using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TRigger_1 : MonoBehaviour { public GameObject obj1; private void Start() { obj1.SetActive(false); } // Start is called before the first frame update private void OnTriggerEnter(Collider other) { obj1.SetActive(true); transform.parent.parent.SendMessage("Audio_gfb"); } private void OnTriggerExit(Collider other) { obj1.SetActive(false); } }