diff --git a/.gitignore b/.gitignore
index 0160fd00..07ce536a 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,6 @@
U3D_DrivingSystem/Library/
U3D_DrivingSystem/Temp/
+U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/城市,地形/Windridge City Assets/StaticObjects/Models/Props/TrafficLights/TrafficLightMap2_v1/Textures/TrafficLightMap2_v1_TrafficLightMap2_v1_mat_Normal.png.meta
+U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/城市,地形/Windridge City Assets/StaticObjects/Models/Props/TrafficLights/TrafficLightMap2_v1/Textures/TrafficLightMap2_v1_TrafficLightMap2_v1_mat_Metallic.png
+U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/城市,地形/Windridge City Assets/StaticObjects/Models/Props/TrafficLights/TrafficLightMap2_v1/Textures/TrafficLightMap2_v1_TrafficLightMap2_v1_mat_Metallic.png.meta
+U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/城市,地形/Windridge City Assets/StaticObjects/Models/Props/TrafficLights/TrafficLightMap2_v1/Textures/TrafficLightMap2_v1_TrafficLightMap2_v1_mat_Normal.png
diff --git a/U3D_DrivingSystem/.idea/.idea.U3D_DrivingSystem/.idea/encodings.xml b/U3D_DrivingSystem/.idea/.idea.U3D_DrivingSystem/.idea/encodings.xml
index df87cf95..b3710431 100644
--- a/U3D_DrivingSystem/.idea/.idea.U3D_DrivingSystem/.idea/encodings.xml
+++ b/U3D_DrivingSystem/.idea/.idea.U3D_DrivingSystem/.idea/encodings.xml
@@ -1,4 +1,6 @@
-
+
+
+
\ No newline at end of file
diff --git a/U3D_DrivingSystem/Assembly-CSharp-Editor.csproj b/U3D_DrivingSystem/Assembly-CSharp-Editor.csproj
index a5d40d39..c1da04b5 100644
--- a/U3D_DrivingSystem/Assembly-CSharp-Editor.csproj
+++ b/U3D_DrivingSystem/Assembly-CSharp-Editor.csproj
@@ -25,7 +25,7 @@
full
false
Temp\bin\Debug\
- DEBUG;TRACE;UNITY_2019_4_0;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ DEBUG;TRACE;UNITY_2019_4_0;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
0169
@@ -118,21 +118,21 @@
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
+
+ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
+
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Rider.Editor.dll
+
+ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
+
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.TextMeshPro.dll
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll
-
- E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
-
-
- E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
-
D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
diff --git a/U3D_DrivingSystem/Assembly-CSharp.csproj b/U3D_DrivingSystem/Assembly-CSharp.csproj
index 924104d4..c82acd96 100644
--- a/U3D_DrivingSystem/Assembly-CSharp.csproj
+++ b/U3D_DrivingSystem/Assembly-CSharp.csproj
@@ -25,7 +25,7 @@
full
false
Temp\bin\Debug\
- DEBUG;TRACE;UNITY_2019_4_0;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ DEBUG;TRACE;UNITY_2019_4_0;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
0169
@@ -291,6 +291,7 @@
+
@@ -338,6 +339,7 @@
+
@@ -614,21 +616,21 @@
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
+
+ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
+
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Rider.Editor.dll
+
+ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
+
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.TextMeshPro.dll
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll
-
- E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
-
-
- E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
-
D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
diff --git a/U3D_DrivingSystem/Assets/EVP5/Scripts/Extra/FollowHeading.cs b/U3D_DrivingSystem/Assets/EVP5/Scripts/Extra/FollowHeading.cs
index 881aabc4..26cf4f64 100644
--- a/U3D_DrivingSystem/Assets/EVP5/Scripts/Extra/FollowHeading.cs
+++ b/U3D_DrivingSystem/Assets/EVP5/Scripts/Extra/FollowHeading.cs
@@ -28,6 +28,8 @@ public class FollowHeading : MonoBehaviour
float deltaAngle = Mathf.DeltaAngle(transform.eulerAngles.y, heading);
float targetSteer = Mathf.Clamp(deltaAngle / m_vehicle.maxSteerAngle, -1.0f, +1.0f);
+ Debug.Log(targetSteer);
+
m_vehicle.steerInput += targetSteer;
}
}
diff --git a/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleController.cs b/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleController.cs
index 50357c3e..12a71f7a 100644
--- a/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleController.cs
+++ b/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleController.cs
@@ -617,6 +617,9 @@ public class VehicleController : MonoBehaviour
{
float inputSteerAngle = maxSteerAngle * steerInput;
+ // Debug.Log(maxSteerAngle+"---"+steerInput);
+
+
float speedFactor = Mathf.InverseLerp(0.1f, 3.0f, m_speed);
if (steeringLimit)
@@ -632,6 +635,10 @@ public class VehicleController : MonoBehaviour
assistedSteerAngle = m_speedAngle * steeringAssistRatio * speedFactor * Mathf.InverseLerp(2.0f, 3.0f, Mathf.Abs(m_speedAngle));
m_steerAngle = Mathf.Clamp(inputSteerAngle + assistedSteerAngle, -maxSteerAngle, +maxSteerAngle);
+
+
+
+ // Debug.Log(m_steerAngle);
}
@@ -1851,7 +1858,7 @@ public class VehicleController : MonoBehaviour
// float middleWidth = (frame.frontWidth + frame.rearWidth) * 0.5f * 0.25f;
// UnityEditor.Handles.DrawLine(middle - transform.right * middleWidth, middle + transform.right * middleWidth);
-
+
UnityEditor.Handles.color = AlphaColor(Color.white, 0.05f);
UnityEditor.Handles.DrawSolidDisc(middle, transform.up, 0.1f);
UnityEditor.Handles.color = AlphaColor(Color.white, 0.5f);
diff --git a/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleRandomInput.cs b/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleRandomInput.cs
index a2296a68..767ced08 100644
--- a/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleRandomInput.cs
+++ b/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleRandomInput.cs
@@ -93,6 +93,9 @@ public class VehicleRandomInput : MonoBehaviour
m_vehicle.throttleInput = Mathf.MoveTowards(m_vehicle.throttleInput, m_targetThrottle, throttleChangeRate * Time.deltaTime);
m_vehicle.brakeInput = m_targetBrake;
m_vehicle.handbrakeInput = 0.0f;
+
+
+
}
diff --git a/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleStandardInput.cs b/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleStandardInput.cs
index f027d488..5e00b028 100644
--- a/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleStandardInput.cs
+++ b/U3D_DrivingSystem/Assets/EVP5/Scripts/VehicleStandardInput.cs
@@ -8,190 +8,199 @@ using UnityEngine;
namespace EVP
{
+ public class VehicleStandardInput : MonoBehaviour
+ {
+ public VehicleController target;
-public class VehicleStandardInput : MonoBehaviour
- {
- public VehicleController target;
+ public bool continuousForwardAndReverse = true;
- public bool continuousForwardAndReverse = true;
+ public enum ThrottleAndBrakeInput
+ {
+ SingleAxis,
+ SeparateAxes
+ };
- public enum ThrottleAndBrakeInput { SingleAxis, SeparateAxes };
- public ThrottleAndBrakeInput throttleAndBrakeInput = ThrottleAndBrakeInput.SingleAxis;
+ public ThrottleAndBrakeInput throttleAndBrakeInput = ThrottleAndBrakeInput.SingleAxis;
- public string steerAxis = "Horizontal";
- public string throttleAndBrakeAxis = "Vertical";
- public string throttleAxis = "Fire2";
- public string brakeAxis = "Fire3";
- public string handbrakeAxis = "Jump";
- public KeyCode resetVehicleKey = KeyCode.Return;
+ public string steerAxis = "Horizontal";
+ public string throttleAndBrakeAxis = "Vertical";
+ public string throttleAxis = "Fire2";
+ public string brakeAxis = "Fire3";
+ public string handbrakeAxis = "Jump";
+ public KeyCode resetVehicleKey = KeyCode.Return;
- bool m_doReset = false;
+ bool m_doReset = false;
- void OnEnable ()
- {
- // Cache vehicle
+ void OnEnable()
+ {
+ // Cache vehicle
- if (target == null)
- target = GetComponent();
- }
+ if (target == null)
+ target = GetComponent();
+ }
- void Update ()
- {
- if (target == null) return;
+ void Update()
+ {
+ if (target == null) return;
- if (Input.GetKeyDown(resetVehicleKey)) m_doReset = true;
- }
+ if (Input.GetKeyDown(resetVehicleKey)) m_doReset = true;
+ }
- void FixedUpdate ()
- {
- if (target == null) return;
+ void FixedUpdate()
+ {
+ if (target == null) return;
- // Read the user input
+ // Read the user input
- float steerInput = Mathf.Clamp(Input.GetAxis(steerAxis), -1.0f, 1.0f);
- float handbrakeInput = Mathf.Clamp01(Input.GetAxis(handbrakeAxis));
+ float steerInput = Mathf.Clamp(Input.GetAxis(steerAxis), -1.0f, 1.0f);
+ float handbrakeInput = Mathf.Clamp01(Input.GetAxis(handbrakeAxis));
- float forwardInput = 0.0f;
- float reverseInput = 0.0f;
+ float forwardInput = 0.0f;
+ float reverseInput = 0.0f;
+ // Debug.Log("前轮控制左右的参数----->" + steerInput);
+
+ if (throttleAndBrakeInput == ThrottleAndBrakeInput.SeparateAxes)
+ {
+ forwardInput = Mathf.Clamp01(Input.GetAxis(throttleAxis));
+ reverseInput = Mathf.Clamp01(Input.GetAxis(brakeAxis));
+ }
+ else
+ {
+ forwardInput = Mathf.Clamp01(Input.GetAxis(throttleAndBrakeAxis));
+ reverseInput = Mathf.Clamp01(-Input.GetAxis(throttleAndBrakeAxis));
+ }
+ Debug.Log("前轮控制左右的参数----->" + steerInput);
+ Debug.Log("往前的参数----->" + forwardInput);
+ Debug.Log("往后的参数----->" + reverseInput);
+ // Translate forward/reverse to vehicle input
- if (throttleAndBrakeInput == ThrottleAndBrakeInput.SeparateAxes)
- {
- forwardInput = Mathf.Clamp01(Input.GetAxis(throttleAxis));
- reverseInput = Mathf.Clamp01(Input.GetAxis(brakeAxis));
- }
- else
- {
- forwardInput = Mathf.Clamp01(Input.GetAxis(throttleAndBrakeAxis));
- reverseInput = Mathf.Clamp01(-Input.GetAxis(throttleAndBrakeAxis));
- }
+ float throttleInput = 0.0f;
+ float brakeInput = 0.0f;
- // Translate forward/reverse to vehicle input
+ if (continuousForwardAndReverse)
+ {
+ float minSpeed = 0.1f;
+ float minInput = 0.1f;
- float throttleInput = 0.0f;
- float brakeInput = 0.0f;
+ if (target.speed > minSpeed)
+ {
+ throttleInput = forwardInput;
+ brakeInput = reverseInput;
+ }
+ else
+ {
+ if (reverseInput > minInput)
+ {
+ throttleInput = -reverseInput;
+ brakeInput = 0.0f;
+ }
+ else if (forwardInput > minInput)
+ {
+ if (target.speed < -minSpeed)
+ {
+ throttleInput = 0.0f;
+ brakeInput = forwardInput;
+ }
+ else
+ {
+ throttleInput = forwardInput;
+ brakeInput = 0;
+ }
+ }
+ }
+ }
+ else
+ {
+ bool reverse = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
- if (continuousForwardAndReverse)
- {
- float minSpeed = 0.1f;
- float minInput = 0.1f;
+ if (!reverse)
+ {
+ throttleInput = forwardInput;
+ brakeInput = reverseInput;
+ }
+ else
+ {
+ throttleInput = -reverseInput;
+ brakeInput = 0;
+ }
+ }
- if (target.speed > minSpeed)
- {
- throttleInput = forwardInput;
- brakeInput = reverseInput;
- }
- else
- {
- if (reverseInput > minInput)
- {
- throttleInput = -reverseInput;
- brakeInput = 0.0f;
- }
- else if (forwardInput > minInput)
- {
- if (target.speed < -minSpeed)
- {
- throttleInput = 0.0f;
- brakeInput = forwardInput;
- }
- else
- {
- throttleInput = forwardInput;
- brakeInput = 0;
- }
- }
- }
- }
- else
- {
- bool reverse = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
- if (!reverse)
- {
- throttleInput = forwardInput;
- brakeInput = reverseInput;
- }
- else
- {
- throttleInput = -reverseInput;
- brakeInput = 0;
- }
- }
+ // Apply input to vehicle
- // Apply input to vehicle
+ target.steerInput = steerInput;
+ target.throttleInput = throttleInput;
+ target.brakeInput = brakeInput;
+ target.handbrakeInput = handbrakeInput;
+ // Debug.Log(throttleInput+"---"+brakeInput+"---"+handbrakeInput);
+ // Do a vehicle reset
- target.steerInput = steerInput;
- target.throttleInput = throttleInput;
- target.brakeInput = brakeInput;
- target.handbrakeInput = handbrakeInput;
- // Do a vehicle reset
+ if (m_doReset)
+ {
+ target.ResetVehicle();
+ m_doReset = false;
+ }
+ }
- if (m_doReset)
- {
- target.ResetVehicle();
- m_doReset = false;
- }
- }
+ /* Code from Tim Korving for better handling the continuous forward
+ and reverse mode. To be adapted and tested.
- /* Code from Tim Korving for better handling the continuous forward
- and reverse mode. To be adapted and tested.
-
- void HandleVerticalInputModeInterrupt() // Handle Interrupt input mode for forward reverse
- {
- if (m_MoveState == VERTICAL_INPUT_STATE.STATIONARY)
- {
- if (m_ForwardInput >= m_MinInput) // If forward input...
- {
- ChangeVerticalInputState(VERTICAL_INPUT_STATE.FORWARD);
- m_ThrottleInput = m_ForwardInput; // Throttle is forward input
- m_BrakeInput = 0f; // Release the brakes
- }
- else if (m_ReverseInput >= m_MinInput) // If reverse input...
- {
- ChangeVerticalInputState(VERTICAL_INPUT_STATE.REVERSE);
- m_ThrottleInput = -m_ReverseInput; // Throttle is inverse reverse input (eek)
- m_BrakeInput = 0f; // Release the brakes
- }
- else
- {
- ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
- }
- }
- else if (m_MoveState == VERTICAL_INPUT_STATE.FORWARD)
- {
- if (m_EVPController.speed >= m_MinSpeed) // Currently in forward motion
- {
- m_ThrottleInput = m_ForwardInput; // Throttle is forward input
- m_BrakeInput = m_ReverseInput; // Brake is reverse input
- }
- else if (m_ForwardInput < m_MinInput && m_ReverseInput < m_MinInput)
- {
- ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
- m_BrakeInput = 0f;
- m_ForwardInput = 0f;
- m_ReverseInput = 0f;
- }
- }
- else if (m_MoveState == VERTICAL_INPUT_STATE.REVERSE)
- {
- if (m_EVPController.speed <= -m_MinSpeed) // Currently in backward motion
- {
- m_ThrottleInput = -m_ReverseInput; // Throttle is inverse reverse input (?)
- m_BrakeInput = m_ForwardInput; // Brake is forward input
- }
- else if (m_ForwardInput < m_MinInput && m_ReverseInput < m_MinInput)
- {
- ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
- m_BrakeInput = 0f;
- m_ForwardInput = 0f;
- m_ReverseInput = 0f;
- }
- }
- }
- */
- }
+ void HandleVerticalInputModeInterrupt() // Handle Interrupt input mode for forward reverse
+ {
+ if (m_MoveState == VERTICAL_INPUT_STATE.STATIONARY)
+ {
+ if (m_ForwardInput >= m_MinInput) // If forward input...
+ {
+ ChangeVerticalInputState(VERTICAL_INPUT_STATE.FORWARD);
+ m_ThrottleInput = m_ForwardInput; // Throttle is forward input
+ m_BrakeInput = 0f; // Release the brakes
+ }
+ else if (m_ReverseInput >= m_MinInput) // If reverse input...
+ {
+ ChangeVerticalInputState(VERTICAL_INPUT_STATE.REVERSE);
+ m_ThrottleInput = -m_ReverseInput; // Throttle is inverse reverse input (eek)
+ m_BrakeInput = 0f; // Release the brakes
+ }
+ else
+ {
+ ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
+ }
+ }
+ else if (m_MoveState == VERTICAL_INPUT_STATE.FORWARD)
+ {
+ if (m_EVPController.speed >= m_MinSpeed) // Currently in forward motion
+ {
+ m_ThrottleInput = m_ForwardInput; // Throttle is forward input
+ m_BrakeInput = m_ReverseInput; // Brake is reverse input
+ }
+ else if (m_ForwardInput < m_MinInput && m_ReverseInput < m_MinInput)
+ {
+ ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
+ m_BrakeInput = 0f;
+ m_ForwardInput = 0f;
+ m_ReverseInput = 0f;
+ }
+ }
+ else if (m_MoveState == VERTICAL_INPUT_STATE.REVERSE)
+ {
+ if (m_EVPController.speed <= -m_MinSpeed) // Currently in backward motion
+ {
+ m_ThrottleInput = -m_ReverseInput; // Throttle is inverse reverse input (?)
+ m_BrakeInput = m_ForwardInput; // Brake is forward input
+ }
+ else if (m_ForwardInput < m_MinInput && m_ReverseInput < m_MinInput)
+ {
+ ChangeVerticalInputState(VERTICAL_INPUT_STATE.STATIONARY);
+ m_BrakeInput = 0f;
+ m_ForwardInput = 0f;
+ m_ReverseInput = 0f;
+ }
+ }
+ }
+ */
+ }
}
\ No newline at end of file
diff --git a/U3D_DrivingSystem/Assets/EVP5/The City - Simple Scene - Drift.unity b/U3D_DrivingSystem/Assets/EVP5/The City - Simple Scene - Drift.unity
index 2d07ee25..7311e4fb 100644
--- a/U3D_DrivingSystem/Assets/EVP5/The City - Simple Scene - Drift.unity
+++ b/U3D_DrivingSystem/Assets/EVP5/The City - Simple Scene - Drift.unity
@@ -128,6 +128,18 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
+ - target: {fileID: 113584, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_IsActive
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 114898, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 178132, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_IsActive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 198400, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
propertyPath: m_Name
value: Sport Coupe Drift (1)
@@ -176,6 +188,34 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 11410574, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_Enabled
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 11451392, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_Enabled
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 11454394, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_Enabled
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 11461196, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_Enabled
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 11462602, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_Enabled
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 11476534, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_Enabled
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 11487120, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
+ propertyPath: m_Enabled
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 4292160a5e1fde347934ac660b2c5d30, type: 3}
--- !u!1001 &179059363
@@ -441,6 +481,22 @@ PrefabInstance:
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
+ - target: {fileID: 19875710, guid: 5c0f73279994abf41a2b787164368ce4, type: 3}
+ propertyPath: InitialModule.startSizeY.minMaxState
+ value: 3
+ objectReference: {fileID: 0}
+ - target: {fileID: 19875710, guid: 5c0f73279994abf41a2b787164368ce4, type: 3}
+ propertyPath: InitialModule.startSizeZ.minMaxState
+ value: 3
+ objectReference: {fileID: 0}
+ - target: {fileID: 19875710, guid: 5c0f73279994abf41a2b787164368ce4, type: 3}
+ propertyPath: InitialModule.startRotationX.minMaxState
+ value: 3
+ objectReference: {fileID: 0}
+ - target: {fileID: 19875710, guid: 5c0f73279994abf41a2b787164368ce4, type: 3}
+ propertyPath: InitialModule.startRotationY.minMaxState
+ value: 3
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 5c0f73279994abf41a2b787164368ce4, type: 3}
--- !u!1001 &1490618358
diff --git a/U3D_DrivingSystem/Assets/Script/ModbusTcpClient.cs b/U3D_DrivingSystem/Assets/Script/ModbusTcpClient.cs
new file mode 100644
index 00000000..a2e750cf
--- /dev/null
+++ b/U3D_DrivingSystem/Assets/Script/ModbusTcpClient.cs
@@ -0,0 +1,113 @@
+using System;
+using System.Net.Sockets;
+using System.Threading.Tasks;
+using UnityEngine;
+
+public class ModbusTcpClient
+{
+ private TcpClient tcpClient;
+ private string serverIp = "127.0.0.1";
+ private int serverPort = 12315;
+
+ public ModbusTcpClient()
+ {
+ tcpClient = new TcpClient();
+ }
+
+ public async Task ConnectToServer()
+ {
+ try
+ {
+ await tcpClient.ConnectAsync(serverIp, serverPort);
+ Debug.Log("Connected to Modbus server.");
+ await SendModbusRequest();
+ }
+ catch (Exception ex)
+ {
+ Debug.Log("Error connecting to Modbus server: " + ex.Message);
+ }
+ }
+
+ private async Task SendModbusRequest()
+ {
+ byte[] request = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x06, 0x01, 0x03, 0x00, 0x00, 0x00, 0x10 };
+ NetworkStream stream = tcpClient.GetStream();
+
+ if (stream.CanWrite)
+ {
+ await stream.WriteAsync(request, 0, request.Length);
+ Debug.Log("Modbus request sent.");
+ await ReadResponse(stream);
+ }
+ }
+
+ private async Task ReadResponse(NetworkStream stream)
+ {
+ byte[] response = new byte[256];
+ int bytesRead = await stream.ReadAsync(response, 0, response.Length);
+ Debug.Log("Received response from Modbus server.");
+
+ if (bytesRead > 9) // 确保响应长度足够
+ {
+ // 解析响应数据
+ int length = response[5]; // 获取数据长度
+ byte deviceId = response[6]; // 设备编号
+ byte functionCode = response[7]; // 功能码
+
+ Debug.Log($"Device ID: {deviceId}, Function Code: {functionCode}, Data Length: {length}");
+
+ // 从第9个字节开始,每两个字节解析一个数据
+ for (int i = 9; i < 9 + length; i += 2)
+ {
+ ushort dataValue = (ushort)(response[i] << 8 | response[i + 1]);
+ switch ((i - 9) / 2)
+ {
+ case 0: // 钥匙开关数据
+ Debug.Log($"Key Switch Data: {dataValue}");
+ break;
+ case 1: // 方向盘数据
+ Debug.Log($"Steering Wheel Data: {dataValue}");
+ break;
+ case 2: // 方向盘上喇叭状态
+ Debug.Log($"Horn Status: {dataValue}");
+ break;
+ case 3: // 刹车踏板数据
+ Debug.Log($"Brake Pedal Data: {dataValue}");
+ break;
+ case 4: // 油门踏板数据
+ Debug.Log($"Throttle Pedal Data: {dataValue}");
+ break;
+ case 5: // 离合踏板数据
+ Debug.Log($"Clutch Pedal Data: {dataValue}");
+ break;
+ case 6: // 手刹数据
+ Debug.Log($"Handbrake Data: {dataValue}");
+ break;
+ // 其他预留数据的解析
+ default:
+ Debug.Log($"Reserved Data {i/2 - 4}: {dataValue}");
+ break;
+ }
+ }
+ }
+ else
+ {
+ Debug.Log("Invalid response length.");
+ }
+ }
+
+ public void CloseConnection()
+ {
+ if (tcpClient != null)
+ {
+ if (tcpClient.Connected)
+ {
+ tcpClient.GetStream().Close();
+ tcpClient.Close();
+ Debug.Log("Connection to Modbus server closed.");
+ }
+ }
+ }
+}
+
+
diff --git a/U3D_DrivingSystem/Assets/Script/ModbusTcpClient.cs.meta b/U3D_DrivingSystem/Assets/Script/ModbusTcpClient.cs.meta
new file mode 100644
index 00000000..4bfa398e
--- /dev/null
+++ b/U3D_DrivingSystem/Assets/Script/ModbusTcpClient.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 374ccbdc1a0c8d8478a9e49fd1215a18
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/U3D_DrivingSystem/Assets/Script/test.cs b/U3D_DrivingSystem/Assets/Script/test.cs
new file mode 100644
index 00000000..31f896f3
--- /dev/null
+++ b/U3D_DrivingSystem/Assets/Script/test.cs
@@ -0,0 +1,29 @@
+using System;
+using UnityEngine;
+
+namespace Script
+{
+ public class test : MonoBehaviour
+ {
+ private ModbusTcpClient client;
+ private void Start()
+ {
+ hh();
+ }
+
+
+ async void hh()
+ {
+ // 使用
+ client = new ModbusTcpClient();
+ await client.ConnectToServer();
+
+ Debug.Log("123");
+ }
+
+ private void OnDestroy()
+ {
+ client.CloseConnection();
+ }
+ }
+}
\ No newline at end of file
diff --git a/U3D_DrivingSystem/Assets/Script/test.cs.meta b/U3D_DrivingSystem/Assets/Script/test.cs.meta
new file mode 100644
index 00000000..7ae4c369
--- /dev/null
+++ b/U3D_DrivingSystem/Assets/Script/test.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: d33cfcb2d537466b9f33e73afa332c38
+timeCreated: 1702433538
\ No newline at end of file
diff --git a/U3D_DrivingSystem/Assets/a.unity b/U3D_DrivingSystem/Assets/a.unity
new file mode 100644
index 00000000..c33fac3b
--- /dev/null
+++ b/U3D_DrivingSystem/Assets/a.unity
@@ -0,0 +1,311 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 9
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+ m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+ m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 0
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 11
+ m_GIWorkflowMode: 1
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_LightmapEditorSettings:
+ serializedVersion: 12
+ m_Resolution: 2
+ m_BakeResolution: 40
+ m_AtlasSize: 1024
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAmbientOcclusion: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 1
+ m_FinalGather: 0
+ m_FinalGatherFiltering: 1
+ m_FinalGatherRayCount: 256
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 2
+ m_BakeBackend: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVRBounces: 2
+ m_PVREnvironmentSampleCount: 256
+ m_PVREnvironmentReferencePointCount: 2048
+ m_PVRFilteringMode: 1
+ m_PVRDenoiserTypeDirect: 1
+ m_PVRDenoiserTypeIndirect: 1
+ m_PVRDenoiserTypeAO: 1
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVREnvironmentMIS: 1
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_LightProbeSampleCountMultiplier: 4
+ m_LightingDataAsset: {fileID: 0}
+ m_UseShadowmask: 1
+--- !u!196 &4
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 2
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ accuratePlacement: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!1 &1786071718
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1786071720}
+ - component: {fileID: 1786071719}
+ m_Layer: 0
+ m_Name: Directional Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!108 &1786071719
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1786071718}
+ m_Enabled: 1
+ serializedVersion: 10
+ m_Type: 1
+ m_Shape: 0
+ m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
+ m_Intensity: 1
+ m_Range: 10
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 4
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+--- !u!4 &1786071720
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1786071718}
+ m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+ m_LocalPosition: {x: 0, y: 3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!1 &1940881109
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1940881113}
+ - component: {fileID: 1940881112}
+ - component: {fileID: 1940881111}
+ - component: {fileID: 1940881110}
+ m_Layer: 0
+ m_Name: Main Camera
+ m_TagString: MainCamera
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1940881110
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1940881109}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d33cfcb2d537466b9f33e73afa332c38, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+--- !u!81 &1940881111
+AudioListener:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1940881109}
+ m_Enabled: 1
+--- !u!20 &1940881112
+Camera:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1940881109}
+ m_Enabled: 1
+ serializedVersion: 2
+ m_ClearFlags: 1
+ m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
+ m_projectionMatrixMode: 1
+ m_GateFitMode: 2
+ m_FOVAxisMode: 0
+ m_SensorSize: {x: 36, y: 24}
+ m_LensShift: {x: 0, y: 0}
+ m_FocalLength: 50
+ m_NormalizedViewPortRect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1
+ height: 1
+ near clip plane: 0.3
+ far clip plane: 1000
+ field of view: 60
+ orthographic: 0
+ orthographic size: 5
+ m_Depth: -1
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingPath: -1
+ m_TargetTexture: {fileID: 0}
+ m_TargetDisplay: 0
+ m_TargetEye: 3
+ m_HDR: 1
+ m_AllowMSAA: 1
+ m_AllowDynamicResolution: 0
+ m_ForceIntoRT: 0
+ m_OcclusionCulling: 1
+ m_StereoConvergence: 10
+ m_StereoSeparation: 0.022
+--- !u!4 &1940881113
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1940881109}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: -10}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/U3D_DrivingSystem/Assets/a.unity.meta b/U3D_DrivingSystem/Assets/a.unity.meta
new file mode 100644
index 00000000..db2ac577
--- /dev/null
+++ b/U3D_DrivingSystem/Assets/a.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 4c626629f453269458aad7d7027591bf
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant: