using UnityEngine; using UnityEngine.UI; using XFrame.Core.UIs; using XFrame.Core.Tool; using DG.Tweening; public class CrossWarningPanels : XUIPanels { public CrossWarningPanels() : base(UIType.PopUp, UIMode.HideOther, UICollider.None) { uiPath = "UI/CrossWarningPanel/Prefabs/CrossWarningPanel"; } public override void Awake(GameObject go) { AutoAssign.InitObject(this, transform); } public override void Active() { base.Active(); } }