From c1c694dbf8ada12393e25a7c564f2f4d3b7ec767 Mon Sep 17 00:00:00 2001 From: shengtao Date: Tue, 2 Jan 2024 20:34:14 +0800 Subject: [PATCH] tijiao --- .../Cars/Car_Prefabs/Night Cars/Car_1.prefab | 68 ++++++++++++++++--- .../Cars/Car_Prefabs/Night Cars/Car_2.prefab | 62 +++++++++++++++-- .../Cars/Car_Prefabs/Night Cars/Car_3.prefab | 62 +++++++++++++++-- .../Cars/Car_Prefabs/Night Cars/Car_5.prefab | 62 +++++++++++++++-- .../Cars/Car_Prefabs/Night Cars/Car_8.prefab | 62 +++++++++++++++-- 5 files changed, 278 insertions(+), 38 deletions(-) diff --git a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_1.prefab b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_1.prefab index 61ee766e..65ed5db0 100644 --- a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_1.prefab +++ b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_1.prefab @@ -83,9 +83,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -113,6 +116,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1119622276684018 GameObject: m_ObjectHideFlags: 0 @@ -164,9 +168,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -195,6 +202,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1177602232519760 GameObject: m_ObjectHideFlags: 0 @@ -307,9 +315,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -335,6 +346,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1250863145043576 GameObject: m_ObjectHideFlags: 0 @@ -462,9 +474,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -490,6 +505,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1371650714510284 GameObject: m_ObjectHideFlags: 0 @@ -541,9 +557,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -571,6 +590,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1394708395496328 GameObject: m_ObjectHideFlags: 0 @@ -622,9 +642,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -650,6 +673,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1585621260305750 GameObject: m_ObjectHideFlags: 0 @@ -762,9 +786,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -790,6 +817,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1614525122117954 GameObject: m_ObjectHideFlags: 0 @@ -1095,9 +1123,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1125,6 +1156,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1802848277107332 GameObject: m_ObjectHideFlags: 0 @@ -1176,9 +1208,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1206,6 +1241,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1830364575278048 GameObject: m_ObjectHideFlags: 0 @@ -1289,9 +1325,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1319,6 +1358,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1855189923742636 GameObject: m_ObjectHideFlags: 0 @@ -1396,7 +1436,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &4710930302951346075 Transform: m_ObjectHideFlags: 0 @@ -1419,8 +1459,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2267088761653532493} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1469,6 +1510,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &2520973740055037836 @@ -1521,7 +1563,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &2455756432451735299 Transform: m_ObjectHideFlags: 0 @@ -1544,8 +1586,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3890636464250658196} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1594,6 +1637,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &5283369172679276515 @@ -1612,7 +1656,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &8371886813073613481 Transform: m_ObjectHideFlags: 0 @@ -1635,8 +1679,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5283369172679276515} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1669,7 +1714,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1685,6 +1730,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &5955063568490709204 @@ -1703,7 +1749,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &5991610612386880703 Transform: m_ObjectHideFlags: 0 @@ -1726,8 +1772,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5955063568490709204} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1760,7 +1807,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1776,5 +1823,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 2.54e-43, y: -9.768362e-39, z: 7.9e-43, w: 5.87e-43} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 diff --git a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_2.prefab b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_2.prefab index da68cdf0..3c5cc2e5 100644 --- a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_2.prefab +++ b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_2.prefab @@ -51,9 +51,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -79,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1051824613649548 GameObject: m_ObjectHideFlags: 0 @@ -130,9 +134,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -159,6 +166,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1051893135547128 GameObject: m_ObjectHideFlags: 0 @@ -347,9 +355,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -377,6 +388,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1242444623782444 GameObject: m_ObjectHideFlags: 0 @@ -428,9 +440,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -458,6 +473,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1260841702242064 GameObject: m_ObjectHideFlags: 0 @@ -541,9 +557,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -569,6 +588,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1265500046813564 GameObject: m_ObjectHideFlags: 0 @@ -830,9 +850,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -858,6 +881,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1577166782971434 GameObject: m_ObjectHideFlags: 0 @@ -970,9 +994,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -999,6 +1026,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1700136319943006 GameObject: m_ObjectHideFlags: 0 @@ -1050,9 +1078,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1079,6 +1110,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1730242796227706 GameObject: m_ObjectHideFlags: 0 @@ -1130,9 +1162,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1159,6 +1194,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1757299202379938 GameObject: m_ObjectHideFlags: 0 @@ -1303,9 +1339,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1331,6 +1370,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1794516929843642 GameObject: m_ObjectHideFlags: 0 @@ -1414,8 +1454,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2449807999634893998} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1464,6 +1505,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &3757923053853200115 @@ -1505,8 +1547,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3757923053853200115} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1555,6 +1598,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &4384090801959278043 @@ -1596,8 +1640,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4384090801959278043} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1630,7 +1675,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1646,6 +1691,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &5621692418282896609 @@ -1687,8 +1733,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5621692418282896609} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1721,7 +1768,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1737,6 +1784,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 2.54e-43, y: -9.768362e-39, z: 7.9e-43, w: 5.87e-43} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &8191213845297384480 @@ -1754,7 +1802,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1821471534080759446 Transform: m_ObjectHideFlags: 0 diff --git a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_3.prefab b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_3.prefab index 4a6137d3..387f6f8b 100644 --- a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_3.prefab +++ b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_3.prefab @@ -51,9 +51,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -81,6 +84,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1076612137975838 GameObject: m_ObjectHideFlags: 0 @@ -132,9 +136,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -160,6 +167,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1155703274176192 GameObject: m_ObjectHideFlags: 0 @@ -255,9 +263,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -285,6 +296,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1276932333508876 GameObject: m_ObjectHideFlags: 0 @@ -336,9 +348,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -366,6 +381,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1283877766444456 GameObject: m_ObjectHideFlags: 0 @@ -478,9 +494,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -506,6 +525,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1417291702829184 GameObject: m_ObjectHideFlags: 0 @@ -557,9 +577,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -587,6 +610,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1430954377081682 GameObject: m_ObjectHideFlags: 0 @@ -699,9 +723,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -727,6 +754,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1481215497303954 GameObject: m_ObjectHideFlags: 0 @@ -839,9 +867,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -867,6 +898,7 @@ MeshRenderer: 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m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &5101444399528127171 GameObject: m_ObjectHideFlags: 0 @@ -1418,8 +1458,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5101444399528127171} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1468,6 +1509,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &5964603719566609980 @@ -1509,8 +1551,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5964603719566609980} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1543,7 +1586,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1559,6 +1602,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &6681567633990675543 @@ -1600,8 +1644,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6681567633990675543} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1650,6 +1695,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &7411879273275046889 @@ -1691,8 +1737,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7411879273275046889} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1725,7 +1772,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1741,6 +1788,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 2.54e-43, y: -9.768362e-39, z: 7.9e-43, w: 5.87e-43} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &9151633421612639288 @@ -1758,7 +1806,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1454936460894303433 Transform: m_ObjectHideFlags: 0 diff --git a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_5.prefab b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_5.prefab index dbbd9643..8842eacb 100644 --- a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_5.prefab +++ b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_5.prefab @@ -51,9 +51,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -81,6 +84,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1043295210097122 GameObject: m_ObjectHideFlags: 0 @@ -284,9 +288,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -314,6 +321,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1216396757633344 GameObject: m_ObjectHideFlags: 0 @@ -580,9 +588,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -611,6 +622,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1378467541246860 GameObject: m_ObjectHideFlags: 0 @@ -723,9 +735,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -751,6 +766,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1444028449533646 GameObject: m_ObjectHideFlags: 0 @@ -802,9 +818,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -832,6 +851,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1458604407832186 GameObject: m_ObjectHideFlags: 0 @@ -915,9 +935,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -945,6 +968,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1599755685755060 GameObject: m_ObjectHideFlags: 0 @@ -996,9 +1020,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1026,6 +1053,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1612664689400312 GameObject: m_ObjectHideFlags: 0 @@ -1194,9 +1222,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1222,6 +1253,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1780498890788782 GameObject: m_ObjectHideFlags: 0 @@ -1273,9 +1305,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1301,6 +1336,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1927929801092994 GameObject: m_ObjectHideFlags: 0 @@ -1352,9 +1388,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1380,6 +1419,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &959003580114488420 GameObject: m_ObjectHideFlags: 0 @@ -1419,8 +1459,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 959003580114488420} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1469,6 +1510,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &2781225115952823445 @@ -1510,8 +1552,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2781225115952823445} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1560,6 +1603,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &6025604000244953165 @@ -1601,8 +1645,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6025604000244953165} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1635,7 +1680,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1651,6 +1696,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 2.54e-43, y: -9.768362e-39, z: 7.9e-43, w: 5.87e-43} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &6879719874264210049 @@ -1692,8 +1738,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6879719874264210049} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1726,7 +1773,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1742,6 +1789,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &7634645934245531952 @@ -1759,7 +1807,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &2660512388976527875 Transform: m_ObjectHideFlags: 0 diff --git a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_8.prefab b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_8.prefab index c5e60cd5..0d949754 100644 --- a/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_8.prefab +++ b/U3D_DrivingSystem/Assets/UTS/Models/Cars/Car_Prefabs/Night Cars/Car_8.prefab @@ -51,9 +51,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -79,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1117655879053408 GameObject: m_ObjectHideFlags: 0 @@ -130,9 +134,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -158,6 +165,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1173020573502974 GameObject: m_ObjectHideFlags: 0 @@ -209,9 +217,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -237,6 +248,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1198839567315602 GameObject: m_ObjectHideFlags: 0 @@ -288,9 +300,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -317,6 +332,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1293138769645874 GameObject: m_ObjectHideFlags: 0 @@ -473,9 +489,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -502,6 +521,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1404492185601552 GameObject: m_ObjectHideFlags: 0 @@ -585,9 +605,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -614,6 +637,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1505976653367370 GameObject: m_ObjectHideFlags: 0 @@ -741,9 +765,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -770,6 +797,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1598298161496328 GameObject: m_ObjectHideFlags: 0 @@ -882,9 +910,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -912,6 +943,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1700765004588462 GameObject: m_ObjectHideFlags: 0 @@ -1173,9 +1205,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1201,6 +1236,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1870830071530730 GameObject: m_ObjectHideFlags: 0 @@ -1252,9 +1288,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1282,6 +1321,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1890939692566124 GameObject: m_ObjectHideFlags: 0 @@ -1414,8 +1454,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 270262134071730234} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1448,7 +1489,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1464,6 +1505,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 2.54e-43, y: -9.768362e-39, z: 7.9e-43, w: 5.87e-43} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1121873663727991630 @@ -1505,8 +1547,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1121873663727991630} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1555,6 +1598,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &4788706319935634053 @@ -1572,7 +1616,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &3210293801486783762 Transform: m_ObjectHideFlags: 0 @@ -1630,8 +1674,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7111888602700627909} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 2 + m_Shape: 0 m_Color: {r: 1, g: 0, b: 0, a: 1} m_Intensity: 4 m_Range: 1.97 @@ -1664,7 +1709,7 @@ Light: e32: 0 e33: 1 m_UseCullingMatrixOverride: 0 - m_Cookie: {fileID: 2800000, guid: 2c29c08dd1c0b6749b7cd0fcff7a29fd, type: 3} + m_Cookie: {fileID: 0} m_DrawHalo: 0 m_Flare: {fileID: 0} m_RenderMode: 1 @@ -1680,6 +1725,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &8893356970596068017 @@ -1721,8 +1767,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8893356970596068017} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 0 + m_Shape: 0 m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 1.06 m_Range: 92.91 @@ -1771,5 +1818,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0