This commit is contained in:
yzx 2024-01-02 16:41:01 +08:00
parent fd20367bab
commit c6842c080f
56 changed files with 884274 additions and 15055 deletions

23
.gitignore vendored
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U3D_DrivingSystem/Library/
U3D_DrivingSystem/Temp/
U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/城市,地形/Windridge City Assets/StaticObjects/Models/Props/TrafficLights/TrafficLightMap2_v1/Textures/TrafficLightMap2_v1_TrafficLightMap2_v1_mat_Normal.png.meta
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U3D_DrivingSystem/Assets/GameAssets/Art/建筑模型/城市,地形/Windridge City Assets/StaticObjects/Models/Props/TrafficLights/TrafficLightMap2_v1/Textures/TrafficLightMap2_v1_TrafficLightMap2_v1_mat_Metallic.png.meta
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U3D_DrivingSystem/Temp/UnityLockfile

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Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Using Asset Import Pipeline V2.
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
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[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
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Mono: successfully reloaded assembly
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Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
Vendor: NVIDIA
VRAM: 5981 MB
Driver: 31.0.15.4617
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
Initialize mono
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56060
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.000994 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 224.05 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.347 seconds
Domain Reload Profiling:
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BeginReloadAssembly (61ms)
ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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LoadAssemblies (60ms)
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SetupTypeCache (181ms)
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AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.007368 seconds.

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]