using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Radio : MonoBehaviour { //public AudioSource A_GFB; public AudioClip Clip_GFB; public AudioClip Clip_road; public AudioClip Clip_lamp; public AudioClip Clip_CDZ_road; public AudioClip Clip_CDZ_station; // Start is called before the first frame update void Start() { //Action alip_1 = Audio_gfb; //Audio_gfb(); } public void Audio(AudioClip i) { } public void Audio_gfb() { if (!gameObject.GetComponent().isPlaying) { gameObject.GetComponent().clip = Clip_GFB; gameObject.GetComponent().Play(); } } public void Audio_road() { if (!gameObject.GetComponent().isPlaying) { gameObject.GetComponent().clip = Clip_road; gameObject.GetComponent().Play(); } } public void Audio_lamp() { if (!gameObject.GetComponent().isPlaying) { gameObject.GetComponent().clip = Clip_lamp; gameObject.GetComponent().Play(); } } public void Audio_CDZ_road() { if (!gameObject.GetComponent().isPlaying) { gameObject.GetComponent().clip = Clip_CDZ_road; gameObject.GetComponent().Play(); } } public void Audio_CDZ_station() { if (!gameObject.GetComponent().isPlaying) { gameObject.GetComponent().clip = Clip_CDZ_station; gameObject.GetComponent().Play(); } } }