using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityStandardAssets.Vehicles.Car; using XFrame.Core.UI; using XFrame.Core.UIs; public enum OperatingMode { SteeringWheel, Keyboard } public class GameFlowManager : MonoBehaviour { public OperatingMode operatingMode = OperatingMode.SteeringWheel; public static GameFlowManager instance; [HideInInspector] public Scene scene; private void Awake() { instance = this; } void Start() { //Display.displays[0].Activate(); //Screen.SetResolution(5120, 1440, true); //Display.displays[1].Activate(); //Display.displays[1].SetParams(1920, 1080, 0, (1920 - 1080) / 2); XUIPanel.ShowPanel(); XUIPanel.ShowPanel(); XUIPanels.ShowPanel(); XUIPanels.ShowPanel(); XUIRoot.Instance.gameObject.GetComponent().targetDisplay = 0; XUIRoots.Instance.gameObject.GetComponent().targetDisplay = 1; scene = SceneManager.GetActiveScene(); LogitechGSDK.LogiSteeringInitialize(false); } void Update() { LogitechGSDK.DIJOYSTATE2ENGINES wheel; wheel = LogitechGSDK.LogiGetStateUnity(0); for (int i = 0; i < 128; i++) { if (wheel.rgbButtons[i] == 128) { switch (i) { case 0: Debug.Log("KeyCode.Joystick1Button0 方向盘 X 键" + i); break; case 1: Debug.Log("KeyCode.Joystick1Button1 方向盘 □ 键" + i); break; case 2: Debug.Log("KeyCode.Joystick1Button2 方向盘 ○ 键" + i); break; case 3: Debug.Log("KeyCode.Joystick1Button3 方向盘 △ 键" + i); break; case 4: Debug.Log("KeyCode.Joystick1Button4 方向盘 右拨片 键" + i); break; case 5: Debug.Log("KeyCode.Joystick1Button5 方向盘 左拨片 键" + i); break; case 6: SceneManager.LoadScene(scene.name); Debug.Log("KeyCode.Joystick1Button6 方向盘 R2 键" + i); break; case 7: GameObject.FindObjectOfType().SwitchView(false); Debug.Log("KeyCode.Joystick1Button7 方向盘 L2 键" + i); break; case 8: Debug.Log("KeyCode.Joystick1Button8 方向盘 SHARE 键" + i); break; case 9: Debug.Log("KeyCode.Joystick1Button9 方向盘 OPTION 键" + i); break; case 10: Debug.Log("KeyCode.Joystick1Butto10 方向盘 R3 键" + i); break; case 11: GameObject.FindObjectOfType().SwitchView(true); Debug.Log("KeyCode.Joystick1Button11 方向盘 L3 键" + i); break; case 12: Debug.Log("KeyCode.Joystick1Button12 挡位 1 挡" + i); break; case 13: Debug.Log("KeyCode.Joystick1Button13 挡位 2 挡" + i); break; case 14: Debug.Log("KeyCode.Joystick1Button14 挡位 3 挡" + i); break; case 15: Debug.Log("KeyCode.Joystick1Button15 挡位 4 挡" + i); break; case 16: Debug.Log("KeyCode.Joystick1Button16 挡位 5 挡" + i); break; case 17: Debug.Log("KeyCode.Joystick1Button17 挡位 6 挡" + i); break; case 18: Debug.Log("KeyCode.Joystick1Button18 挡位 R 挡(倒挡)" + i); break; case 19: Debug.Log("KeyCode.Joystick1Button19 方向盘 + 键" + i); break; case 20: Debug.Log("KeyCode.Joystick1Button20 方向盘 - 键" + i); break; case 21: Debug.Log("KeyCode.Joystick1Button21 方向盘 红色滚轮右滚 键" + i); break; case 22: Debug.Log("KeyCode.Joystick1Button22 方向盘 红色滚轮左滚 键" + i); break; case 23: if (DrivePanel.instance.Non_FeelCharge.transform.GetChild(0).gameObject.activeInHierarchy) { DrivePanel.instance.无感支付.onClick.Invoke(); DrivePanels.instance.无感支付.onClick.Invoke(); } if (Trigger_Arrive.instance.isEnter) { ArrivePanel.instance.confirm.onClick.Invoke(); ArrivePanels.instance.confirm.onClick.Invoke(); } Debug.Log("KeyCode.Joystick1Button23 方向盘 回车 键" + i); break; case 24: Debug.Log("KeyCode.Joystick1Button24 方向盘 特殊标志键 键" + i); break; } } } } }