Find("cancel").GetComponent<Button>().onClick.AddListener(delegate
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{
|
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this.gameObject.SetActive(false);
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assetBundleVariant:
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@ -5,18 +5,32 @@ using UnityEngine;
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public class WeatherManager : MonoBehaviour
|
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{
|
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// Start is called before the first frame update
|
||||
public GameObject ysq;
|
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public GameObject carglass;
|
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public GameObject weather_rain;//雨
|
||||
public GameObject weather_fog;//雾
|
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public GameObject weather_snow;//雪
|
||||
public GameObject weather_clear;//晴
|
||||
void Start()
|
||||
{
|
||||
foreach (var v in GameInfo.instance.carSelectTypeInfo)
|
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switch ( GameInfo.instance.carSelectTypeInfo[CarType.天气])
|
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{
|
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// GameInfo.instance.carSelectTypeInfo
|
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case "雨天":
|
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carglass.SetActive(true);
|
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ysq.GetComponent<Animation>().Play();
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weather_rain.SetActive(true);
|
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break;
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case "雪天":
|
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weather_snow.SetActive(true);
|
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break;
|
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case "雾天":
|
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|
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weather_fog.SetActive(true);
|
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break;
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case "晴天":
|
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weather_clear.SetActive(true);
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break;
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void Update()
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|
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|
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@ -0,0 +1,15 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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|
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public class WeatherMoveCar : MonoBehaviour
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{
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public GameObject che;
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// Update is called once per frame
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void Update()
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File diff suppressed because it is too large
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|
|
@ -1,54 +1,39 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{34b3d790-0799-11d2-326f-33d0ff6f6206}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.Utils.Scripts", "Boxophobic.Utils.Scripts.csproj", "{CDFF3BE2-7F3F-3464-C8D9-78B1AE3BC3C2}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.AtmosphericHeightFog.Runtime", "Boxophobic.AtmosphericHeightFog.Runtime.csproj", "{4C96BD12-F6EB-0840-DC94-863A1F7D1D40}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.AtmosphericHeightFog.Runtime", "Boxophobic.AtmosphericHeightFog.Runtime.csproj", "{12bd964c-ebf6-4008-dc94-863a1f7d1d40}"
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{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Release|Any CPU.Build.0 = Release|Any CPU
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{2FB7B5C3-8350-5D1C-9F5A-F691307D3EFB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{12bd964c-ebf6-4008-dc94-863a1f7d1d40}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{12bd964c-ebf6-4008-dc94-863a1f7d1d40}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{cc0d6819-6d6e-7745-34a0-666ccea436db}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{cc0d6819-6d6e-7745-34a0-666ccea436db}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{c3b5b72f-5083-1c5d-9f5a-f691307d3efb}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{c3b5b72f-5083-1c5d-9f5a-f691307d3efb}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7d7f23ee-d234-aed9-0263-133c3f95283c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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|
@ -9,6 +9,15 @@ EditorUserSettings:
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Loading…
Reference in New Issue