using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Vehicles.Car; public class Trigger_Road : Trigger_Objective { public override void OnTriggerEnter(Collider other) { if (other.transform.name.Contains("ColliderFront")) { base.OnTriggerEnter(other); DrivePanel.instance.OnNormalCharging(true); DrivePanels.instance.OnNormalCharging(true); } } public override void OnTriggerExit(Collider other) { if (other.transform.name.Contains("ColliderFront")) { base.OnTriggerExit(other); DrivePanel.instance.OnNormalCharging(false); DrivePanels.instance.OnNormalCharging(false); } } }