using System.Collections; using System.Collections.Generic; using UnityEngine; public class pARK : MonoBehaviour { public GameObject NextScene; public GameObject luzhang1; public GameObject luzhang2; public GameObject luzhang3; public GameObject car; public GameObject speed1; public GameObject speed2; // Start is called before the first frame update //private void Start() //{ // print("DIAOYONGXIECEHNG"); // StartCoroutine(Fun()); //} //IEnumerator Fun() //{ // yield return new WaitForSeconds(4.5f); // { // print("跳转了下一场景"); // NextScene.SetActive(true); // } //} private void OnEnable() { print("调用携程"); StartCoroutine(Fun()); } IEnumerator Fun() { yield return new WaitForSeconds(2f); { car.GetComponent().enabled = false; car.GetComponent().enabled = true; car.GetComponent().isKinematic = false; //car.GetComponent().enabled = true; print("car可以操控了"); luzhang1.SetActive(false); luzhang2.SetActive(true); luzhang3.SetActive(false); ///速度表盘归零问题 speed1.SetActive(true); speed2.SetActive(false); } } }