From 9783f109956755d7abcd2b9aa0c37b928ee5e309 Mon Sep 17 00:00:00 2001 From: yzx Date: Mon, 29 Jan 2024 14:02:39 +0800 Subject: [PATCH 1/2] t --- U3D_DrivingSystem/Assets/Scenes/main_.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/U3D_DrivingSystem/Assets/Scenes/main_.unity b/U3D_DrivingSystem/Assets/Scenes/main_.unity index c9300ed5..24b27bfe 100644 --- a/U3D_DrivingSystem/Assets/Scenes/main_.unity +++ b/U3D_DrivingSystem/Assets/Scenes/main_.unity @@ -223858,7 +223858,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &463649141 Transform: m_ObjectHideFlags: 0 From 245d35bbe88428593edc119884ea48041529cd35 Mon Sep 17 00:00:00 2001 From: yzx Date: Mon, 29 Jan 2024 15:02:09 +0800 Subject: [PATCH 2/2] t --- U3D_DrivingSystem/Assets/Script/TrafficLightManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/U3D_DrivingSystem/Assets/Script/TrafficLightManager.cs b/U3D_DrivingSystem/Assets/Script/TrafficLightManager.cs index b9858890..9366781f 100644 --- a/U3D_DrivingSystem/Assets/Script/TrafficLightManager.cs +++ b/U3D_DrivingSystem/Assets/Script/TrafficLightManager.cs @@ -141,18 +141,18 @@ public class TrafficLightManager : MonoBehaviour case TrafficLightState.Green: group.previousState = TrafficLightState.Green; group.currentState = TrafficLightState.Yellow; - group.timer = 3f; // 绿灯到黄灯的持续时间 + group.timer = 2f; // 绿灯到黄灯的持续时间 break; case TrafficLightState.Yellow: group.currentState = TrafficLightState.Red; - group.timer = group.startsWithGreen ? 31 : 31; // 黄灯到红灯的持续时间 + group.timer = group.startsWithGreen ? 30 : 30; // 黄灯到红灯的持续时间 break; case TrafficLightState.Red: group.previousState = TrafficLightState.Red; group.currentState = TrafficLightState.Green; - group.timer = 6; // 红灯到绿灯的持续时间 + group.timer = 7; // 红灯到绿灯的持续时间 break; } }