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No commits in common. "64dc47c7c501966167e0a70d32fac5f786758f36" and "1800d9df6e647f859a0a5c8e9da1bd3c73051dff" have entirely different histories.

8 changed files with 8 additions and 36 deletions

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@ -345,7 +345,6 @@
<Compile Include="Assets\Script\Old\shengjiang_2.cs" />
<Compile Include="Assets\Script\StarScene.cs" />
<Compile Include="Assets\Script\SteeringWheelController.cs" />
<Compile Include="Assets\Script\WeatherManager.cs" />
<Compile Include="Assets\Script\test.cs" />
<Compile Include="Assets\SuperSplinesPro\Scripts\Animation\SplineAnimator.cs" />
<Compile Include="Assets\SuperSplinesPro\Scripts\Animation\SplineAnimatorClosestPoint.cs" />

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@ -320,6 +320,8 @@ MonoBehaviour:
uiGames:
- {fileID: 12367053}
- {fileID: 1157041859}
- {fileID: 908669556}
btList: []
--- !u!114 &66285359
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1237,7 +1239,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -573, y: -37}
m_AnchoredPosition: {x: -689, y: -37}
m_SizeDelta: {x: 377, y: 477}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &605431507
@ -2068,7 +2070,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 575, y: -37}
m_AnchoredPosition: {x: 683, y: -37}
m_SizeDelta: {x: 377, y: 477}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1023194304
@ -2928,7 +2930,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 7, y: -37}
m_AnchoredPosition: {x: -229, y: -37}
m_SizeDelta: {x: 377, y: 477}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1322390413
@ -3255,7 +3257,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &1411594615
RectTransform:
m_ObjectHideFlags: 0

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@ -47,7 +47,7 @@ public class MenuManager : MonoBehaviour
NextStep();
if ( GameInfo.instance.carSelectTypeInfo.Count() == 2)
if ( GameInfo.instance.carSelectTypeInfo.Count() == 3)
{
SceneManager.LoadScene("demo");
}

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@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeatherManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 63ed0d7db1b90c747af0a650cd5d2ffa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -27,6 +27,6 @@ EditorBuildSettings:
path: Assets/Plugin/ParkingAssets/Scenes/Parking.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
- enabled: 1
path: Assets/Scenes/demo.unity
path: Assets/demo.unity
guid: 19e5e40f3345d8747b22df3dc2f39aed
m_configObjects: {}