using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class YiCHongDianFei : MonoBehaviour { float YichongShiJian = 0; float CurrentShiJian = 0; // Update is called once per frame void Update() { YichongShiJian += Time.deltaTime; if (YichongShiJian > 1) { CurrentShiJian += 0.5f; this.GetComponent().text = CurrentShiJian.ToString() + " 元"; YichongShiJian = 0; } } private void OnEnable() { YichongShiJian = 0; CurrentShiJian = 0; } }