using System.Collections; using System.Collections.Generic; using UnityEngine; namespace FXV { public class FXVShieldHit : MonoBehaviour { private float lifeTime = 0.5f; private float lifeStart = 0.5f; private float coveringTime = 0.3f; private MeshRenderer myRenderer; void Start() { } void Update() { lifeTime -= Time.deltaTime; Color c = myRenderer.material.color; c.a = Mathf.Max(0.0f, (lifeTime - coveringTime) / lifeStart); myRenderer.material.color = c; if (lifeTime < coveringTime) { myRenderer.material.SetFloat("_HitShieldCovering", lifeTime / coveringTime); } if (lifeTime <= 0.0f) { DestroyObject(gameObject); } } public void StartHitFX(float time) { lifeTime = lifeStart = time; lifeTime += coveringTime; myRenderer = GetComponent(); Color c = myRenderer.material.color; c.a = 1.0f; myRenderer.material.color = c; } } }