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2 Commits
0ac5c720d1
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9afc37a146
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9afc37a146 | |
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58d8b150fe |
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 53d607575180a6743a42afef68de7d1e
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DefaultImporter:
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externalObjects: {}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
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@ -10,7 +10,7 @@ Material:
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|||
m_Name: trafic_lights
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||||
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
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||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_LightmapFlags: 6
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||||
m_EnableInstancingVariants: 0
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||||
m_DoubleSidedGI: 0
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||||
m_CustomRenderQueue: -1
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@ -59,6 +59,7 @@ Material:
|
|||
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _BumpScale: 1
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||||
- _Cutoff: 0.5
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||||
|
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@ -79,3 +80,4 @@ Material:
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|||
m_Colors:
|
||||
- _Color: {r: 1, g: 0.9561808, b: 0, a: 1}
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||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
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||||
m_BuildTextureStacks: []
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||||
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@ -94,7 +94,7 @@ Material:
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|||
m_Colors:
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||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 2.9960785, g: 0, b: 0, a: 1}
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- _FaceColor: {r: 4, g: 4, b: 4, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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@ -0,0 +1,41 @@
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class InitialTrafficLightSequence : MonoBehaviour
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{
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public List<TMP_Text> trafficLightText; // 用于显示红绿灯状态的文本
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public TrafficLightManager trafficLightManager; // 引用主交通灯管理器
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private float initialRedTimer = 3.0f; // 初始红灯持续时间
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void Start()
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{
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// 设置初始红灯
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UpdateLight("红灯", initialRedTimer);
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}
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void Update()
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{
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if (initialRedTimer > 0)
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{
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initialRedTimer -= Time.deltaTime;
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UpdateLight("红灯", initialRedTimer);
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}
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else
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{
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// 红灯结束,启动常规交通灯循环
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trafficLightManager.enabled = true;
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this.enabled = false; // 关闭当前脚本,避免重复调用
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}
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}
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void UpdateLight(string state, float time)
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{
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foreach (var v in trafficLightText)
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{
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v.text = $"{state}\n{Mathf.CeilToInt(time)}秒";
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v.color = state == "红灯" ? Color.red : Color.green;
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}
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}
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||||
}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: d19645646e2d4a438d4580f670248e98
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timeCreated: 1703506717
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@ -0,0 +1,157 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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public enum TrafficLightState
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{
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Red,
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Yellow,
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Green
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}
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public class TrafficLightManager : MonoBehaviour
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{
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[System.Serializable]
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public class TrafficLightGroup
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{
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public List<TMP_Text> lights = new List<TMP_Text>();
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public bool startsWithGreen; // 标记组是从绿灯开始还是红灯开始
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public float timer; // 计时器
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public TrafficLightState currentState;
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public TrafficLightState previousState; // 新增字段,用于保存黄灯之前的状态
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public List<GameObject> trafficLights = new List<GameObject>();
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public void Initialize()
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{
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// 绿灯开始则设为10秒,否则设为39秒
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currentState = startsWithGreen ? TrafficLightState.Green : TrafficLightState.Red;
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previousState = currentState; // 初始化时,之前的状态与当前状态相同
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timer = startsWithGreen ? 10f : 39;
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}
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public void UpdateTrafficLightTexture(TrafficLightState state)
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||||
{
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foreach (var light in trafficLights)
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{
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||||
if (light != null)
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||||
{
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||||
// 假设你有一个方法来根据状态获取相应的贴图
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//Texture newTexture = GetTextureForState(state);
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//light.GetComponent<Renderer>().material.mainTexture = newTexture;
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}
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}
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}
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// private Texture GetTextureForState(TrafficLightState state)
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// {
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// // 返回根据 state 获取的贴图
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||||
// // 这里你需要根据你的资源来实现具体的逻辑
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// }
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}
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public List<TrafficLightGroup> lightGroups;
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void Start()
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{
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||||
// 初始化每组红绿灯的计时器
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||||
foreach (var group in lightGroups)
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||||
{
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group.Initialize();
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||||
}
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}
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void FixedUpdate()
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||||
{
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Debug.Log("Delta Time: " + Time.deltaTime);
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foreach (var group in lightGroups)
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||||
{
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Debug.Log("Before: " + group.timer);
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// group.timer -= Time.deltaTime;
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Debug.Log("After: " + group.timer);
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// 更新红绿灯状态
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UpdateTrafficLightGroup(group);
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||||
}
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||||
}
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||||
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void UpdateTrafficLightGroup(TrafficLightGroup group)
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||||
{
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group.timer -= Time.deltaTime;
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||||
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||||
if (group.timer <= 0f)
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||||
{
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||||
switch (group.currentState)
|
||||
{
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||||
case TrafficLightState.Green:
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group.previousState = TrafficLightState.Green;
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group.currentState = TrafficLightState.Yellow;
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group.timer = 3f; // 黄灯持续时间
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break;
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case TrafficLightState.Yellow:
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||||
if (group.previousState == TrafficLightState.Green)
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{
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group.currentState = TrafficLightState.Red;
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// 如果初始是绿灯,红灯持续时间为 49 秒
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group.timer = group.startsWithGreen ? 39 : 20;
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||||
}
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||||
else
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{
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group.currentState = TrafficLightState.Green;
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group.timer = 10f; // 绿灯持续时间
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||||
}
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||||
break;
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||||
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case TrafficLightState.Red:
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group.previousState = TrafficLightState.Red;
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group.currentState = TrafficLightState.Yellow;
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group.timer = 3f; // 黄灯持续时间
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break;
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||||
}
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||||
}
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||||
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||||
// 更新交通灯显示
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UpdateLights(group.lights, group.currentState.ToString(), group.timer);
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||||
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group.UpdateTrafficLightTexture(group.currentState);
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||||
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||||
}
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||||
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||||
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||||
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||||
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||||
void UpdateLights(List<TMP_Text> lights, string state, float time)
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||||
{
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||||
int timeInt = Mathf.CeilToInt(time);
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||||
// 使用条件运算符来判断是否需要在前面加上 0
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||||
string formattedTime = timeInt < 10 ? "0" + timeInt.ToString() : timeInt.ToString();
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||||
string text = formattedTime;
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||||
Color color = Color.white;
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||||
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switch (state)
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{
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case "Red":
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color = Color.red;
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break;
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case "Yellow":
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color = Color.yellow;
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||||
break;
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||||
case "Green":
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color = Color.green;
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||||
break;
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||||
}
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||||
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||||
foreach (var light in lights)
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||||
{
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||||
if (light != null)
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||||
{
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light.text = text;
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||||
light.color = color;
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||||
}
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||||
}
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||||
}
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||||
}
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||||
|
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
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guid: a4e1f261be1c6ae4c9b2482187916877
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because one or more lines are too long
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@ -1,4 +1,5 @@
|
|||
using System.Collections;
|
||||
using System.Threading.Tasks;
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||||
using UnityEngine;
|
||||
|
||||
public class OneWaySemaphoreSystem : SemaphoreSystem
|
||||
|
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@ -145,6 +146,7 @@ public class OneWaySemaphoreSystem : SemaphoreSystem
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semaphore.ChangeYellow(true);
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||||
}
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||||
|
||||
Debug.Log(this.name);
|
||||
yield return new WaitForSeconds(yellowTime);
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||||
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StartCoroutine(Green());
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||||
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@ -159,10 +161,13 @@ public class OneWaySemaphoreSystem : SemaphoreSystem
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semaphore.ChangeGreen(true);
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||||
}
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countdownTime = greenTime;
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Debug.Log(this.name);
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||||
yield return new WaitForSeconds(greenTime);
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||||
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||||
StartFlick();
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||||
}
|
||||
public float countdownTime = 60.0f; // 设置倒计时的初始时间
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||||
|
||||
public override IEnumerator YellowOff()
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||||
{
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||||
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@ -187,7 +192,7 @@ public class OneWaySemaphoreSystem : SemaphoreSystem
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|||
{
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semaphore.ChangeRed(true);
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||||
}
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countdownTime = redTime;
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yield return new WaitForSeconds(redTime);
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ChangeSemaphoreState();
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||||
|
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File diff suppressed because it is too large
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@ -15,11 +15,11 @@ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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-logFile
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Logs/AssetImportWorker0.log
|
||||
-srvPort
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||||
56142
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||||
65173
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||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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||||
Using Asset Import Pipeline V2.
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Refreshing native plugins compatible for Editor in 194.47 ms, found 8 plugins.
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Refreshing native plugins compatible for Editor in 242.81 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
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[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
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||||
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@ -36,42 +36,42 @@ Initialize mono
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|||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
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||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
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Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56016
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56948
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.000941 seconds.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 199.15 ms, found 8 plugins.
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Refreshing native plugins compatible for Editor in 199.45 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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@ -1,77 +0,0 @@
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|||
Using pre-set license
|
||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
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D:\2021.1.24f1\Editor\Unity.exe
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-adb2
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-name
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AssetImportWorker1
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-projectPath
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||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
-logFile
|
||||
Logs/AssetImportWorker1.log
|
||||
-srvPort
|
||||
56965
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||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
Using Asset Import Pipeline V2.
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Refreshing native plugins compatible for Editor in 187.97 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
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[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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Vendor: NVIDIA
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VRAM: 5981 MB
|
||||
Driver: 31.0.15.4617
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Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
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||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56472
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.001060 seconds.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 194.45 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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Domain Reload Profiling:
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RefreshPlugins (195ms)
|
||||
BeforeProcessingInitializeOnLoad (2ms)
|
||||
ProcessInitializeOnLoadAttributes (108ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (32ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
Platform modules already initialized, skipping
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.006552 seconds.
|
||||
|
|
@ -15,11 +15,11 @@ E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
|||
-logFile
|
||||
Logs/AssetImportWorker1.log
|
||||
-srvPort
|
||||
56142
|
||||
65173
|
||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
Using Asset Import Pipeline V2.
|
||||
Refreshing native plugins compatible for Editor in 219.13 ms, found 8 plugins.
|
||||
Refreshing native plugins compatible for Editor in 203.08 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
||||
|
|
@ -36,42 +36,42 @@ Initialize mono
|
|||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56844
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56172
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.001061 seconds.
|
||||
Registered in 0.001093 seconds.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 196.73 ms, found 8 plugins.
|
||||
Refreshing native plugins compatible for Editor in 206.37 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.239 seconds
|
||||
- Completed reload, in 1.256 seconds
|
||||
Domain Reload Profiling:
|
||||
ReloadAssembly (1239ms)
|
||||
BeginReloadAssembly (76ms)
|
||||
ReloadAssembly (1257ms)
|
||||
BeginReloadAssembly (64ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
EndReloadAssembly (598ms)
|
||||
LoadAssemblies (75ms)
|
||||
EndReloadAssembly (608ms)
|
||||
LoadAssemblies (63ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
SetupTypeCache (163ms)
|
||||
SetupTypeCache (165ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (36ms)
|
||||
SetupLoadedEditorAssemblies (349ms)
|
||||
SetupLoadedEditorAssemblies (357ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (7ms)
|
||||
SetLoadedEditorAssemblies (0ms)
|
||||
RefreshPlugins (197ms)
|
||||
RefreshPlugins (206ms)
|
||||
BeforeProcessingInitializeOnLoad (2ms)
|
||||
ProcessInitializeOnLoadAttributes (110ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (32ms)
|
||||
ProcessInitializeOnLoadAttributes (108ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (33ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
Platform modules already initialized, skipping
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.007099 seconds.
|
||||
Registered in 0.006569 seconds.
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -1,3 +1,6 @@
|
|||
Base path: 'D:/2021.1.24f1/Editor/Data', plugins path 'D:/2021.1.24f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: compileSnippet
|
||||
insize=1415 file=Assets/DefaultResourcesExtra/Autodesk Interactive pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SPECGLOSSMAP _DETAIL_MULX2 _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=67 ok=1 outsize=6950
|
||||
|
||||
|
|
|
|||
|
|
@ -18,6 +18,9 @@ EditorUserSettings:
|
|||
value: 22424703114646680e0b0227036c4c0417050c6439262f2434
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 224247031146460a5c5f42371e2a4b09
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-5:
|
||||
value: 22424703114646680e0b0227036c52111f19276439262f2434
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
|
|
|
|||
Loading…
Reference in New Issue