using UnityEngine; using EVP; // Execution order must be: // // EVP.VehicleStandardInput // FollowHeading // < Default Time > public class FollowHeading : MonoBehaviour { [Range(-180, 180)] public float heading = 0.0f; // Degrees, 0 = "north" (World +Z) VehicleController m_vehicle; void OnEnable () { m_vehicle = GetComponent(); } void FixedUpdate () { float deltaAngle = Mathf.DeltaAngle(transform.eulerAngles.y, heading); float targetSteer = Mathf.Clamp(deltaAngle / m_vehicle.maxSteerAngle, -1.0f, +1.0f); m_vehicle.steerInput += targetSteer; } }