using System.Collections; using System.Collections.Generic; using UnityEngine; public class Trigger_Car : MonoBehaviour { public static bool istrue = false; bool isFFirstTime = true; public GameObject car; private void OnTriggerEnter(Collider other) { if (istrue == false) { istrue = true; car.GetComponent().enabled = false; car.GetComponent().isKinematic = true; car.GetComponent().detectCollisions = true; if (!isFFirstTime) { car.GetComponent().SetTrigger("isTrigger"); } else { isFFirstTime = false; } car.GetComponent().enabled = true; transform.GetChild(0).gameObject.SetActive(false); } } }