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target: {fileID: 2111740520186440999, guid: f230a7f7f7beb604cbc44c0bd5a0f581, type: 3} propertyPath: m_Materials.Array.data[11] @@ -1047718,6 +1047843,11 @@ PrefabInstance: value: objectReference: {fileID: -6425913742763194625, guid: 2c62a56fa94e1324b8757321b3ae70ea, type: 3} + - target: {fileID: 6703870608280264154, guid: f230a7f7f7beb604cbc44c0bd5a0f581, + type: 3} + propertyPath: m_IsTrigger + value: 1 + objectReference: {fileID: 0} - target: {fileID: 7183444051510313752, guid: f230a7f7f7beb604cbc44c0bd5a0f581, type: 3} propertyPath: m_Materials.Array.data[8] @@ -1047733,6 +1047863,16 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} + - target: {fileID: 8722044791366964762, guid: f230a7f7f7beb604cbc44c0bd5a0f581, + type: 3} + propertyPath: m_IsTrigger + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 9100758992240584066, guid: f230a7f7f7beb604cbc44c0bd5a0f581, + type: 3} + propertyPath: m_IsTrigger + value: 1 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: f230a7f7f7beb604cbc44c0bd5a0f581, type: 3} --- !u!1001 &1027287055569381363 diff --git a/U3D_DrivingSystem/Assets/Script/DianDongCheManager.cs b/U3D_DrivingSystem/Assets/Script/DianDongCheManager.cs new file mode 100644 index 00000000..3f10707d --- /dev/null +++ b/U3D_DrivingSystem/Assets/Script/DianDongCheManager.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections; +using UnityEngine; + +namespace Script +{ + public class DianDongCheManager : MonoBehaviour + { + public static DianDongCheManager Instance; + + + + private bool isPaused = false; + public Animation anim; + private void Awake() + { + Instance = this; + } + + public IEnumerator PauseAndResumeAnimation() + { + if (!isPaused) + { + isPaused = true; // 设置暂停标志 + // 暂停动画 + foreach (AnimationState state in anim) + { + state.speed = 0; + } + + yield return new WaitForSeconds(3); // 等待三秒钟 + + // 继续播放动画 + foreach (AnimationState state in anim) + { + state.speed = 1; + } + isPaused = false; // 重置暂停标志 + } + // 如果已经暂停,这里什么也不做 + } + + // 你可以从其他方法中调用这个方法 + public void ControlAnimation() + { + StartCoroutine(PauseAndResumeAnimation()); + } + + } +} \ No newline at end of file diff --git a/U3D_DrivingSystem/Assets/Script/DianDongCheManager.cs.meta b/U3D_DrivingSystem/Assets/Script/DianDongCheManager.cs.meta new file mode 100644 index 00000000..d97b2496 --- /dev/null +++ b/U3D_DrivingSystem/Assets/Script/DianDongCheManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 76303afb859c4025b39de80be9e560a2 +timeCreated: 1706579598 \ No newline at end of file diff --git a/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs b/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs new file mode 100644 index 00000000..6d93e2d9 --- /dev/null +++ b/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs @@ -0,0 +1,18 @@ +using System; +using UnityEngine; + +namespace Script +{ + public class DianDongCheTrigger : MonoBehaviour + { + private void OnTriggerEnter(Collider other) + { + Debug.Log(other.name); + + DianDongCheManager.Instance.ControlAnimation(); + + + + } + } +} \ No newline at end of file diff --git a/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs.meta b/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs.meta new file mode 100644 index 00000000..402ef956 --- /dev/null +++ b/U3D_DrivingSystem/Assets/Script/DianDongCheTrigger.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4979650d215d48699b4dad3ef142634c +timeCreated: 1706579049 \ No newline at end of file