using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class YiCHongShiJian : MonoBehaviour { public GameObject SpeedText3; public GameObject SpeedText4; public GameObject NextScene; float YichongShiJian = 0; int CurrentShiJian = 0; int CurrentShiJian1 = 0; // Update is called once per frame void Update() { YichongShiJian += Time.deltaTime; if (YichongShiJian > 1) { CurrentShiJian += 1; // CurrentShiJian1 += 1; this.GetComponent().text = CurrentShiJian.ToString() + " min"; if (CurrentTime.Current_Battery < 94) { CurrentTime.Current_Battery += 5f; } YichongShiJian = 0; } } private void OnEnable() { CurrentShiJian = 0; } }