using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Trigger_Station : MonoBehaviour { /// /// 无感充电 /// public Transform NoFeelingCD; /// /// 无感充电特效 /// private Transform NoFeelingEffect; /// /// 正常充电特效 /// //public Transform NorMalEffect; ///解决 无感充电 重置问题 bool isFFirstTime = true; /// /// 解决无感充电UI显示问题 /// public static bool istrue = true; public GameObject obj1; /// /// 充完电速度问题 /// bool istrigger = true; public GameObject SpeedText1; public GameObject SpeedText2; public GameObject SpeedText3; public GameObject SpeedText4; private float Max_Battery = 100f;//最大电量 private float Min_Battery = 0f;//最大电量 private float Current_Battery = 20f;//最大电量 private float consumption = 0.1f;//消耗电量速度 public Text txt_battery; bool bool1 = true; private void Update() { if (Current_Battery < 99.3F) Current_Battery += consumption * Time.deltaTime; txt_battery.text = Current_Battery.ToString("f2") + "%"; } private void Start() { //obj1.SetActive(false); NoFeelingCD.GetChild(1).GetComponent