using UnityEngine; using System.Collections; /// /// Modifies a mesh's local scale around the spline according to an AnimationCurve /// [AddComponentMenu("SuperSplines/Other/Spline Mesh Modifiers/Scale Modifier (scale by curve)")] public class SplineCurveScaleModifier : SplineMeshModifier { public AnimationCurve scaleCurve; ///< The AnimationCurve representing the scale of the mesh public override Vector3 ModifyVertex( SplineMesh splineMesh, Vector3 vertex, float splineParam ) { return vertex * scaleCurve.Evaluate( splineParam ); } public override Vector2 ModifyUV( SplineMesh splineMesh, Vector2 uvCoord, float splineParam ) { return uvCoord; } public override Vector3 ModifyNormal( SplineMesh splineMesh, Vector3 normal, float splineParam ) { return normal; } public override Vector4 ModifyTangent( SplineMesh splineMesh, Vector4 tangent, float splineParam ) { return tangent; } }