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4c69877e34
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8ed677eb84
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@ -2,9 +2,8 @@
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|
|
|||
|
|
@ -25,7 +25,7 @@
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@ -25,7 +25,7 @@
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|
@ -287,16 +287,14 @@
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|
@ -346,7 +344,6 @@
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|
@ -531,7 +528,6 @@
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@ -1287,10 +1283,6 @@
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@ -2688,7 +2688,6 @@ Transform:
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||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: 0
|
||||
m_CullingMask:
|
||||
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|
||||
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|
||||
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|
||||
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|
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m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!81 &6131819028027874167
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
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m_GameObject: {fileID: 3190887408370009811}
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m_Enabled: 1
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--- !u!1001 &6762274349597093501
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ public class VehicleStandardInputInspector : Editor
|
|||
EditorGUILayout.PropertyField(propThrottleAndBrakeInput);
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("steerAxis"));
|
||||
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("xxxx"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("xxxxxx"));
|
||||
|
||||
VehicleStandardInput.ThrottleAndBrakeInput throttleAndBrakeInput = (VehicleStandardInput.ThrottleAndBrakeInput)propThrottleAndBrakeInput.enumValueIndex;
|
||||
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace EVP
|
|||
|
||||
bool m_doReset = false;
|
||||
|
||||
public float xxxx;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
// Cache vehicle
|
||||
|
|
@ -47,11 +47,7 @@ namespace EVP
|
|||
|
||||
if (Input.GetKeyDown(resetVehicleKey)) m_doReset = true;
|
||||
}
|
||||
public void SetThrottleValue(float value)
|
||||
{
|
||||
// 将输入值从 0-100 范围映射到 0-1 范围
|
||||
xxxx = Mathf.Clamp(value, 0, 100) / 100.0f;
|
||||
}
|
||||
|
||||
// public float xxxxxx;
|
||||
void FixedUpdate()
|
||||
{
|
||||
|
|
@ -76,12 +72,11 @@ namespace EVP
|
|||
forwardInput = Mathf.Clamp01(Input.GetAxis(throttleAndBrakeAxis));
|
||||
reverseInput = Mathf.Clamp01(-Input.GetAxis(throttleAndBrakeAxis));
|
||||
}
|
||||
// forwardInput = Mathf.Clamp01(xxxx);
|
||||
// Debug.Log(Mathf.Clamp01(xxxx));
|
||||
|
||||
// forwardInput = xxxxxx;
|
||||
// Debug.Log("前轮控制左右的参数----->" + steerInput);
|
||||
// Debug.Log("往前的参数----->" + forwardInput);
|
||||
// Debug.Log("往后的参数----->" + reverseInput);
|
||||
Debug.Log("前轮控制左右的参数----->" + steerInput);
|
||||
Debug.Log("往前的参数----->" + forwardInput);
|
||||
Debug.Log("往后的参数----->" + reverseInput);
|
||||
// Translate forward/reverse to vehicle input
|
||||
|
||||
float throttleInput = 0.0f;
|
||||
|
|
@ -138,17 +133,10 @@ namespace EVP
|
|||
|
||||
// Apply input to vehicle
|
||||
|
||||
// target.steerInput = steerInput;
|
||||
// target.throttleInput = throttleInput;
|
||||
// target.brakeInput = brakeInput;
|
||||
// target.handbrakeInput = handbrakeInput;
|
||||
|
||||
target.steerInput = steerInput;
|
||||
target.throttleInput = throttleInput;
|
||||
target.brakeInput = brakeInput;
|
||||
target.handbrakeInput = handbrakeInput;
|
||||
|
||||
|
||||
// Debug.Log(throttleInput+"---"+brakeInput+"---"+handbrakeInput);
|
||||
// Do a vehicle reset
|
||||
|
||||
|
|
|
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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humanDescription:
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human: []
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humanoidOversampling: 1
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File diff suppressed because it is too large
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@ -1,7 +0,0 @@
|
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fileFormatVersion: 2
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guid: 625ae008c50968f4db89f28206788e12
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
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@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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guid: add754855a1597e47b8c7686c6ee6462
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||||
externalObjects: {}
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||||
userData:
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ public class BtClick : MonoBehaviour
|
|||
// }
|
||||
|
||||
|
||||
this.GetComponent<Button>().onClick.AddListener(delegate { MenuManager.instance.OnBtClick(carType, this.name); });
|
||||
this.GetComponent<Button>().onClick.AddListener(delegate { GameManager.instance.OnBtClick(carType, this.name); });
|
||||
|
||||
|
||||
// OnStartCompleted?.Invoke();
|
||||
|
|
|
|||
|
|
@ -1,64 +0,0 @@
|
|||
using EVP;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Script
|
||||
{
|
||||
using UnityEngine;
|
||||
|
||||
public class CarGearControl : MonoBehaviour
|
||||
{
|
||||
private VehicleController vehicleController;
|
||||
|
||||
private VehicleStandardInput vehicleStandardInput;
|
||||
public int currentGear = 0; // 当前挡位
|
||||
public float[] gearSpeeds = { 0f, 20f, 40f, 60f }; // 每个挡位的最大速度
|
||||
|
||||
public float xx;
|
||||
float steerInput, throttleInput, brakeInput, handbrakeInput;
|
||||
void Start()
|
||||
{
|
||||
vehicleController = GetComponent<VehicleController>();
|
||||
vehicleStandardInput = GetComponent<VehicleStandardInput>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// 检测并更新挡位
|
||||
CheckAndUpdateGear();
|
||||
|
||||
// 根据当前挡位设置车辆速度
|
||||
SetVehicleSpeed(gearSpeeds[currentGear]);
|
||||
|
||||
|
||||
|
||||
vehicleController.steerInput = 0;
|
||||
vehicleController.throttleInput = xx;
|
||||
vehicleController.brakeInput = 0;
|
||||
vehicleController.handbrakeInput = 0;
|
||||
Debug.Log($"{steerInput}--{throttleInput}--{brakeInput}--{handbrakeInput}");
|
||||
|
||||
// vehicleStandardInput.SetThrottleValue(xx);
|
||||
|
||||
// SetSpeedBasedOnValue(1);
|
||||
}
|
||||
|
||||
void CheckAndUpdateGear()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1)) currentGear = 1;
|
||||
if (Input.GetKeyDown(KeyCode.Alpha2)) currentGear = 2;
|
||||
if (Input.GetKeyDown(KeyCode.Alpha3)) currentGear = 3;
|
||||
if (Input.GetKeyDown(KeyCode.Alpha0)) currentGear = 0; // 假设0为空挡
|
||||
}
|
||||
|
||||
void SetVehicleSpeed(float maxSpeed)
|
||||
{
|
||||
// 在这里,你需要根据你的车辆控制系统来调整速度。
|
||||
// 以下是一个假设的方法,你可能需要根据EVP5的API来修改它。
|
||||
vehicleController.maxSpeedForward = maxSpeed;
|
||||
vehicleController.throttleInput = 1;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
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guid: b4decbca4aaf413abd074ba71736660a
|
||||
timeCreated: 1702964744
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Script
|
||||
{
|
||||
public class GameInfo : MonoBehaviour
|
||||
{
|
||||
public Dictionary<CarType, string> carSelectTypeInfo = new Dictionary<CarType, string>();
|
||||
|
||||
public static GameInfo instance;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
DontDestroyOnLoad(this);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: beb73c429dba468f8a8c37893d1204b8
|
||||
timeCreated: 1702980565
|
||||
|
|
@ -111,7 +111,7 @@ public class CarInfoManager : MonoBehaviour
|
|||
fuelLevel.text = Convert.ToInt32(fuelLevelValue).ToString()+"%";
|
||||
|
||||
// 可以在这里添加油量显示逻辑
|
||||
// Debug.Log("Current Fuel Level: " + fuelLevelValue);
|
||||
Debug.Log("Current Fuel Level: " + fuelLevelValue);
|
||||
// Debug.Log("Total Distance Traveled: " + totalDistanceTraveled + " km");
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,145 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public enum CarType
|
||||
{
|
||||
首页,
|
||||
车类型,
|
||||
天气,
|
||||
危险驾驶
|
||||
}
|
||||
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public static GameManager instance;
|
||||
|
||||
// public List<BtClick> home; //首页
|
||||
//
|
||||
// // public List<BtClick> carType; //车类型
|
||||
// public List<BtClick> weather; //天气
|
||||
// public List<BtClick> dangerDriving; //危险驾驶
|
||||
|
||||
public GameObject[] uiGames;
|
||||
|
||||
private int currentStep = 0; // 当前步骤索引
|
||||
public Dictionary<CarType, string> carSelectTypeInfo = new Dictionary<CarType, string>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
||||
// home = new List<BtClick>();
|
||||
// // carType = new List<BtClick>();
|
||||
// weather = new List<BtClick>();
|
||||
// dangerDriving = new List<BtClick>();
|
||||
|
||||
DontDestroyOnLoad(this);
|
||||
}
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// // 等待所有 BtClick 对象的 Start 方法完成
|
||||
// yield return StartCoroutine(WaitForBtClickStarts());
|
||||
//
|
||||
// // 所有 BtClick 的 Start 方法已完成,继续执行其他代码
|
||||
// Debug.Log("All BtClick Start methods completed.");
|
||||
// // 执行其他方法
|
||||
|
||||
|
||||
// for (int i = 0; i < uiGames.Length; i++)
|
||||
// {
|
||||
// uiGames[i].SetActive(false);
|
||||
// }
|
||||
//
|
||||
// uiGames[0].SetActive(true);
|
||||
|
||||
|
||||
// GetComponent<SteeringWheelController>().buttons = home;
|
||||
|
||||
|
||||
// UIClick(CarType.首页, "模拟驾驶体验");
|
||||
// NextStep("3");
|
||||
GetComponent<SteeringWheelController>().buttons = uiGames[currentStep].GetComponentsInChildren<Button>();
|
||||
GetComponent<SteeringWheelController>().HighlightButton(0);
|
||||
}
|
||||
|
||||
// private IEnumerator WaitForBtClickStarts()
|
||||
// {
|
||||
// // 获取所有 BtClick 实例
|
||||
// BtClick[] btClicks = FindObjectsOfType<BtClick>();
|
||||
// int completedCount = 0;
|
||||
//
|
||||
// // 为每个 BtClick 实例的 OnStartCompleted 事件添加监听器
|
||||
// foreach (var btClick in btClicks)
|
||||
// {
|
||||
// btClick.OnStartCompleted += () => { completedCount++; };
|
||||
// }
|
||||
//
|
||||
// // 等待直到所有 BtClick 实例的 Start 方法完成
|
||||
// while (completedCount < btClicks.Length)
|
||||
// {
|
||||
// yield return null; // 等待一帧
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
public void OnBtClick(CarType carType, string btName)
|
||||
{
|
||||
carSelectTypeInfo.Add(carType, btName);
|
||||
|
||||
NextStep();
|
||||
|
||||
foreach (var v in carSelectTypeInfo)
|
||||
{
|
||||
Debug.Log(v.Key + "--->" + v.Value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void NextStep()
|
||||
{
|
||||
if (currentStep >= uiGames.Length - 1)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < uiGames.Length; i++)
|
||||
{
|
||||
uiGames[i].SetActive(false);
|
||||
}
|
||||
|
||||
currentStep++;
|
||||
uiGames[currentStep].SetActive(true);
|
||||
|
||||
uiGames[currentStep].transform.GetChild(0).GetComponent<BtClick>().OnClickSprite();
|
||||
|
||||
// Debug.Log(uiGames[currentStep].transform.GetChild(0).GetComponent<Button>());
|
||||
GetComponent<SteeringWheelController>().buttons = uiGames[currentStep].GetComponentsInChildren<Button>();
|
||||
}
|
||||
|
||||
// 调用这个方法来返回上一个步骤
|
||||
public void PreviousStep()
|
||||
{
|
||||
if (currentStep > 0)
|
||||
{
|
||||
for (int i = 0; i < uiGames.Length; i++)
|
||||
{
|
||||
uiGames[i].SetActive(false);
|
||||
}
|
||||
|
||||
var item = carSelectTypeInfo.ElementAt(carSelectTypeInfo.Count - 1);
|
||||
carSelectTypeInfo.Remove(item.Key);
|
||||
|
||||
currentStep--;
|
||||
uiGames[currentStep].SetActive(true);
|
||||
}
|
||||
|
||||
uiGames[currentStep].transform.GetChild(0).GetComponent<BtClick>().OnClickSprite();
|
||||
GetComponent<SteeringWheelController>().buttons = uiGames[currentStep].GetComponentsInChildren<Button>();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,98 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Script;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public enum CarType
|
||||
{
|
||||
首页,
|
||||
车类型,
|
||||
天气,
|
||||
危险驾驶
|
||||
}
|
||||
|
||||
|
||||
public class MenuManager : MonoBehaviour
|
||||
{
|
||||
public static MenuManager instance;
|
||||
public GameObject[] uiGames;
|
||||
private int currentStep = 0; // 当前步骤索引
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
GetComponent<SteeringWheelController>().buttons = uiGames[currentStep].GetComponentsInChildren<Button>();
|
||||
GetComponent<SteeringWheelController>().HighlightButton(0);
|
||||
}
|
||||
|
||||
public void OnBtClick(CarType carType, string btName)
|
||||
{
|
||||
GameInfo.instance.carSelectTypeInfo.Add(carType, btName);
|
||||
|
||||
NextStep();
|
||||
|
||||
if ( GameInfo.instance.carSelectTypeInfo.Count() == 3)
|
||||
{
|
||||
SceneManager.LoadScene("demo");
|
||||
}
|
||||
|
||||
foreach (var v in GameInfo.instance.carSelectTypeInfo)
|
||||
{
|
||||
Debug.Log(v.Key + "--->" + v.Value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void NextStep()
|
||||
{
|
||||
if (currentStep >= uiGames.Length - 1)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < uiGames.Length; i++)
|
||||
{
|
||||
uiGames[i].SetActive(false);
|
||||
}
|
||||
|
||||
currentStep++;
|
||||
uiGames[currentStep].SetActive(true);
|
||||
|
||||
uiGames[currentStep].transform.GetChild(0).GetComponent<BtClick>().OnClickSprite();
|
||||
|
||||
// Debug.Log(uiGames[currentStep].transform.GetChild(0).GetComponent<Button>());
|
||||
GetComponent<SteeringWheelController>().buttons = uiGames[currentStep].GetComponentsInChildren<Button>();
|
||||
}
|
||||
|
||||
// 调用这个方法来返回上一个步骤
|
||||
public void PreviousStep()
|
||||
{
|
||||
if (currentStep > 0)
|
||||
{
|
||||
for (int i = 0; i < uiGames.Length; i++)
|
||||
{
|
||||
uiGames[i].SetActive(false);
|
||||
}
|
||||
|
||||
var item = GameInfo.instance.carSelectTypeInfo.ElementAt( GameInfo.instance.carSelectTypeInfo.Count - 1);
|
||||
GameInfo.instance.carSelectTypeInfo.Remove(item.Key);
|
||||
|
||||
currentStep--;
|
||||
uiGames[currentStep].SetActive(true);
|
||||
}
|
||||
|
||||
uiGames[currentStep].transform.GetChild(0).GetComponent<BtClick>().OnClickSprite();
|
||||
GetComponent<SteeringWheelController>().buttons = uiGames[currentStep].GetComponentsInChildren<Button>();
|
||||
}
|
||||
}
|
||||
|
|
@ -14,7 +14,7 @@ using UnityEngine;
|
|||
public class ModbusTcpClient
|
||||
{
|
||||
private TcpClient tcpClient;
|
||||
private string serverIp = "172.16.1.17";
|
||||
private string serverIp = "127.0.0.1";
|
||||
private int serverPort = 12315;
|
||||
|
||||
public ModbusTcpClient()
|
||||
|
|
|
|||
|
|
@ -1,13 +0,0 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Script
|
||||
{
|
||||
public class StarScene : MonoBehaviour
|
||||
{
|
||||
private void Start()
|
||||
{
|
||||
SceneManager.LoadScene("menu");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 26032863a45242289a638569ce4bc5fd
|
||||
timeCreated: 1702980700
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -2,9 +2,8 @@
|
|||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||
<CscToolPath>C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -25,12 +24,11 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_0;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_0;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
|
@ -40,7 +38,6 @@
|
|||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
|
|
@ -51,10 +48,10 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\2019.4.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>D:\2019.4.0f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
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||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
@ -65,608 +62,614 @@
|
|||
<Compile Include="Assets\BOXOPHOBIC\Atmospheric Height Fog\Core\Editor\HeightFogShaderGUI.cs" />
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||||
<Compile Include="Assets\BOXOPHOBIC\Atmospheric Height Fog\Core\Editor\HeightFogWindows.cs" />
|
||||
<None Include="Assets\BOXOPHOBIC\Atmospheric Height Fog\Core\Editor\Boxophobic.AtmosphericHeightFog.Editor.asmdef" />
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||||
<Reference Include="UnityEditor.UI">
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||||
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.UI">
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||||
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEditor.TestRunner">
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||||
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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||||
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||||
<Reference Include="UnityEngine.AudioModule">
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||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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||||
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||||
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||||
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||||
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|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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||||
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||||
<Reference Include="UnityEngine.CoreModule">
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||||
<HintPath>D:/2019.4.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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||||
<Reference Include="System.Net">
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||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
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<HintPath>D:/2019.4.0f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/Project/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<Reference Include="UnityEngine.UI">
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<HintPath>E:/Project/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
|
|
|||
|
|
@ -5,16 +5,10 @@ EditorBuildSettings:
|
|||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/start.unity
|
||||
guid: add754855a1597e47b8c7686c6ee6462
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/menu.unity
|
||||
guid: 625ae008c50968f4db89f28206788e12
|
||||
- enabled: 0
|
||||
path: "Assets/Scenes/\u9A8C\u8BC1\u573A\u666F.unity"
|
||||
guid: ad67588ec90a8af4397bae114ae49c07
|
||||
- enabled: 0
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||||
- enabled: 1
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||||
path: Assets/Scenes/login.unity
|
||||
guid: c5fbe3e754c320e438901ba713675361
|
||||
- enabled: 0
|
||||
|
|
@ -26,7 +20,4 @@ EditorBuildSettings:
|
|||
- enabled: 0
|
||||
path: Assets/Plugin/ParkingAssets/Scenes/Parking.unity
|
||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||
- enabled: 1
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||||
path: Assets/demo.unity
|
||||
guid: 19e5e40f3345d8747b22df3dc2f39aed
|
||||
m_configObjects: {}
|
||||
|
|
|
|||
|
|
@ -570,7 +570,7 @@ PlayerSettings:
|
|||
webGLThreadsSupport: 0
|
||||
webGLWasmStreaming: 0
|
||||
scriptingDefineSymbols:
|
||||
1: CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR
|
||||
1: CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2
|
||||
4: CROSS_PLATFORM_INPUT;MOBILE_INPUT
|
||||
7: CROSS_PLATFORM_INPUT;MOBILE_INPUT;UNITY_POST_PROCESSING_STACK_V2
|
||||
13: UNITY_POST_PROCESSING_STACK_V2
|
||||
|
|
|
|||
|
|
@ -9,8 +9,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.AtmosphericHeigh
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.Utils.Editor", "Boxophobic.Utils.Editor.csproj", "{EE237F7D-34D2-D9AE-0263-133C3F95283C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AmplifyShaderEditor", "AmplifyShaderEditor.csproj", "{19680DCC-6E6D-4577-34A0-666CCEA436DB}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{50ADFF00-8BA1-5513-3A1B-93449EB2679C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.AtmosphericHeightFog.Editor", "Boxophobic.AtmosphericHeightFog.Editor.csproj", "{2FB7B5C3-8350-5D1C-9F5A-F691307D3EFB}"
|
||||
|
|
@ -37,10 +35,6 @@ Global
|
|||
{EE237F7D-34D2-D9AE-0263-133C3F95283C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EE237F7D-34D2-D9AE-0263-133C3F95283C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EE237F7D-34D2-D9AE-0263-133C3F95283C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{19680DCC-6E6D-4577-34A0-666CCEA436DB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{19680DCC-6E6D-4577-34A0-666CCEA436DB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{19680DCC-6E6D-4577-34A0-666CCEA436DB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{19680DCC-6E6D-4577-34A0-666CCEA436DB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{50ADFF00-8BA1-5513-3A1B-93449EB2679C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
|
|
|||
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Reference in New Issue