using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; public class CarControl : MonoBehaviour { private CarMove m_Car; private void Awake() { m_Car = GetComponent(); } private void FixedUpdate() { // pass the input to the car! float h = CrossPlatformInputManager.GetAxis("Horizontal"); float v = CrossPlatformInputManager.GetAxis("Vertical"); #if !MOBILE_INPUT float handbrake = CrossPlatformInputManager.GetAxis("Jump"); m_Car.Move(v, v, handbrake, h); #else m_Car.Move(v, v, 0f, h); #endif } }