using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioManager : MonoBehaviour { public AudioClip[] introduceClips; public AudioClip bgm; public AudioSource As_Bgm; public AudioSource As_Objective; public static AudioManager instance; private void Start() { instance = this; //PlayBgm(); // No Bgm } public void PlayIntroduceClip(int No) { } public void PlayBgm() { As_Bgm.clip=bgm; As_Bgm.Play(); } public void PlayIntrduce(int No) { int number = introduceClips.Length; if (No >= 0 && No < number-1) { As_Objective.clip = introduceClips[No]; As_Objective.Play(); } else { //As_Objective.Pause(); } } }