using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; using XFrame.Core.Tool; public class Panel : XUIPanel { public Button hideshow, rotate, memu; public Panel():base(UIType.Fixed, UIMode.None, UICollider.None) { uiPath= "UI/memuPanel/Prefabs/MemuPanel"; } public override void Awake(GameObject go) { AutoAssign.InitObject(this,transform); } }