tijiao
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@ -129631,7 +129631,7 @@ GameObject:
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- component: {fileID: 1632119361}
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- component: {fileID: 1632119360}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Script;
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using UnityEngine;
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@ -14,6 +15,7 @@ public class AccidentManager : MonoBehaviour
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public Animation zuiwei;
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public Animator diandongcheren;
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void Close()
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{
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for (int i = 0; i < uis.transform.Find("UI").childCount; i++)
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@ -26,25 +28,25 @@ public class AccidentManager : MonoBehaviour
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}
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public void Tr(Transform other, bool b = false)
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public async Task Tr(Transform other, bool b = false)
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{
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triggerName = other.name;
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if (other.transform.tag == "People")
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{
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("撞倒行人").gameObject.SetActive(true);
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}
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else if (other.name == "Box_Collider")
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{
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("汽车追尾").gameObject.SetActive(true);
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}
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else if (other.name == "爆胎")
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{
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("爆胎").gameObject.SetActive(true);
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@ -53,10 +55,12 @@ public class AccidentManager : MonoBehaviour
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{
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baotai[i].SetActive(true);
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}
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}else if (other.name == "礼让行人")
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}
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else if (other.name == "礼让行人")
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{
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if (b)
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{
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await Task.Delay(TimeSpan.FromSeconds(1));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("礼让行人").gameObject.SetActive(true);
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@ -66,19 +70,34 @@ public class AccidentManager : MonoBehaviour
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{
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carGearControl.mingdi = true;
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}
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}else if (other.name == "隧道汽车追尾")
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}
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else if (other.name == "隧道汽车追尾")
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{
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StartCoroutine(PlayAnimation());
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}else if (other.name == "电动车穿行")
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}
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else if (other.name == "电动车穿行")
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{
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StartCoroutine(diandongche());
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}else if (other.name == "刹车失灵")
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{
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}
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else if (other.name == "刹车失灵")
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("刹车失灵").gameObject.SetActive(true);
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}
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}
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IEnumerator dengdai()
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{
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zuiwei.gameObject.SetActive(true);
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zuiwei.Play("donghua");
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// 等待动画播放完毕
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yield return new WaitForSeconds(zuiwei["donghua"].length);
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("汽车追尾").gameObject.SetActive(true);
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// 在这里编写动画播放完之后的代码
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// 例如: Debug.Log("动画播放完成");
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}
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IEnumerator PlayAnimation()
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{
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@ -93,6 +112,7 @@ public class AccidentManager : MonoBehaviour
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// 在这里编写动画播放完之后的代码
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// 例如: Debug.Log("动画播放完成");
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}
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IEnumerator diandongche()
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{
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diandongcheren.gameObject.SetActive(true);
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@ -106,6 +126,7 @@ public class AccidentManager : MonoBehaviour
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// 在这里编写动画播放完之后的代码
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// 例如: Debug.Log("动画播放完成");
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}
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private void OnTriggerEnter(Collider other)
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{
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Tr(other.transform);
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