This commit is contained in:
yzx 2023-12-27 16:27:32 +08:00
parent 0ad73446c4
commit ee78b04d51
8 changed files with 5292 additions and 239 deletions

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@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
using Script; using Script;
using UnityEngine; using UnityEngine;
@ -14,6 +15,7 @@ public class AccidentManager : MonoBehaviour
public Animation zuiwei; public Animation zuiwei;
public Animator diandongcheren; public Animator diandongcheren;
void Close() void Close()
{ {
for (int i = 0; i < uis.transform.Find("UI").childCount; i++) for (int i = 0; i < uis.transform.Find("UI").childCount; i++)
@ -26,25 +28,25 @@ public class AccidentManager : MonoBehaviour
} }
public void Tr(Transform other, bool b = false) public async Task Tr(Transform other, bool b = false)
{ {
triggerName = other.name; triggerName = other.name;
if (other.transform.tag == "People") if (other.transform.tag == "People")
{ { await Task.Delay(TimeSpan.FromSeconds(1));
Close(); Close();
uis.SetActive(true); uis.SetActive(true);
uis.transform.Find("UI").Find("撞倒行人").gameObject.SetActive(true); uis.transform.Find("UI").Find("撞倒行人").gameObject.SetActive(true);
} }
else if (other.name == "Box_Collider") else if (other.name == "Box_Collider")
{ { await Task.Delay(TimeSpan.FromSeconds(1));
Close(); Close();
uis.SetActive(true); uis.SetActive(true);
uis.transform.Find("UI").Find("汽车追尾").gameObject.SetActive(true); uis.transform.Find("UI").Find("汽车追尾").gameObject.SetActive(true);
} }
else if (other.name == "爆胎") else if (other.name == "爆胎")
{ { await Task.Delay(TimeSpan.FromSeconds(1));
Close(); Close();
uis.SetActive(true); uis.SetActive(true);
uis.transform.Find("UI").Find("爆胎").gameObject.SetActive(true); uis.transform.Find("UI").Find("爆胎").gameObject.SetActive(true);
@ -53,10 +55,12 @@ public class AccidentManager : MonoBehaviour
{ {
baotai[i].SetActive(true); baotai[i].SetActive(true);
} }
}else if (other.name == "礼让行人") }
else if (other.name == "礼让行人")
{ {
if (b) if (b)
{ {
await Task.Delay(TimeSpan.FromSeconds(1));
Close(); Close();
uis.SetActive(true); uis.SetActive(true);
uis.transform.Find("UI").Find("礼让行人").gameObject.SetActive(true); uis.transform.Find("UI").Find("礼让行人").gameObject.SetActive(true);
@ -66,19 +70,34 @@ public class AccidentManager : MonoBehaviour
{ {
carGearControl.mingdi = true; carGearControl.mingdi = true;
} }
}else if (other.name == "隧道汽车追尾") }
else if (other.name == "隧道汽车追尾")
{ {
StartCoroutine(PlayAnimation()); StartCoroutine(PlayAnimation());
}else if (other.name == "电动车穿行") }
else if (other.name == "电动车穿行")
{ {
StartCoroutine(diandongche()); StartCoroutine(diandongche());
}else if (other.name == "刹车失灵") }
{ else if (other.name == "刹车失灵")
{ await Task.Delay(TimeSpan.FromSeconds(1));
Close(); Close();
uis.SetActive(true); uis.SetActive(true);
uis.transform.Find("UI").Find("刹车失灵").gameObject.SetActive(true); uis.transform.Find("UI").Find("刹车失灵").gameObject.SetActive(true);
} }
}
IEnumerator dengdai()
{
zuiwei.gameObject.SetActive(true);
zuiwei.Play("donghua");
// 等待动画播放完毕
yield return new WaitForSeconds(zuiwei["donghua"].length);
Close();
uis.SetActive(true);
uis.transform.Find("UI").Find("汽车追尾").gameObject.SetActive(true);
// 在这里编写动画播放完之后的代码
// 例如: Debug.Log("动画播放完成");
} }
IEnumerator PlayAnimation() IEnumerator PlayAnimation()
{ {
@ -93,6 +112,7 @@ public class AccidentManager : MonoBehaviour
// 在这里编写动画播放完之后的代码 // 在这里编写动画播放完之后的代码
// 例如: Debug.Log("动画播放完成"); // 例如: Debug.Log("动画播放完成");
} }
IEnumerator diandongche() IEnumerator diandongche()
{ {
diandongcheren.gameObject.SetActive(true); diandongcheren.gameObject.SetActive(true);
@ -106,6 +126,7 @@ public class AccidentManager : MonoBehaviour
// 在这里编写动画播放完之后的代码 // 在这里编写动画播放完之后的代码
// 例如: Debug.Log("动画播放完成"); // 例如: Debug.Log("动画播放完成");
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
Tr(other.transform); Tr(other.transform);