using UnityEngine; using System.Collections; [AddComponentMenu("")] public class AlterSineMeshModifier : MonoBehaviour { public SplineSineScaleModifier meshModifier; void Update () { meshModifier.offset += 2 * Time.deltaTime; meshModifier.sinMultiplicator = Mathf.Sin( Time.time ) * 0.75f; meshModifier.sinMultiplicator = meshModifier.sinMultiplicator * meshModifier.sinMultiplicator + 0.5f; } }