using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.SceneManagement; public class Bule_SceneManager : MonoBehaviour { public GameObject obj1; // Start is called before the first frame update void Start() { string[] tmp = File.ReadAllLines(Application.streamingAssetsPath + "/Display1.txt"); string[] tmps = File.ReadAllLines(Application.streamingAssetsPath + "/Display2.txt"); Display.displays[0].Activate(); //Screen.SetResolution(int.Parse(tmp[0]), int.Parse(tmp[1]), true); Display.displays[1].SetRenderingResolution(int.Parse(tmp[0]), int.Parse(tmp[1])); Display.displays[1].Activate(); // Display.displays[1].SetParams(int.Parse(tmps[0]), int.Parse(tmps[1]), 0, 0); Display.displays[1].SetRenderingResolution(int.Parse(tmps[0]), int.Parse(tmps[1])); } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.JoystickButton4)) { SceneManager.LoadScene("main_"); obj1.SetActive(true); } } }